godot/modules/text_server_adv/SCsub

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#!/usr/bin/env python
from misc.utility.scons_hints import *
Import("env")
Import("env_modules")
env_text_server_adv = env_modules.Clone()
def make_icu_data(target, source, env):
dst = target[0].srcnode().abspath
with open(dst, "w", encoding="utf-8", newline="\n") as g:
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("/* (C) 2016 and later: Unicode, Inc. and others. */\n")
g.write("/* License & terms of use: https://www.unicode.org/copyright.html */\n")
g.write("#ifndef _ICU_DATA_H\n")
g.write("#define _ICU_DATA_H\n")
g.write('#include "unicode/utypes.h"\n')
g.write('#include "unicode/udata.h"\n')
g.write('#include "unicode/uversion.h"\n')
with open(source[0].srcnode().abspath, "rb") as f:
buf = f.read()
g.write('extern "C" U_EXPORT const size_t U_ICUDATA_SIZE = ' + str(len(buf)) + ";\n")
g.write('extern "C" U_EXPORT const unsigned char U_ICUDATA_ENTRY_POINT[] = {\n')
for i in range(len(buf)):
g.write("\t" + str(buf[i]) + ",\n")
g.write("};\n")
g.write("#endif")
# Thirdparty source files
thirdparty_obj = []
freetype_enabled = "freetype" in env.module_list
msdfgen_enabled = "msdfgen" in env.module_list
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if "svg" in env.module_list:
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env_text_server_adv.Prepend(
CPPPATH=[
"#thirdparty/thorvg/inc",
"#thirdparty/thorvg/src/common",
"#thirdparty/thorvg/src/renderer",
]
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)
# Enable ThorVG static object linking.
env_text_server_adv.Append(CPPDEFINES=["TVG_STATIC"])
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if env["builtin_harfbuzz"]:
env_harfbuzz = env_modules.Clone()
env_harfbuzz.disable_warnings()
thirdparty_dir = "#thirdparty/harfbuzz/"
thirdparty_sources = [
"src/hb-aat-layout.cc",
"src/hb-aat-map.cc",
"src/hb-blob.cc",
"src/hb-buffer-serialize.cc",
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"src/hb-buffer-verify.cc",
"src/hb-buffer.cc",
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# "src/hb-cairo-utils.cc",
# "src/hb-cairo.cc",
"src/hb-common.cc",
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# "src/hb-coretext.cc",
# "src/hb-directwrite.cc",
"src/hb-draw.cc",
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"src/hb-face-builder.cc",
"src/hb-face.cc",
"src/hb-fallback-shape.cc",
"src/hb-font.cc",
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# "src/hb-gdi.cc",
# "src/hb-glib.cc",
# "src/hb-gobject-structs.cc",
"src/hb-icu.cc",
"src/hb-map.cc",
"src/hb-number.cc",
"src/hb-ot-cff1-table.cc",
"src/hb-ot-cff2-table.cc",
"src/hb-ot-color.cc",
"src/hb-ot-face.cc",
"src/hb-ot-font.cc",
"src/hb-ot-layout.cc",
"src/hb-ot-map.cc",
"src/hb-ot-math.cc",
"src/hb-ot-meta.cc",
"src/hb-ot-metrics.cc",
"src/hb-ot-name.cc",
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"src/hb-ot-shaper-arabic.cc",
"src/hb-ot-shaper-default.cc",
"src/hb-ot-shaper-hangul.cc",
"src/hb-ot-shaper-hebrew.cc",
"src/hb-ot-shaper-indic-table.cc",
"src/hb-ot-shaper-indic.cc",
"src/hb-ot-shaper-khmer.cc",
"src/hb-ot-shaper-myanmar.cc",
"src/hb-ot-shaper-syllabic.cc",
"src/hb-ot-shaper-thai.cc",
"src/hb-ot-shaper-use.cc",
"src/hb-ot-shaper-vowel-constraints.cc",
"src/hb-ot-shape-fallback.cc",
"src/hb-ot-shape-normalize.cc",
"src/hb-ot-shape.cc",
"src/hb-ot-tag.cc",
"src/hb-ot-var.cc",
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"src/hb-outline.cc",
"src/hb-paint-extents.cc",
"src/hb-paint.cc",
"src/hb-set.cc",
"src/hb-shape-plan.cc",
