godot/doc/classes/InputEventGesture.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventGesture" inherits="InputEventWithModifiers" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
Abstract base class for touch gestures.
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</brief_description>
<description>
InputEventGestures are sent when a user performs a supported gesture on a touch screen. Gestures can't be emulated using mouse, because they typically require multi-touch.
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</description>
<tutorials>
<link title="Using InputEvent">$DOCS_URL/tutorials/inputs/inputevent.html</link>
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</tutorials>
<members>
<member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2(0, 0)">
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The local gesture position relative to the [Viewport]. If used in [method Control._gui_input], the position is relative to the current [Control] that received this gesture.
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</member>
</members>
</class>