godot/modules/gdscript/tests/scripts/parser/features/dictionary_lua_style.gd

10 lines
210 B
GDScript3
Raw Normal View History

func test():
var lua_dict = {
a = 1,
"b" = 2, # Using strings are allowed too.
"with spaces" = 3, # Especially useful when key has spaces...
"2" = 4, # ... or invalid identifiers.
}
print(lua_dict)