godot/doc/classes/JSONParseResult.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="JSONParseResult" inherits="Reference" category="Core" version="3.0-beta">
<brief_description>
Data class wrapper for decoded JSON.
</brief_description>
<description>
Returned by [method JSON.parse], [code]JSONParseResult[/code] contains decoded JSON or error information if JSON source not successfully parsed. You can check if JSON source was successfully parsed with [code]if json_result.error == 0[/code].
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="error" type="int" setter="set_error" getter="get_error" enum="Error">
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The error type if JSON source was not successfully parsed. See [@GlobalScope] ERR_* constants.
</member>
<member name="error_line" type="int" setter="set_error_line" getter="get_error_line">
The line number where the error occurred if JSON source was not successfully parsed.
</member>
<member name="error_string" type="String" setter="set_error_string" getter="get_error_string">
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The error message if JSON source was not successfully parsed. See [@GlobalScope] ERR_* constants.
</member>
<member name="result" type="Variant" setter="set_result" getter="get_result">
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A [Variant] containing the parsed JSON. Use typeof() to check if it is what you expect. For example, if JSON source starts with curly braces ([code]{}[/code]) a [Dictionary] will be returned, if JSON source starts with braces ([code][][/code]) an [Array] will be returned.
[i]Be aware that the JSON specification does not define integer or float types, but only a number type. Therefore, parsing a JSON text will convert all numerical values to float types.[/i]
[codeblock]
p = JSON.parse('["hello", "world", "!"]')
if typeof(p) == TYPE_ARRAY:
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print(p[0]) # prints 'hello'
else:
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print("unexpected results")
[/codeblock]
</member>
</members>
<constants>
</constants>
</class>