godot/doc/classes/VisualShaderNodeInput.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeInput" inherits="VisualShaderNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
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<method name="get_input_real_name" qualifiers="const">
<return type="String">
</return>
<description>
</description>
</method>
</methods>
<members>
<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ ]" />
<member name="input_name" type="String" setter="set_input_name" getter="get_input_name" default="&quot;[None]&quot;">
</member>
</members>
<signals>
<signal name="input_type_changed">
<description>
</description>
</signal>
</signals>
<constants>
</constants>
</class>