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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "EditorScenePostImportPlugin" inherits= "RefCounted" version= "4.0" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
Plugin to control and modifying the process of importing a scene.
</brief_description>
<description >
This plugin type exists to modify the process of importing scenes, allowing to change the content as well as add importer options at every stage of the process.
</description>
<tutorials >
</tutorials>
<methods >
<method name= "_get_import_options" qualifiers= "virtual" >
<return type= "void" />
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<param index= "0" name= "path" type= "String" />
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<description >
Override to add general import options. These will appear in the main import dock on the editor. Add options via [method add_import_option] and [method add_import_option_advanced].
</description>
</method>
<method name= "_get_internal_import_options" qualifiers= "virtual" >
<return type= "void" />
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<param index= "0" name= "category" type= "int" />
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<description >
Override to add internal import options. These will appear in the 3D scene import dialog. Add options via [method add_import_option] and [method add_import_option_advanced].
</description>
</method>
<method name= "_get_internal_option_update_view_required" qualifiers= "virtual const" >
<return type= "Variant" />
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<param index= "0" name= "category" type= "int" />
<param index= "1" name= "option" type= "String" />
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<description >
Return true whether updating the 3D view of the import dialog needs to be updated if an option has changed.
</description>
</method>
<method name= "_get_internal_option_visibility" qualifiers= "virtual const" >
<return type= "Variant" />
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<param index= "0" name= "category" type= "int" />
<param index= "1" name= "for_animation" type= "bool" />
<param index= "2" name= "option" type= "String" />
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<description >
Return true or false whether a given option should be visible. Return null to ignore.
</description>
</method>
<method name= "_get_option_visibility" qualifiers= "virtual const" >
<return type= "Variant" />
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<param index= "0" name= "path" type= "String" />
<param index= "1" name= "for_animation" type= "bool" />
<param index= "2" name= "option" type= "String" />
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<description >
Return true or false whether a given option should be visible. Return null to ignore.
</description>
</method>
<method name= "_internal_process" qualifiers= "virtual" >
<return type= "void" />
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<param index= "0" name= "category" type= "int" />
<param index= "1" name= "base_node" type= "Node" />
<param index= "2" name= "node" type= "Node" />
<param index= "3" name= "resource" type= "Resource" />
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<description >
Process a specific node or resource for a given category.
</description>
</method>
<method name= "_post_process" qualifiers= "virtual" >
<return type= "void" />
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<param index= "0" name= "scene" type= "Node" />
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<description >
Post process the scene. This function is called after the final scene has been configured.
</description>
</method>
<method name= "_pre_process" qualifiers= "virtual" >
<return type= "void" />
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<param index= "0" name= "scene" type= "Node" />
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<description >
Pre Process the scene. This function is called right after the scene format loader loaded the scene and no changes have been made.
< /description>
</method>
<method name= "add_import_option" >
<return type= "void" />
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<param index= "0" name= "name" type= "String" />
<param index= "1" name= "value" type= "Variant" />
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<description >
Add a specific import option (name and default value only). This function can only be called from [method _get_import_options] and [method _get_internal_import_options].
</description>
</method>
<method name= "add_import_option_advanced" >
<return type= "void" />
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<param index= "0" name= "type" type= "int" enum= "Variant.Type" />
<param index= "1" name= "name" type= "String" />
<param index= "2" name= "default_value" type= "Variant" />
<param index= "3" name= "hint" type= "int" enum= "PropertyHint" default= "0" />
<param index= "4" name= "hint_string" type= "String" default= """" />
<param index= "5" name= "usage_flags" type= "int" default= "6" />
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<description >
Add a specific import option. This function can only be called from [method _get_import_options] and [method _get_internal_import_options].
</description>
</method>
<method name= "get_option_value" qualifiers= "const" >
<return type= "Variant" />
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<param index= "0" name= "name" type= "StringName" />
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<description >
Query the value of an option. This function can only be called from those querying visibility, or processing.
</description>
</method>
</methods>
<constants >
<constant name= "INTERNAL_IMPORT_CATEGORY_NODE" value= "0" enum= "InternalImportCategory" >
</constant>
<constant name= "INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE" value= "1" enum= "InternalImportCategory" >
</constant>
<constant name= "INTERNAL_IMPORT_CATEGORY_MESH" value= "2" enum= "InternalImportCategory" >
</constant>
<constant name= "INTERNAL_IMPORT_CATEGORY_MATERIAL" value= "3" enum= "InternalImportCategory" >
</constant>
<constant name= "INTERNAL_IMPORT_CATEGORY_ANIMATION" value= "4" enum= "InternalImportCategory" >
</constant>
<constant name= "INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE" value= "5" enum= "InternalImportCategory" >
</constant>
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<constant name= "INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE" value= "6" enum= "InternalImportCategory" >
</constant>
<constant name= "INTERNAL_IMPORT_CATEGORY_MAX" value= "7" enum= "InternalImportCategory" >
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</constant>
</constants>
</class>