2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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/* in_app_store.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 12:16:55 +00:00
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/* https://godotengine.org */
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2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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2021-01-01 19:13:46 +00:00
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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2014-02-10 01:10:30 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2018-01-04 23:50:27 +00:00
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2014-02-10 01:10:30 +00:00
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#ifndef IN_APP_STORE_H
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#define IN_APP_STORE_H
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2020-11-07 22:33:38 +00:00
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#include "core/object/class_db.h"
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2014-02-10 01:10:30 +00:00
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2020-10-16 12:58:52 +00:00
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#ifdef __OBJC__
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@class GodotProductsDelegate;
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@class GodotTransactionsObserver;
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typedef GodotProductsDelegate InAppStoreProductDelegate;
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typedef GodotTransactionsObserver InAppStoreTransactionObserver;
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#else
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typedef void InAppStoreProductDelegate;
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typedef void InAppStoreTransactionObserver;
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#endif
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2014-02-10 01:10:30 +00:00
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class InAppStore : public Object {
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2017-01-03 02:03:46 +00:00
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GDCLASS(InAppStore, Object);
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2014-02-10 01:10:30 +00:00
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2017-03-05 15:44:50 +00:00
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static InAppStore *instance;
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2014-02-10 01:10:30 +00:00
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static void _bind_methods();
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List<Variant> pending_events;
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2020-10-16 12:58:52 +00:00
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InAppStoreProductDelegate *products_request_delegate;
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InAppStoreTransactionObserver *transactions_observer;
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2014-02-10 01:10:30 +00:00
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public:
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2020-07-15 18:59:57 +00:00
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Error request_product_info(Dictionary p_params);
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2018-02-22 19:28:37 +00:00
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Error restore_purchases();
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2020-07-15 18:59:57 +00:00
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Error purchase(Dictionary p_params);
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2014-02-10 01:10:30 +00:00
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int get_pending_event_count();
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Variant pop_pending_event();
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2014-09-03 02:13:40 +00:00
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void finish_transaction(String product_id);
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2017-03-05 15:44:50 +00:00
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void set_auto_finish_transaction(bool b);
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2014-02-10 01:10:30 +00:00
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void _post_event(Variant p_event);
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void _record_purchase(String product_id);
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2017-03-05 15:44:50 +00:00
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static InAppStore *get_singleton();
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2014-02-10 01:10:30 +00:00
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InAppStore();
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~InAppStore();
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};
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#endif
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