"src/hb-shape.cc",
"src/hb-shaper.cc",
"src/hb-static.cc",
"src/hb-style.cc",
"src/hb-subset-cff-common.cc",
"src/hb-subset-cff1.cc",
"src/hb-subset-cff2.cc",
"src/hb-subset-input.cc",
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"src/hb-subset-instancer-iup.cc",
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"src/hb-subset-instancer-solver.cc",
"src/hb-subset-plan.cc",
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"src/hb-subset-repacker.cc",
"src/hb-subset.cc",
"src/hb-ucd.cc",
"src/hb-unicode.cc",
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# "src/hb-uniscribe.cc",
]
if freetype_enabled:
thirdparty_sources += [
"src/hb-ft.cc",
]
if env["graphite"]:
thirdparty_sources += [
"src/hb-graphite2.cc",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_harfbuzz.Prepend(CPPPATH=["#thirdparty/harfbuzz/src"])
env_harfbuzz.Append(CCFLAGS=["-DHAVE_ICU"])
if env["builtin_icu4c"]:
env_harfbuzz.Prepend(CPPPATH=["#thirdparty/icu4c/common/", "#thirdparty/icu4c/i18n/"])
env_harfbuzz.Append(
CCFLAGS=[
"-DU_STATIC_IMPLEMENTATION",
"-DU_HAVE_LIB_SUFFIX=1",
"-DU_LIB_SUFFIX_C_NAME=_godot",
"-DHAVE_ICU_BUILTIN",
]
)
if freetype_enabled:
env_harfbuzz.Append(
CCFLAGS=[
"-DHAVE_FREETYPE",
]
)
if env["graphite"]:
env_harfbuzz.Append(
CCFLAGS=[
"-DHAVE_GRAPHITE2",
]
)
if env["builtin_freetype"]:
env_harfbuzz.Prepend(CPPPATH=["#thirdparty/freetype/include"])
if env["builtin_graphite"] and env["graphite"]:
env_harfbuzz.Prepend(CPPPATH=["#thirdparty/graphite/include"])
env_harfbuzz.Append(CCFLAGS=["-DGRAPHITE2_STATIC"])
if env["platform"] in ["android", "linuxbsd", "web"]:
env_harfbuzz.Append(CCFLAGS=["-DHAVE_PTHREAD"])
env_text_server_adv.Prepend(CPPPATH=["#thirdparty/harfbuzz/src"])
lib = env_harfbuzz.add_library("harfbuzz_builtin", thirdparty_sources)
thirdparty_obj += lib
# Needs to be appended to arrive after libscene in the linker call,
# but we don't want it to arrive *after* system libs, so manual hack
# LIBS contains first SCons Library objects ("SCons.Node.FS.File object")
# and then plain strings for system library. We insert between the two.
inserted = False
for idx, linklib in enumerate(env["LIBS"]):
if isinstance(linklib, (str, bytes)): # first system lib such as "X11", otherwise SCons lib object
env["LIBS"].insert(idx, lib)
inserted = True
break
if not inserted:
env.Append(LIBS=[lib])
if env["builtin_graphite"] and freetype_enabled and env["graphite"]:
env_graphite = env_modules.Clone()
env_graphite.disable_warnings()
thirdparty_dir = "#thirdparty/graphite/"
thirdparty_sources = [
"src/gr_char_info.cpp",
"src/gr_face.cpp",
"src/gr_features.cpp",
"src/gr_font.cpp",
"src/gr_logging.cpp",
"src/gr_segment.cpp",
"src/gr_slot.cpp",
"src/CmapCache.cpp",
"src/Code.cpp",
"src/Collider.cpp",
"src/Decompressor.cpp",
"src/Face.cpp",
#'src/FileFace.cpp',
"src/FeatureMap.cpp",
"src/Font.cpp",
"src/GlyphCache.cpp",
"src/GlyphFace.cpp",
"src/Intervals.cpp",
"src/Justifier.cpp",
"src/NameTable.cpp",
"src/Pass.cpp",
"src/Position.cpp",
"src/Segment.cpp",
"src/Silf.cpp",
"src/Slot.cpp",
"src/Sparse.cpp",
"src/TtfUtil.cpp",
"src/UtfCodec.cpp",
"src/FileFace.cpp",
"src/json.cpp",
]
if not env_graphite.msvc:
thirdparty_sources += ["src/direct_machine.cpp"]
else:
thirdparty_sources += ["src/call_machine.cpp"]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_graphite.Prepend(CPPPATH=["#thirdparty/graphite/src", "#thirdparty/graphite/include"])
env_graphite.Append(
CCFLAGS=[
"-DGRAPHITE2_STATIC",
"-DGRAPHITE2_NTRACING",
"-DGRAPHITE2_NFILEFACE",
]
)
lib = env_graphite.add_library("graphite_builtin", thirdparty_sources)
