godot/modules/webrtc/SCsub

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#!/usr/bin/env python
Import("env")
Import("env_modules")
env_webrtc = env_modules.Clone()
if env["platform"] == "web":
# Our JavaScript/C++ interface.
env.AddJSLibraries(["library_godot_webrtc.js"])
env_webrtc.add_source_files(env.modules_sources, "*.cpp")