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using Xunit;
namespace Godot.SourceGenerators.Tests;
public class ScriptPropertyDefValGeneratorTests
{
[Fact]
public async void ExportedFields()
{
await CSharpSourceGeneratorVerifier<ScriptPropertyDefValGenerator>.Verify(
new string[] { "ExportedFields.cs", "MoreExportedFields.cs" },
new string[] { "ExportedFields_ScriptPropertyDefVal.generated.cs" }
);
}
[Fact]
public async void ExportedProperties()
{
await CSharpSourceGeneratorVerifier<ScriptPropertyDefValGenerator>.Verify(
"ExportedProperties.cs",
"ExportedProperties_ScriptPropertyDefVal.generated.cs"
);
}
}