2021-10-08 12:13:06 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
2023-03-01 00:44:37 +00:00
<class name= "MultiplayerSpawner" inherits= "Node" version= "4.1" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../../../doc/class.xsd" >
2021-10-08 12:13:06 +00:00
<brief_description >
2022-07-28 23:30:30 +00:00
Automatically replicates spawnable nodes from the authority to other multiplayer peers.
2021-10-08 12:13:06 +00:00
</brief_description>
<description >
2022-07-28 23:30:30 +00:00
Spawnable scenes can be configured in the editor or through code (see [method add_spawnable_scene]).
2023-01-05 07:44:01 +00:00
Also supports custom node spawns through [method spawn], calling [member spawn_function] on all peers.
2022-07-28 23:30:30 +00:00
Internally, [MultiplayerSpawner] uses [method MultiplayerAPI.object_configuration_add] to notify spawns passing the spawned node as the [code]object[/code] and itself as the [code]configuration[/code], and [method MultiplayerAPI.object_configuration_remove] to notify despawns in a similar way.
2021-10-08 12:13:06 +00:00
</description>
<tutorials >
</tutorials>
<methods >
2022-05-23 00:24:14 +00:00
<method name= "add_spawnable_scene" >
<return type= "void" />
2022-08-06 18:11:48 +00:00
<param index= "0" name= "path" type= "String" />
2022-05-23 00:24:14 +00:00
<description >
2022-07-28 23:30:30 +00:00
Adds a scene path to spawnable scenes, making it automatically replicated from the multiplayer authority to other peers when added as children of the node pointed by [member spawn_path].
2022-05-23 00:24:14 +00:00
</description>
</method>
<method name= "clear_spawnable_scenes" >
<return type= "void" />
<description >
2022-07-28 23:30:30 +00:00
Clears all spawnable scenes. Does not despawn existing instances on remote peers.
2022-05-23 00:24:14 +00:00
</description>
</method>
<method name= "get_spawnable_scene" qualifiers= "const" >
<return type= "String" />
2022-08-06 18:11:48 +00:00
<param index= "0" name= "index" type= "int" />
2022-05-23 00:24:14 +00:00
<description >
2022-07-28 23:30:30 +00:00
Returns the spawnable scene path by index.
2022-05-23 00:24:14 +00:00
</description>
</method>
<method name= "get_spawnable_scene_count" qualifiers= "const" >
<return type= "int" />
<description >
2022-07-28 23:30:30 +00:00
Returns the count of spawnable scene paths.
2022-05-23 00:24:14 +00:00
</description>
</method>
2021-10-08 12:13:06 +00:00
<method name= "spawn" >
<return type= "Node" />
2022-08-06 18:11:48 +00:00
<param index= "0" name= "data" type= "Variant" default= "null" />
2021-10-08 12:13:06 +00:00
<description >
2023-01-05 07:44:01 +00:00
Requests a custom spawn, with [code]data[/code] passed to [member spawn_function] on all peers. Returns the locally spawned node instance already inside the scene tree, and added as a child of the node pointed by [member spawn_path].
2022-07-28 23:30:30 +00:00
[b]Note:[/b] Spawnable scenes are spawned automatically. [method spawn] is only needed for custom spawns.
2021-10-08 12:13:06 +00:00
</description>
</method>
</methods>
<members >
2023-01-05 07:44:01 +00:00
<member name= "spawn_function" type= "Callable" setter= "set_spawn_function" getter= "get_spawn_function" >
Method called on all peers when for every custom [method spawn] requested by the authority. Will receive the [code]data[/code] parameter, and should return a [Node] that is not in the scene tree.
[b]Note:[/b] The returned node should [b]not[/b] be added to the scene with [method Node.add_child]. This is done automatically.
</member>
2021-10-08 12:13:06 +00:00
<member name= "spawn_limit" type= "int" setter= "set_spawn_limit" getter= "get_spawn_limit" default= "0" >
2022-07-28 23:30:30 +00:00
Maximum nodes that is allowed to be spawned by this spawner. Includes both spawnable scenes and custom spawns.
When set to [code]0[/code] (the default), there is no limit.
2021-10-08 12:13:06 +00:00
</member>
<member name= "spawn_path" type= "NodePath" setter= "set_spawn_path" getter= "get_spawn_path" default= "NodePath("")" >
2022-07-28 23:30:30 +00:00
Path to the spawn root. Spawnable scenes that are added as direct children are replicated to other peers.
2021-10-08 12:13:06 +00:00
</member>
</members>
<signals >
<signal name= "despawned" >
2022-08-06 18:11:48 +00:00
<param index= "0" name= "node" type= "Node" />
2021-10-08 12:13:06 +00:00
<description >
2022-07-28 23:30:30 +00:00
Emitted when a spawnable scene or custom spawn was despawned by the multiplayer authority. Only called on puppets.
2021-10-08 12:13:06 +00:00
</description>
</signal>
<signal name= "spawned" >
2022-08-06 18:11:48 +00:00
<param index= "0" name= "node" type= "Node" />
2021-10-08 12:13:06 +00:00
<description >
2022-07-28 23:30:30 +00:00
Emitted when a spawnable scene or custom spawn was spawned by the multiplayer authority. Only called on puppets.
2021-10-08 12:13:06 +00:00
</description>
</signal>
</signals>
</class>