godot/doc/classes/VisualShaderNodeIf.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeIf" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
Outputs a 3D vector based on the result of a floating point comparison within the visual shader graph.
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</brief_description>
<description>
This visual shader node has six input ports. Port 1 and 2 provide the two floating point numbers [code]a[/code] and [code]b[/code] that will be compared. Port 3 is the tolerance, which allows similar floating point number to be considered equal. Ports 4 to 6 are the possible outputs, returned if [code]a == b[/code], [code]a &gt; b[/code], or [code]a &lt; b[/code] respectively.
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</description>
<tutorials>
</tutorials>
</class>