2016-12-09 01:52:40 +00:00
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#ifndef LINE_2D_EDITOR_PLUGIN_H
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#define LINE_2D_EDITOR_PLUGIN_H
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#include "tools/editor/editor_plugin.h"
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#include "tools/editor/editor_node.h"
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#include "scene/2d/path_2d.h"
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#include "scene/gui/tool_button.h"
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#include "scene/gui/button_group.h"
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#include "scene/2d/line_2d.h"
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class CanvasItemEditor;
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class Line2DEditor : public HBoxContainer {
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GDCLASS(Line2DEditor, HBoxContainer)
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public:
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2017-02-19 01:55:47 +00:00
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bool forward_gui_input(const InputEvent& p_event);
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2016-12-09 01:52:40 +00:00
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void edit(Node *p_line2d);
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Line2DEditor(EditorNode *p_editor);
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protected:
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void _node_removed(Node *p_node);
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void _notification(int p_what);
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Vector2 mouse_to_local_pos(Vector2 mpos);
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static void _bind_methods();
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private:
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void _mode_selected(int p_mode);
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void _canvas_draw();
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void _node_visibility_changed();
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int get_point_index_at(Vector2 gpos);
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Vector2 mouse_to_local_pos(Vector2 gpos, bool alt);
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UndoRedo *undo_redo;
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CanvasItemEditor *canvas_item_editor;
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EditorNode *editor;
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Panel *panel;
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Line2D *node;
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HBoxContainer *base_hb;
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Separator *sep;
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enum Mode {
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MODE_CREATE = 0,
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MODE_EDIT,
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MODE_DELETE,
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_MODE_COUNT
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};
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Mode mode;
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ToolButton* toolbar_buttons[_MODE_COUNT];
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bool _dragging;
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int action_point;
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Point2 moving_from;
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Point2 moving_screen_from;
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};
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class Line2DEditorPlugin : public EditorPlugin {
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GDCLASS( Line2DEditorPlugin, EditorPlugin )
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public:
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2017-02-19 01:55:47 +00:00
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virtual bool forward_canvas_gui_input(
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const Transform2D& p_canvas_xform,
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const InputEvent& p_event)
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{
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return line2d_editor->forward_gui_input(p_event);
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}
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2016-12-09 01:52:40 +00:00
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virtual String get_name() const { return "Line2D"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_node);
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virtual bool handles(Object *p_node) const;
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virtual void make_visible(bool p_visible);
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Line2DEditorPlugin(EditorNode *p_node);
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private:
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Line2DEditor *line2d_editor;
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EditorNode *editor;
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};
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#endif // LINE_2D_EDITOR_PLUGIN_H
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