godot/doc/classes/FileDialog.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="FileDialog" inherits="ConfirmationDialog" version="4.0">
<brief_description>
Dialog for selecting files or directories in the filesystem.
</brief_description>
<description>
FileDialog is a preset dialog used to choose files and directories in the filesystem. It supports filter masks. The FileDialog automatically sets its window title according to the [member file_mode]. If you want to use a custom title, disable this by setting [member mode_overrides_title] to [code]false[/code].
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_filter">
<return type="void">
</return>
<argument index="0" name="filter" type="String">
</argument>
<description>
Adds [code]filter[/code] as a custom filter; [code]filter[/code] should be of the form [code]"filename.extension ; Description"[/code]. For example, [code]"*.png ; PNG Images"[/code].
</description>
</method>
<method name="clear_filters">
<return type="void">
</return>
<description>
Clear all the added filters in the dialog.
</description>
</method>
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<method name="deselect_all">
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<return type="void">
</return>
<description>
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Clear all currently selected items in the dialog.
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</description>
</method>
<method name="get_line_edit">
<return type="LineEdit">
</return>
<description>
Returns the LineEdit for the selected file.
</description>
</method>
<method name="get_vbox">
<return type="VBoxContainer">
</return>
<description>
Returns the vertical box container of the dialog, custom controls can be added to it.
</description>
</method>
<method name="invalidate">
<return type="void">
</return>
<description>
Invalidate and update the current dialog content list.
</description>
</method>
</methods>
<members>
<member name="access" type="int" setter="set_access" getter="get_access" enum="FileDialog.Access" default="0">
The file system access scope. See enum [code]Access[/code] constants.
[b]Warning:[/b] Currently, in sandboxed environments such as HTML5 builds or sandboxed macOS apps, FileDialog cannot access the host file system. See [url=https://github.com/godotengine/godot-proposals/issues/1123]godot-proposals#1123[/url].
</member>
<member name="current_dir" type="String" setter="set_current_dir" getter="get_current_dir" default="&quot;res://&quot;">
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The current working directory of the file dialog.
</member>
<member name="current_file" type="String" setter="set_current_file" getter="get_current_file" default="&quot;&quot;">
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The currently selected file of the file dialog.
</member>
<member name="current_path" type="String" setter="set_current_path" getter="get_current_path" default="&quot;res://&quot;">
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The currently selected file path of the file dialog.
</member>
<member name="dialog_hide_on_ok" type="bool" setter="set_hide_on_ok" getter="get_hide_on_ok" override="true" default="false" />
<member name="file_mode" type="int" setter="set_file_mode" getter="get_file_mode" enum="FileDialog.FileMode" default="4">
The dialog's open or save mode, which affects the selection behavior. See [enum FileMode].
</member>
<member name="filters" type="PackedStringArray" setter="set_filters" getter="get_filters" default="PackedStringArray( )">
The available file type filters. For example, this shows only [code].png[/code] and [code].gd[/code] files: [code]set_filters(PackedStringArray(["*.png ; PNG Images","*.gd ; GDScript Files"]))[/code].
</member>
<member name="mode_overrides_title" type="bool" setter="set_mode_overrides_title" getter="is_mode_overriding_title" default="true">
If [code]true[/code], changing the [code]Mode[/code] property will set the window title accordingly (e.g. setting mode to [constant FILE_MODE_OPEN_FILE] will change the window title to "Open a File").
</member>
<member name="show_hidden_files" type="bool" setter="set_show_hidden_files" getter="is_showing_hidden_files" default="false">
If [code]true[/code], the dialog will show hidden files.
</member>
<member name="title" type="String" setter="set_title" getter="get_title" override="true" default="&quot;Save a File&quot;" />
</members>
<signals>
<signal name="dir_selected">
<argument index="0" name="dir" type="String">
</argument>
<description>
Emitted when the user selects a directory.
</description>
</signal>
<signal name="file_selected">
<argument index="0" name="path" type="String">
</argument>
<description>
Emitted when the user selects a file by double-clicking it or pressing the [b]OK[/b] button.
</description>
</signal>
<signal name="files_selected">
<argument index="0" name="paths" type="PackedStringArray">
</argument>
<description>
Emitted when the user selects multiple files.
</description>
</signal>
</signals>
<constants>
<constant name="FILE_MODE_OPEN_FILE" value="0" enum="FileMode">
The dialog allows selecting one, and only one file.
</constant>
<constant name="FILE_MODE_OPEN_FILES" value="1" enum="FileMode">
The dialog allows selecting multiple files.
</constant>
<constant name="FILE_MODE_OPEN_DIR" value="2" enum="FileMode">
The dialog only allows selecting a directory, disallowing the selection of any file.
</constant>
<constant name="FILE_MODE_OPEN_ANY" value="3" enum="FileMode">
The dialog allows selecting one file or directory.
</constant>
<constant name="FILE_MODE_SAVE_FILE" value="4" enum="FileMode">
The dialog will warn when a file exists.
</constant>
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<constant name="ACCESS_RESOURCES" value="0" enum="Access">
The dialog only allows accessing files under the [Resource] path ([code]res://[/code]).
</constant>
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<constant name="ACCESS_USERDATA" value="1" enum="Access">
The dialog only allows accessing files under user data path ([code]user://[/code]).
</constant>
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<constant name="ACCESS_FILESYSTEM" value="2" enum="Access">
The dialog allows accessing files on the whole file system.
</constant>
</constants>
<theme_items>
<theme_item name="file" type="Texture2D">
Custom icon for files.
</theme_item>
<theme_item name="file_icon_modulate" type="Color" default="Color( 1, 1, 1, 1 )">
The color modulation applied to the file icon.
</theme_item>
<theme_item name="files_disabled" type="Color" default="Color( 0, 0, 0, 0.7 )">
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The color tint for disabled files (when the [FileDialog] is used in open folder mode).
</theme_item>
<theme_item name="folder" type="Texture2D">
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Custom icon for folders.
</theme_item>
<theme_item name="folder_icon_modulate" type="Color" default="Color( 1, 1, 1, 1 )">
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The color modulation applied to the folder icon.
</theme_item>
<theme_item name="parent_folder" type="Texture2D">
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Custom icon for the parent folder arrow.
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</theme_item>
<theme_item name="reload" type="Texture2D">
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Custom icon for the reload button.
</theme_item>
<theme_item name="toggle_hidden" type="Texture2D">
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Custom icon for the toggle hidden button.
</theme_item>
</theme_items>
</class>