godot/doc/classes/InputEventMagnifyGesture.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEventMagnifyGesture" inherits="InputEventGesture" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
</brief_description>
<description>
[b]Note:[/b] On Android, this requires the [member ProjectSettings.input_devices/pointing/android/enable_pan_and_scale_gestures] project setting to be enabled.
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</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="factor" type="float" setter="set_factor" getter="get_factor" default="1.0">
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</member>
</members>
<constants>
</constants>
</class>