thirdparty_obj += lib
# Needs to be appended to arrive after libscene in the linker call,
# but we don't want it to arrive *after* system libs, so manual hack
# LIBS contains first SCons Library objects ("SCons.Node.FS.File object")
# and then plain strings for system library. We insert between the two.
inserted = False
for idx, linklib in enumerate(env["LIBS"]):
if isinstance(linklib, (str, bytes)): # first system lib such as "X11", otherwise SCons lib object
env["LIBS"].insert(idx, lib)
inserted = True
break
if not inserted:
env.Append(LIBS=[lib])
if env["builtin_icu4c"]:
env_icu = env_modules.Clone()
env_icu.disable_warnings()
thirdparty_dir = "#thirdparty/icu4c/"
thirdparty_sources = [
"common/appendable.cpp",
"common/bmpset.cpp",
"common/brkeng.cpp",
"common/brkiter.cpp",
"common/bytesinkutil.cpp",
"common/bytestream.cpp",
"common/bytestrie.cpp",
"common/bytestriebuilder.cpp",
"common/bytestrieiterator.cpp",
"common/caniter.cpp",
"common/characterproperties.cpp",
"common/chariter.cpp",
"common/charstr.cpp",
"common/cmemory.cpp",
"common/cstr.cpp",
"common/cstring.cpp",
"common/cwchar.cpp",
"common/dictbe.cpp",
"common/dictionarydata.cpp",
"common/dtintrv.cpp",
"common/edits.cpp",
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"common/emojiprops.cpp",
"common/errorcode.cpp",
"common/filteredbrk.cpp",
"common/filterednormalizer2.cpp",
"common/icudataver.cpp",
"common/icuplug.cpp",
"common/loadednormalizer2impl.cpp",
"common/localebuilder.cpp",
"common/localematcher.cpp",
"common/localeprioritylist.cpp",
"common/locavailable.cpp",
"common/locbased.cpp",
"common/locdispnames.cpp",
"common/locdistance.cpp",
"common/locdspnm.cpp",
"common/locid.cpp",
"common/loclikely.cpp",
"common/loclikelysubtags.cpp",
"common/locmap.cpp",
"common/locresdata.cpp",
"common/locutil.cpp",
"common/lsr.cpp",
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"common/lstmbe.cpp",
"common/messagepattern.cpp",
"common/mlbe.cpp",
"common/normalizer2.cpp",
"common/normalizer2impl.cpp",
"common/normlzr.cpp",
"common/parsepos.cpp",
"common/patternprops.cpp",
"common/pluralmap.cpp",
"common/propname.cpp",
"common/propsvec.cpp",
"common/punycode.cpp",
"common/putil.cpp",
"common/rbbi.cpp",
"common/rbbi_cache.cpp",
"common/rbbidata.cpp",
"common/rbbinode.cpp",
"common/rbbirb.cpp",
"common/rbbiscan.cpp",
"common/rbbisetb.cpp",
"common/rbbistbl.cpp",
"common/rbbitblb.cpp",
"common/resbund.cpp",
"common/resbund_cnv.cpp",
"common/resource.cpp",
"common/restrace.cpp",
"common/ruleiter.cpp",
"common/schriter.cpp",
"common/serv.cpp",
"common/servlk.cpp",
"common/servlkf.cpp",
"common/servls.cpp",
"common/servnotf.cpp",
"common/servrbf.cpp",
"common/servslkf.cpp",
"common/sharedobject.cpp",
"common/simpleformatter.cpp",
"common/static_unicode_sets.cpp",
"common/stringpiece.cpp",
"common/stringtriebuilder.cpp",
"common/uarrsort.cpp",
"common/ubidi.cpp",
"common/ubidi_props.cpp",
"common/ubidiln.cpp",
"common/ubiditransform.cpp",
"common/ubidiwrt.cpp",
"common/ubrk.cpp",
"common/ucase.cpp",
"common/ucasemap.cpp",
"common/ucasemap_titlecase_brkiter.cpp",
"common/ucat.cpp",
"common/uchar.cpp",
"common/ucharstrie.cpp",
"common/ucharstriebuilder.cpp",
"common/ucharstrieiterator.cpp",
"common/uchriter.cpp",
"common/ucln_cmn.cpp",
"common/ucmndata.cpp",
"common/ucnv.cpp",
"common/ucnv2022.cpp",
"common/ucnv_bld.cpp",
"common/ucnv_cb.cpp",
