2020-04-20 02:19:21 +00:00
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="RDPipelineMultisampleState" inherits="Reference" version="4.0">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="enable_alpha_to_coverage" type="bool" setter="set_enable_alpha_to_coverage" getter="get_enable_alpha_to_coverage" default="false">
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</member>
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<member name="enable_alpha_to_one" type="bool" setter="set_enable_alpha_to_one" getter="get_enable_alpha_to_one" default="false">
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</member>
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<member name="enable_sample_shading" type="bool" setter="set_enable_sample_shading" getter="get_enable_sample_shading" default="false">
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</member>
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<member name="min_sample_shading" type="float" setter="set_min_sample_shading" getter="get_min_sample_shading" default="0.0">
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</member>
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<member name="sample_count" type="int" setter="set_sample_count" getter="get_sample_count" enum="RenderingDevice.TextureSamples" default="0">
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</member>
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2020-04-24 15:43:10 +00:00
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<member name="sample_masks" type="int[]" setter="set_sample_masks" getter="get_sample_masks" default="[ ]">
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</member>
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2020-04-20 02:19:21 +00:00
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</members>
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<constants>
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</constants>
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</class>
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