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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "RandomNumberGenerator" inherits= "Reference" category= "Core" version= "3.1.2" >
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<brief_description >
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A class for generating pseudo-random numbers.
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</brief_description>
<description >
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RandomNumberGenerator is a class for generating pseudo-random numbers. It currently uses PCG32. The underlying algorithm is an implementation detail. As a result, it should not be depended upon for reproducible random streams across Godot versions.
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</description>
<tutorials >
</tutorials>
<methods >
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<method name= "randf" >
<return type= "float" >
</return>
<description >
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Generates pseudo-random float between '0.0' and '1.0', inclusive.
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</description>
</method>
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<method name= "randf_range" >
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<return type= "float" >
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</return>
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<argument index= "0" name= "from" type= "float" >
</argument>
<argument index= "1" name= "to" type= "float" >
</argument>
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<description >
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Generates pseudo-random float between [code]from[/code] and [code]to[/code], inclusive.
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</description>
</method>
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<method name= "randfn" >
<return type= "float" >
</return>
<argument index= "0" name= "mean" type= "float" default= "0.0" >
</argument>
<argument index= "1" name= "deviation" type= "float" default= "1.0" >
</argument>
<description >
Generates normally(gaussian) distributed pseudo-random number, using Box-Muller transform with the specified [code]mean[/code] and a standard [code]deviation[/code].
</description>
</method>
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<method name= "randi" >
<return type= "int" >
</return>
<description >
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Generates pseudo-random 32-bit unsigned integer between '0' and '4294967295', inclusive.
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</description>
</method>
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<method name= "randi_range" >
<return type= "int" >
</return>
<argument index= "0" name= "from" type= "int" >
</argument>
<argument index= "1" name= "to" type= "int" >
</argument>
<description >
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Generates pseudo-random 32-bit signed integer between [code]from[/code] and [code]to[/code] (inclusive).
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</description>
</method>
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<method name= "randomize" >
<return type= "void" >
</return>
<description >
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Setups a time-based seed to generator.
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</description>
</method>
</methods>
<members >
<member name= "seed" type= "int" setter= "set_seed" getter= "get_seed" >
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The seed used by the random number generator. A given seed will give a reproducible sequence of pseudo-random numbers.
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[b]Note:[/b] The RNG does not have an avalanche effect, and can output similar random streams given similar seeds. Consider using a hash function to improve your seed quality if they're sourced externally.
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</member>
</members>
<constants >
</constants>
</class>