godot/modules/visual_script/doc_classes/VisualScriptConstructor.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptConstructor" inherits="VisualScriptNode" version="3.2">
<brief_description>
A Visual Script node which calls a base type constructor.
</brief_description>
<description>
A Visual Script node which calls a base type constructor. It can be used for type conversion as well.
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_constructor" qualifiers="const">
<return type="Dictionary">
</return>
<description>
</description>
</method>
<method name="get_constructor_type" qualifiers="const">
<return type="int" enum="Variant.Type">
</return>
<description>
</description>
</method>
<method name="set_constructor">
<return type="void">
</return>
<argument index="0" name="constructor" type="Dictionary">
</argument>
<description>
</description>
</method>
<method name="set_constructor_type">
<return type="void">
</return>
<argument index="0" name="type" type="int" enum="Variant.Type">
</argument>
<description>
</description>
</method>
</methods>
<constants>
</constants>
</class>