godot/modules/mono/config.py

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# Prior to .NET Core, we supported these: ["windows", "macos", "linuxbsd", "android", "haiku", "javascript", "ios"]
# Eventually support for each them should be added back (except Haiku if not supported by .NET Core)
supported_platforms = ["windows", "macos", "linuxbsd"]
def can_build(env, platform):
return not env["arch"].startswith("rv")
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def get_opts(platform):
from SCons.Variables import BoolVariable, PathVariable
default_mono_static = platform in ["ios", "javascript"]
default_mono_bundles_zlib = platform in ["javascript"]
return [
PathVariable(
"dotnet_root",
"Path to the .NET Sdk installation directory for the target platform and architecture",
"",
PathVariable.PathAccept,
),
]
def configure(env):
platform = env["platform"]
if platform not in supported_platforms:
raise RuntimeError("This module does not currently support building for this platform")
env.add_module_version_string("mono")
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def get_doc_classes():
return [
"CSharpScript",
"GodotSharp",
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]
def get_doc_path():
return "doc_classes"
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def is_enabled():
# The module is disabled by default. Use module_mono_enabled=yes to enable it.
return False