2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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/* javascript_main.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 12:11:45 +00:00
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/* https://godotengine.org */
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2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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2017-01-01 21:01:57 +00:00
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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2017-04-07 22:45:00 +00:00
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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2014-02-10 01:10:30 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2015-09-12 13:54:47 +00:00
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#include "emscripten.h"
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2017-03-18 23:36:26 +00:00
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#include "io/resource_loader.h"
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#include "main/main.h"
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#include "os_javascript.h"
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#include <GL/glut.h>
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2015-09-12 13:54:47 +00:00
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#include <string.h>
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2015-09-10 03:10:54 +00:00
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2017-03-18 23:36:26 +00:00
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OS_JavaScript *os = NULL;
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2014-02-10 01:10:30 +00:00
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2017-03-18 23:36:26 +00:00
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static void _gfx_init(void *ud, bool gl2, int w, int h, bool fs) {
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2014-02-10 01:10:30 +00:00
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glutInitWindowSize(w, h);
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glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
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glutCreateWindow("godot");
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}
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static void _gfx_idle() {
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glutPostRedisplay();
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}
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2017-03-18 23:36:26 +00:00
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int start_step = 0;
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2015-09-12 13:54:47 +00:00
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2014-02-10 01:10:30 +00:00
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static void _godot_draw(void) {
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2017-03-18 23:36:26 +00:00
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if (start_step == 1) {
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start_step = 2;
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2015-09-12 13:54:47 +00:00
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Main::start();
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2017-03-18 23:36:26 +00:00
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os->main_loop_begin();
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2015-09-12 13:54:47 +00:00
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}
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2017-03-18 23:36:26 +00:00
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if (start_step == 2) {
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2015-09-12 13:54:47 +00:00
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os->main_loop_iterate();
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}
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2014-02-10 01:10:30 +00:00
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glutSwapBuffers();
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}
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2015-09-12 13:54:47 +00:00
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extern "C" {
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void main_after_fs_sync(int value) {
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2017-03-18 23:36:26 +00:00
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start_step = 1;
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2015-09-12 13:54:47 +00:00
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printf("FS SYNCHED!\n");
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}
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}
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2014-02-10 01:10:30 +00:00
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int main(int argc, char *argv[]) {
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2015-09-12 13:54:47 +00:00
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/* Initialize the window */
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2014-02-10 01:10:30 +00:00
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printf("let it go!\n");
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glutInit(&argc, argv);
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2017-03-18 23:36:26 +00:00
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os = new OS_JavaScript(_gfx_init, NULL, NULL);
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2014-02-10 01:10:30 +00:00
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#if 0
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char *args[]={"-test","gui","-v",NULL};
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Error err = Main::setup("apk",3,args);
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#else
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2017-03-18 23:36:26 +00:00
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// char *args[]={"-v",NULL};//
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// Error err = Main::setup("",1,args);
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Error err = Main::setup("", 0, NULL);
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2014-02-10 01:10:30 +00:00
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#endif
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ResourceLoader::set_abort_on_missing_resources(false); //ease up compatibility
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2015-09-12 13:54:47 +00:00
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2017-03-18 23:36:26 +00:00
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/* Set up glut callback functions */
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glutIdleFunc(_gfx_idle);
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// glutReshapeFunc(gears_reshape);
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2014-02-10 01:10:30 +00:00
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glutDisplayFunc(_godot_draw);
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2017-03-18 23:36:26 +00:00
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//glutSpecialFunc(gears_special);
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2015-09-12 13:54:47 +00:00
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2017-03-18 23:36:26 +00:00
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//mount persistent filesystem
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2017-01-15 19:00:04 +00:00
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/* clang-format off */
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2015-09-12 13:54:47 +00:00
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EM_ASM(
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FS.mkdir('/userfs');
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FS.mount(IDBFS, {}, '/userfs');
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// sync from persisted state into memory and then
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// run the 'test' function
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FS.syncfs(true, function (err) {
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assert(!err);
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console.log("done syncinc!");
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_after_sync_cb = Module.cwrap('main_after_fs_sync', 'void',['number']);
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_after_sync_cb(0);
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});
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);
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2017-01-15 19:00:04 +00:00
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/* clang-format on */
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2014-02-10 01:10:30 +00:00
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glutMainLoop();
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return 0;
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}
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/*
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*
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*09] <azakai|2__> reduz: yes, define TOTAL_MEMORY on Module. for example var Module = { TOTAL_MEMORY: 12345.. }; before the main
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*
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*/
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