godot/doc/classes/Mutex.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Mutex" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A synchronization mutex (mutual exclusion).
</brief_description>
<description>
A synchronization mutex (mutual exclusion). This is used to synchronize multiple [Thread]s, and is equivalent to a binary [Semaphore]. It guarantees that only one thread can ever acquire the lock at a time. A mutex can be used to protect a critical section; however, be careful to avoid deadlocks.
</description>
<tutorials>
<link title="Using multiple threads">$DOCS_URL/tutorials/performance/using_multiple_threads.html</link>
</tutorials>
<methods>
<method name="lock">
<return type="void" />
<description>
Locks this [Mutex], blocks until it is unlocked by the current owner.
[b]Note:[/b] This function returns without blocking if the thread already has ownership of the mutex.
</description>
</method>
<method name="try_lock">
<return type="bool" />
<description>
Tries locking this [Mutex], but does not block. Returns [code]true[/code] on success, [code]false[/code] otherwise.
[b]Note:[/b] This function returns [constant OK] if the thread already has ownership of the mutex.
</description>
</method>
<method name="unlock">
<return type="void" />
<description>
Unlocks this [Mutex], leaving it to other threads.
[b]Note:[/b] If a thread called [method lock] or [method try_lock] multiple times while already having ownership of the mutex, it must also call [method unlock] the same number of times in order to unlock it correctly.
</description>
</method>
</methods>
</class>