godot/core/engine.h

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#ifndef ENGINE_H
#define ENGINE_H
#include "ustring.h"
#include "list.h"
#include "vector.h"
#include "os/main_loop.h"
class Engine {
friend class Main;
String _custom_level;
uint64_t frames_drawn;
uint32_t _frame_delay;
int ips;
float _fps;
int _target_fps;
float _time_scale;
bool _pixel_snap;
uint64_t _fixed_frames;
uint64_t _idle_frames;
bool _in_fixed;
static Engine *singleton;
public:
static Engine *get_singleton();
virtual void set_iterations_per_second(int p_ips);
virtual int get_iterations_per_second() const;
virtual void set_target_fps(int p_fps);
virtual float get_target_fps() const;
virtual float get_frames_per_second() const { return _fps; }
String get_custom_level() const { return _custom_level; }
uint64_t get_frames_drawn();
uint64_t get_fixed_frames() const { return _fixed_frames; }
uint64_t get_idle_frames() const { return _idle_frames; }
bool is_in_fixed_frame() const { return _in_fixed; }
void set_time_scale(float p_scale);
float get_time_scale() const;
void set_frame_delay(uint32_t p_msec);
uint32_t get_frame_delay() const;
_FORCE_INLINE_ bool get_use_pixel_snap() const { return _pixel_snap; }
String get_version() const;
String get_version_name() const;
String get_version_short_name() const;
int get_version_major() const;
int get_version_minor() const;
String get_version_revision() const;
String get_version_status() const;
int get_version_year() const;
Engine();
};
#endif // ENGINE_H