"common/ucnv_cnv.cpp",
"common/ucnv_ct.cpp",
"common/ucnv_err.cpp",
"common/ucnv_ext.cpp",
"common/ucnv_io.cpp",
"common/ucnv_lmb.cpp",
"common/ucnv_set.cpp",
"common/ucnv_u16.cpp",
"common/ucnv_u32.cpp",
"common/ucnv_u7.cpp",
"common/ucnv_u8.cpp",
"common/ucnvbocu.cpp",
"common/ucnvdisp.cpp",
"common/ucnvhz.cpp",
"common/ucnvisci.cpp",
"common/ucnvlat1.cpp",
"common/ucnvmbcs.cpp",
"common/ucnvscsu.cpp",
"common/ucnvsel.cpp",
"common/ucol_swp.cpp",
"common/ucptrie.cpp",
"common/ucurr.cpp",
"common/udata.cpp",
"common/udatamem.cpp",
"common/udataswp.cpp",
"common/uenum.cpp",
"common/uhash.cpp",
"common/uhash_us.cpp",
"common/uidna.cpp",
"common/uinit.cpp",
"common/uinvchar.cpp",
"common/uiter.cpp",
"common/ulist.cpp",
"common/uloc.cpp",
"common/uloc_keytype.cpp",
"common/uloc_tag.cpp",
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"common/ulocale.cpp",
"common/ulocbuilder.cpp",
"common/umapfile.cpp",
"common/umath.cpp",
"common/umutablecptrie.cpp",
"common/umutex.cpp",
"common/unames.cpp",
"common/unifiedcache.cpp",
"common/unifilt.cpp",
"common/unifunct.cpp",
"common/uniset.cpp",
"common/uniset_closure.cpp",
"common/uniset_props.cpp",
"common/unisetspan.cpp",
"common/unistr.cpp",
"common/unistr_case.cpp",
"common/unistr_case_locale.cpp",
"common/unistr_cnv.cpp",
"common/unistr_props.cpp",
"common/unistr_titlecase_brkiter.cpp",
"common/unorm.cpp",
"common/unormcmp.cpp",
"common/uobject.cpp",
"common/uprops.cpp",
"common/ures_cnv.cpp",
"common/uresbund.cpp",
"common/uresdata.cpp",
"common/usc_impl.cpp",
"common/uscript.cpp",
"common/uscript_props.cpp",
"common/uset.cpp",
"common/uset_props.cpp",
"common/usetiter.cpp",
# "common/ushape.cpp",
"common/usprep.cpp",
"common/ustack.cpp",
"common/ustr_cnv.cpp",
"common/ustr_titlecase_brkiter.cpp",
"common/ustr_wcs.cpp",
"common/ustrcase.cpp",
"common/ustrcase_locale.cpp",
"common/ustrenum.cpp",
"common/ustrfmt.cpp",
"common/ustring.cpp",
"common/ustrtrns.cpp",
"common/utext.cpp",
"common/utf_impl.cpp",
"common/util.cpp",
"common/util_props.cpp",
"common/utrace.cpp",
"common/utrie.cpp",
"common/utrie2.cpp",
"common/utrie2_builder.cpp",
"common/utrie_swap.cpp",
"common/uts46.cpp",
"common/utypes.cpp",
"common/uvector.cpp",
"common/uvectr32.cpp",
"common/uvectr64.cpp",
"common/wintz.cpp",
"i18n/scriptset.cpp",
"i18n/ucln_in.cpp",
"i18n/uspoof.cpp",
"i18n/uspoof_impl.cpp",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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icu_data_name = "icudt75l.dat"
SCons: Unify tools/target build type configuration Implements https://github.com/godotengine/godot-proposals/issues/3371. New `target` presets ==================== The `tools` option is removed and `target` changes to use three new presets, which match the builds users are familiar with. These targets control the default optimization level and enable editor-specific and debugging code: - `editor`: Replaces `tools=yes target=release_debug`. * Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2` - `template_debug`: Replaces `tools=no target=release_debug`. * Defines: `DEBUG_ENABLED`, `-O2`/`/O2` - `template_release`: Replaces `tools=no target=release`. * Defines: `-O3`/`/O2` New `dev_build` option ====================== The previous `target=debug` is now replaced by a separate `dev_build=yes` option, which can be used in combination with either of the three targets, and