godot/doc/classes/RDPipelineColorBlendStateAttachment.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="RDPipelineColorBlendStateAttachment" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="set_as_mix">
<return type="void" />
<description>
</description>
</method>
</methods>
<members>
<member name="alpha_blend_op" type="int" setter="set_alpha_blend_op" getter="get_alpha_blend_op" enum="RenderingDevice.BlendOperation" default="0">
</member>
<member name="color_blend_op" type="int" setter="set_color_blend_op" getter="get_color_blend_op" enum="RenderingDevice.BlendOperation" default="0">
</member>
<member name="dst_alpha_blend_factor" type="int" setter="set_dst_alpha_blend_factor" getter="get_dst_alpha_blend_factor" enum="RenderingDevice.BlendFactor" default="0">
</member>
<member name="dst_color_blend_factor" type="int" setter="set_dst_color_blend_factor" getter="get_dst_color_blend_factor" enum="RenderingDevice.BlendFactor" default="0">
</member>
<member name="enable_blend" type="bool" setter="set_enable_blend" getter="get_enable_blend" default="false">
</member>
<member name="src_alpha_blend_factor" type="int" setter="set_src_alpha_blend_factor" getter="get_src_alpha_blend_factor" enum="RenderingDevice.BlendFactor" default="0">
</member>
<member name="src_color_blend_factor" type="int" setter="set_src_color_blend_factor" getter="get_src_color_blend_factor" enum="RenderingDevice.BlendFactor" default="0">
</member>
<member name="write_a" type="bool" setter="set_write_a" getter="get_write_a" default="true">
</member>
<member name="write_b" type="bool" setter="set_write_b" getter="get_write_b" default="true">
</member>
<member name="write_g" type="bool" setter="set_write_g" getter="get_write_g" default="true">
</member>
<member name="write_r" type="bool" setter="set_write_r" getter="get_write_r" default="true">
</member>
</members>
</class>