2014-02-10 01:10:30 +00:00
|
|
|
/*************************************************************************/
|
|
|
|
/* shader.h */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
2017-08-27 12:16:55 +00:00
|
|
|
/* https://godotengine.org */
|
2014-02-10 01:10:30 +00:00
|
|
|
/*************************************************************************/
|
2020-01-01 10:16:22 +00:00
|
|
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
2014-02-10 01:10:30 +00:00
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
2018-01-04 23:50:27 +00:00
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
#ifndef SHADER_H
|
|
|
|
#define SHADER_H
|
|
|
|
|
2018-09-11 16:13:45 +00:00
|
|
|
#include "core/io/resource_loader.h"
|
|
|
|
#include "core/io/resource_saver.h"
|
|
|
|
#include "core/resource.h"
|
2014-12-21 14:42:44 +00:00
|
|
|
#include "scene/resources/texture.h"
|
2016-10-03 19:33:42 +00:00
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
class Shader : public Resource {
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
GDCLASS(Shader, Resource);
|
|
|
|
OBJ_SAVE_TYPE(Shader);
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2015-06-07 01:06:58 +00:00
|
|
|
public:
|
|
|
|
enum Mode {
|
|
|
|
|
2016-10-07 14:31:18 +00:00
|
|
|
MODE_SPATIAL,
|
2015-06-07 01:06:58 +00:00
|
|
|
MODE_CANVAS_ITEM,
|
2017-01-02 01:16:52 +00:00
|
|
|
MODE_PARTICLES,
|
2015-06-07 01:06:58 +00:00
|
|
|
MODE_MAX
|
|
|
|
};
|
2017-03-05 15:44:50 +00:00
|
|
|
|
2015-06-07 01:06:58 +00:00
|
|
|
private:
|
|
|
|
RID shader;
|
|
|
|
Mode mode;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
|
|
|
// hack the name of performance
|
|
|
|
// shaders keep a list of ShaderMaterial -> VisualServer name translations, to make
|
2017-03-24 20:45:31 +00:00
|
|
|
// conversion fast and save memory.
|
2014-02-10 01:10:30 +00:00
|
|
|
mutable bool params_cache_dirty;
|
2017-03-05 15:44:50 +00:00
|
|
|
mutable Map<StringName, StringName> params_cache; //map a shader param to a material param..
|
|
|
|
Map<StringName, Ref<Texture> > default_textures;
|
2015-01-03 19:52:37 +00:00
|
|
|
|
2018-07-14 21:15:42 +00:00
|
|
|
virtual void _update_shader() const; //used for visual shader
|
2014-02-10 01:10:30 +00:00
|
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
public:
|
2015-01-03 19:52:37 +00:00
|
|
|
//void set_mode(Mode p_mode);
|
2018-07-14 21:15:42 +00:00
|
|
|
virtual Mode get_mode() const;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
void set_code(const String &p_code);
|
2016-10-03 19:33:42 +00:00
|
|
|
String get_code() const;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
|
|
|
void get_param_list(List<PropertyInfo> *p_params) const;
|
2017-03-05 15:44:50 +00:00
|
|
|
bool has_param(const StringName &p_param) const;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
void set_default_texture_param(const StringName &p_param, const Ref<Texture> &p_texture);
|
|
|
|
Ref<Texture> get_default_texture_param(const StringName &p_param) const;
|
|
|
|
void get_default_texture_param_list(List<StringName> *r_textures) const;
|
2014-12-21 14:42:44 +00:00
|
|
|
|
2018-09-15 01:54:59 +00:00
|
|
|
virtual bool is_text_shader() const;
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
_FORCE_INLINE_ StringName remap_param(const StringName &p_param) const {
|
2015-01-11 14:43:31 +00:00
|
|
|
if (params_cache_dirty)
|
|
|
|
get_param_list(NULL);
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
const Map<StringName, StringName>::Element *E = params_cache.find(p_param);
|
2015-01-11 14:43:31 +00:00
|
|
|
if (E)
|
|
|
|
return E->get();
|
|
|
|
return StringName();
|
|
|
|
}
|
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
virtual RID get_rid() const;
|
|
|
|
|
2017-04-07 02:36:37 +00:00
|
|
|
Shader();
|
2014-02-10 01:10:30 +00:00
|
|
|
~Shader();
|
|
|
|
};
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
VARIANT_ENUM_CAST(Shader::Mode);
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2017-12-26 16:52:09 +00:00
|
|
|
class ResourceFormatLoaderShader : public ResourceFormatLoader {
|
|
|
|
public:
|
|
|
|
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
|
|
|
|
virtual void get_recognized_extensions(List<String> *p_extensions) const;
|
|
|
|
virtual bool handles_type(const String &p_type) const;
|
|
|
|
virtual String get_resource_type(const String &p_path) const;
|
|
|
|
};
|
|
|
|
|
|
|
|
class ResourceFormatSaverShader : public ResourceFormatSaver {
|
|
|
|
public:
|
|
|
|
virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
|
|
|
|
virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
|
|
|
|
virtual bool recognize(const RES &p_resource) const;
|
|
|
|
};
|
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
#endif // SHADER_H
|