changes the following: - `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`), enables generating debug symbols, does not define `NDEBUG` so `assert()` works in thirdparty libraries, adds a `.dev` suffix to the binary name. Note: Unlike previously, `dev_build` defaults to off so that users who compile Godot from source get an optimized and small build by default. Engine contributors should now set `dev_build=yes` in their build scripts or IDE configuration manually. Changed binary names ==================== The name of generated binaries and object files are changed too, to follow this format: `godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]` For example: - `godot.linuxbsd.editor.dev.arm64` - `godot.windows.template_release.double.x86_64.mono.exe` Be sure to update your links/scripts/IDE config accordingly. More flexible `optimize` and `debug_symbols` options ==================================================== The optimization level and whether to generate debug symbols can be further specified with the `optimize` and `debug_symbols` options. So the default values listed above for the various `target` and `dev_build` combinations are indicative and can be replaced when compiling, e.g.: `scons p=linuxbsd target=template_debug dev_build=yes optimize=debug` will make a "debug" export template with dev-only code enabled, `-Og` optimization level for GCC/Clang, and debug symbols. Perfect for debugging complex crashes at runtime in an exported project.
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if env.editor_build:
env_icu.Depends("#thirdparty/icu4c/icudata.gen.h", "#thirdparty/icu4c/" + icu_data_name)
env_icu.Command("#thirdparty/icu4c/icudata.gen.h", "#thirdparty/icu4c/" + icu_data_name, make_icu_data)
env_text_server_adv.Prepend(CPPPATH=["#thirdparty/icu4c/"])
else:
thirdparty_sources += ["icu_data/icudata_stub.cpp"]
env_icu.Prepend(CPPPATH=["#thirdparty/icu4c/common/", "#thirdparty/icu4c/i18n/"])
env_icu.Append(
CXXFLAGS=[
"-DU_STATIC_IMPLEMENTATION",
"-DU_COMMON_IMPLEMENTATION",
"-DUCONFIG_NO_COLLATION",
"-DUCONFIG_NO_CONVERSION",
"-DUCONFIG_NO_FORMATTING",
"-DUCONFIG_NO_SERVICE",
"-DUCONFIG_NO_IDNA",
"-DUCONFIG_NO_FILE_IO",
"-DUCONFIG_NO_TRANSLITERATION",
"-DUCONFIG_NO_REGULAR_EXPRESSIONS",
"-DPKGDATA_MODE=static",
"-DU_ENABLE_DYLOAD=0",
"-DU_HAVE_LIB_SUFFIX=1",
"-DU_LIB_SUFFIX_C_NAME=_godot",
"-DICU_DATA_NAME=" + icu_data_name,
]
)
env_text_server_adv.Append(
CXXFLAGS=[
"-DU_STATIC_IMPLEMENTATION",
"-DU_HAVE_LIB_SUFFIX=1",
"-DU_LIB_SUFFIX_C_NAME=_godot",
"-DICU_DATA_NAME=" + icu_data_name,
]
)
SCons: Unify tools/target build type configuration Implements https://github.com/godotengine/godot-proposals/issues/3371. New `target` presets ==================== The `tools` option is removed and `target` changes to use three new presets, which match the builds users are familiar with. These targets control the default optimization level and enable editor-specific and debugging code: - `editor`: Replaces `tools=yes target=release_debug`. * Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2` - `template_debug`: Replaces `tools=no target=release_debug`. * Defines: `DEBUG_ENABLED`, `-O2`/`/O2` - `template_release`: Replaces `tools=no target=release`. * Defines: `-O3`/`/O2` New `dev_build` option ====================== The previous `target=debug` is now replaced by a separate `dev_build=yes` option, which can be used in combination with either of the three targets, and changes the following: - `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`), enables generating debug symbols, does not define `NDEBUG` so `assert()` works in thirdparty libraries, adds a `.dev` suffix to the binary name. Note: Unlike previously, `dev_build` defaults to off so that users who compile Godot from source get an optimized and small build by default. Engine contributors should now set `dev_build=yes` in their build scripts or IDE configuration manually. Changed binary names ==================== The name of generated binaries and object files are changed too, to follow this format: `godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]` For example: - `godot.linuxbsd.editor.dev.arm64` - `godot.windows.template_release.double.x86_64.mono.exe` Be sure to update your links/scripts/IDE config accordingly. More flexible `optimize` and `debug_symbols` options ==================================================== The optimization level and whether to generate debug symbols can be further specified with the `optimize` and `debug_symbols` options. So the default values listed above for the various `target` and `dev_build` combinations are indicative and can be replaced when compiling, e.g.: `scons p=linuxbsd target=template_debug dev_build=yes optimize=debug` will make a "debug" export template with dev-only code enabled, `-Og` optimization level for GCC/Clang, and debug symbols. Perfect for debugging complex crashes at runtime in an exported project.
2022-09-22 06:28:55 +00:00
if env.editor_build:
env_text_server_adv.Append(CXXFLAGS=["-DICU_STATIC_DATA"])
env_text_server_adv.Prepend(CPPPATH=["#thirdparty/icu4c/common/", "#thirdparty/icu4c/i18n/"])
lib = env_icu.add_library("icu_builtin", thirdparty_sources)
thirdparty_obj += lib
# Needs to be appended to arrive after libscene in the linker call,
# but we don't want it to arrive *after* system libs, so manual hack
# LIBS contains first SCons Library objects ("SCons.Node.FS.File object")
# and then plain strings for system library. We insert between the two.
inserted = False
for idx, linklib in enumerate(env["LIBS"]):
if isinstance(linklib, (str, bytes)): # first system lib such as "X11", otherwise SCons lib object
env["LIBS"].insert(idx, lib)
inserted = True
break
if not inserted:
env.Append(LIBS=[lib])
# Godot source files
module_obj = []
if env["builtin_msdfgen"] and msdfgen_enabled:
# Treat msdfgen headers as system headers to avoid raising warnings. Not supported on MSVC.
2024-03-12 08:26:55 +00:00
env_text_server_adv.Append(CPPDEFINES=[("MSDFGEN_PUBLIC", "")])
if not env.msvc:
env_text_server_adv.Append(CPPFLAGS=["-isystem", Dir("#thirdparty/msdfgen").path])
else:
env_text_server_adv.Prepend(CPPPATH=["#thirdparty/msdfgen"])
if env["builtin_freetype"] and freetype_enabled:
env_text_server_adv.Append(CPPDEFINES=["FT_CONFIG_OPTION_USE_BROTLI"])
env_text_server_adv.Prepend(CPPPATH=["#thirdparty/freetype/include"])
if env["builtin_graphite"] and freetype_enabled and env["graphite"]:
env_text_server_adv.Prepend(CPPPATH=["#thirdparty/graphite/include"])
env_text_server_adv.add_source_files(module_obj, "*.cpp")
env.modules_sources += module_obj
# Needed to force rebuilding the module files when the thirdparty library is updated.
env.Depends(module_obj, thirdparty_obj)