godot/modules/visual_script/doc_classes/VisualScriptFunctionState.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptFunctionState" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
A Visual Script node representing a function state.
</brief_description>
<description>
[VisualScriptFunctionState] is returned from [VisualScriptYield] and can be used to resume a paused function call.
</description>
<tutorials>
</tutorials>
<methods>
<method name="connect_to_signal">
<return type="void" />
<param index="0" name="obj" type="Object" />
<param index="1" name="signals" type="String" />
<param index="2" name="args" type="Array" />
<description>
Connects this [VisualScriptFunctionState] to a signal in the given object to automatically resume when it's emitted.
</description>
</method>
<method name="is_valid" qualifiers="const">
<return type="bool" />
<description>
Returns whether the function state is valid.
</description>
</method>
<method name="resume">
<return type="Variant" />
<param index="0" name="args" type="Array" default="[]" />
<description>
Resumes the function to run from the point it was yielded.
</description>
</method>
</methods>
</class>