godot/platform/android/java/gradle.properties

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# Project-wide Gradle settings.
# NOTE: This should be kept in sync with 'godot/platform/android/java/app/gradle.properties' except
# where otherwise specified.
# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.
# For more details on how to configure your build environment visit
# https://www.gradle.org/docs/current/userguide/build_environment.html
android.enableJetifier=true
android.useAndroidX=true
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
org.gradle.jvmargs=-Xmx4536m
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. More details, visit
# https://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
# org.gradle.parallel=true
2020-10-28 19:43:35 +00:00
org.gradle.warning.mode=all
# Disable resource optimizations for template release build.
# NOTE: This is turned on for Godot Editor's gradle builds in order to improve the release build.
android.enableResourceOptimizations=false
# Fix gradle build errors when the build path contains non-ASCII characters
android.overridePathCheck=true