godot/tools/editor/plugins/line_2d_editor_plugin.h

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#ifndef LINE_2D_EDITOR_PLUGIN_H
#define LINE_2D_EDITOR_PLUGIN_H
#include "tools/editor/editor_plugin.h"
#include "tools/editor/editor_node.h"
#include "scene/2d/path_2d.h"
#include "scene/gui/tool_button.h"
#include "scene/gui/button_group.h"
#include "scene/2d/line_2d.h"
class CanvasItemEditor;
class Line2DEditor : public HBoxContainer {
GDCLASS(Line2DEditor, HBoxContainer)
public:
bool forward_gui_input(const InputEvent& p_event);
void edit(Node *p_line2d);
Line2DEditor(EditorNode *p_editor);
protected:
void _node_removed(Node *p_node);
void _notification(int p_what);
Vector2 mouse_to_local_pos(Vector2 mpos);
static void _bind_methods();
private:
void _mode_selected(int p_mode);
void _canvas_draw();
void _node_visibility_changed();
int get_point_index_at(Vector2 gpos);
Vector2 mouse_to_local_pos(Vector2 gpos, bool alt);
UndoRedo *undo_redo;
CanvasItemEditor *canvas_item_editor;
EditorNode *editor;
Panel *panel;
Line2D *node;
HBoxContainer *base_hb;
Separator *sep;
enum Mode {
MODE_CREATE = 0,
MODE_EDIT,
MODE_DELETE,
_MODE_COUNT
};
Mode mode;
ToolButton* toolbar_buttons[_MODE_COUNT];
bool _dragging;
int action_point;
Point2 moving_from;
Point2 moving_screen_from;
};
class Line2DEditorPlugin : public EditorPlugin {
GDCLASS( Line2DEditorPlugin, EditorPlugin )
public:
virtual bool forward_canvas_gui_input(
const Transform2D& p_canvas_xform,
const InputEvent& p_event)
{
return line2d_editor->forward_gui_input(p_event);
}
virtual String get_name() const { return "Line2D"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void make_visible(bool p_visible);
Line2DEditorPlugin(EditorNode *p_node);
private:
Line2DEditor *line2d_editor;
EditorNode *editor;
};
#endif // LINE_2D_EDITOR_PLUGIN_H