29 lines
1.1 KiB
C++
29 lines
1.1 KiB
C++
|
// Copyright 2009-2020 Intel Corporation
|
||
|
// SPDX-License-Identifier: Apache-2.0
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
#include "../common/scene.h"
|
||
|
#include "../common/primref.h"
|
||
|
#include "../common/primref_mb.h"
|
||
|
#include "priminfo.h"
|
||
|
#include "bvh_builder_morton.h"
|
||
|
|
||
|
namespace embree
|
||
|
{
|
||
|
namespace isa
|
||
|
{
|
||
|
PrimInfo createPrimRefArray(Geometry* geometry, unsigned int geomID, mvector<PrimRef>& prims, BuildProgressMonitor& progressMonitor);
|
||
|
|
||
|
PrimInfo createPrimRefArray(Scene* scene, Geometry::GTypeMask types, bool mblur, mvector<PrimRef>& prims, BuildProgressMonitor& progressMonitor);
|
||
|
|
||
|
PrimInfo createPrimRefArrayMBlur(Scene* scene, Geometry::GTypeMask types, mvector<PrimRef>& prims, BuildProgressMonitor& progressMonitor, size_t itime = 0);
|
||
|
|
||
|
PrimInfoMB createPrimRefArrayMSMBlur(Scene* scene, Geometry::GTypeMask types, mvector<PrimRefMB>& prims, BuildProgressMonitor& progressMonitor, BBox1f t0t1 = BBox1f(0.0f,1.0f));
|
||
|
|
||
|
template<typename Mesh>
|
||
|
size_t createMortonCodeArray(Mesh* mesh, mvector<BVHBuilderMorton::BuildPrim>& morton, BuildProgressMonitor& progressMonitor);
|
||
|
}
|
||
|
}
|
||
|
|