godot/thirdparty/amd-fsr2/patches/godot-changes.patch

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<EFBFBD><EFBFBD>diff --git a/thirdparty/amd-fsr2/ffx_fsr2.cpp b/thirdparty/amd-fsr2/ffx_fsr2.cpp
index 051018e437..864f7f1294 100644
--- a/thirdparty/amd-fsr2/ffx_fsr2.cpp
+++ b/thirdparty/amd-fsr2/ffx_fsr2.cpp
@@ -36,6 +36,17 @@
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
+// -- GODOT start --
+#ifndef _countof
+#define _countof(array) (sizeof(array) / sizeof(array[0]))
+#endif
+
+#ifndef _MSC_VER
+#include <wchar.h>
+#define wcscpy_s wcscpy
+#endif
+// -- GODOT end --
+
// max queued frames for descriptor management
static const uint32_t FSR2_MAX_QUEUED_FRAMES = 16;
@@ -943,6 +954,10 @@ static FfxErrorCode fsr2Dispatch(FfxFsr2Context_Private* context, const FfxFsr2D
context->constants.lumaMipDimensions[0] = uint32_t(context->constants.maxRenderSize[0] / mipDiv);
context->constants.lumaMipDimensions[1] = uint32_t(context->constants.maxRenderSize[1] / mipDiv);
+ // -- GODOT start --
+ memcpy(context->constants.reprojectionMatrix, params->reprojectionMatrix, sizeof(context->constants.reprojectionMatrix));
+ // -- GODOT end --
+
// reactive mask bias
const int32_t threadGroupWorkRegionDim = 8;
const int32_t dispatchSrcX = (context->constants.renderSize[0] + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
diff --git a/thirdparty/amd-fsr2/ffx_fsr2.h b/thirdparty/amd-fsr2/ffx_fsr2.h
index 2a1c74abb1..7df3773ccc 100644
--- a/thirdparty/amd-fsr2/ffx_fsr2.h
+++ b/thirdparty/amd-fsr2/ffx_fsr2.h
@@ -146,6 +146,10 @@ typedef struct FfxFsr2DispatchDescription {
float autoReactiveScale; ///< A value to scale the reactive mask
float autoReactiveMax; ///< A value to clamp the reactive mask
+ // -- GODOT start --
+ float reprojectionMatrix[16]; ///< The matrix used for reprojecting pixels with invalid motion vectors by using the depth.
+ // -- GODOT end --
+
} FfxFsr2DispatchDescription;
/// A structure encapsulating the parameters for automatic generation of a reactive mask
diff --git a/thirdparty/amd-fsr2/ffx_fsr2_private.h b/thirdparty/amd-fsr2/ffx_fsr2_private.h
index 6b5fbc5117..0face069b6 100644
--- a/thirdparty/amd-fsr2/ffx_fsr2_private.h
+++ b/thirdparty/amd-fsr2/ffx_fsr2_private.h
@@ -44,6 +44,11 @@ typedef struct Fsr2Constants {
float deltaTime;
float dynamicResChangeFactor;
float viewSpaceToMetersFactor;
+
+ // -- GODOT start --
+ float pad;
+ float reprojectionMatrix[16];
+ // -- GODOT end --
} Fsr2Constants;
struct FfxFsr2ContextDescription;
diff --git a/thirdparty/amd-fsr2/ffx_types.h b/thirdparty/amd-fsr2/ffx_types.h
index 74edd192c4..8b65219b50 100644
--- a/thirdparty/amd-fsr2/ffx_types.h
+++ b/thirdparty/amd-fsr2/ffx_types.h
@@ -22,6 +22,9 @@
#pragma once
#include <stdint.h>
+// -- GODOT start --
+#include <stdlib.h>
+// -- GODOT end --
#if defined (FFX_GCC)
/// FidelityFX exported functions
diff --git a/thirdparty/amd-fsr2/shaders/ffx_fsr2_accumulate_pass.glsl b/thirdparty/amd-fsr2/shaders/ffx_fsr2_accumulate_pass.glsl
index 6006fd024e..d2306fec4c 100644
--- a/thirdparty/amd-fsr2/shaders/ffx_fsr2_accumulate_pass.glsl
+++ b/thirdparty/amd-fsr2/shaders/ffx_fsr2_accumulate_pass.glsl
@@ -19,7 +19,7 @@
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
-#version 450
+
#extension GL_GOOGLE_include_directive : require
#extension GL_EXT_samplerless_texture_functions : require
@@ -35,7 +35,6 @@
#endif
#define FSR2_BIND_SRV_INTERNAL_UPSCALED 3
#define FSR2_BIND_SRV_LOCK_STATUS 4
-#define FSR2_BIND_SRV_INPUT_DEPTH_CLIP 5
#define FSR2_BIND_SRV_PREPARED_INPUT_COLOR 6
#define FSR2_BIND_SRV_LUMA_INSTABILITY 7
#define FSR2_BIND_SRV_LANCZOS_LUT 8
@@ -52,6 +51,12 @@
#define FSR2_BIND_CB_FSR2 18
+// -- GODOT start --
+#if FFX_FSR2_OPTION_GODOT_DERIVE_INVALID_MOTION_VECTORS
+#define FSR2_BIND_SRV_INPUT_DEPTH 5
+#endif
+// -- GODOT end --
+
#include "ffx_fsr2_callbacks_glsl.h"
#include "ffx_fsr2_common.h"
#include "ffx_fsr2_sample.h"
diff --git a/thirdparty/amd-fsr2/shaders/ffx_fsr2_autogen_reactive_pass.glsl b/thirdparty/amd-fsr2/shaders/ffx_fsr2_autogen_reactive_pass.glsl
index 7ae41cf0c1..e62b445924 100644
--- a/thirdparty/amd-fsr2/shaders/ffx_fsr2_autogen_reactive_pass.glsl
+++ b/thirdparty/amd-fsr2/shaders/ffx_fsr2_autogen_reactive_pass.glsl
@@ -19,7 +19,7 @@
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
-#version 450
+
#extension GL_GOOGLE_include_directive : require
#extension GL_EXT_samplerless_texture_functions : require
diff --git a/thirdparty/amd-fsr2/shaders/ffx_fsr2_callbacks_glsl.h b/thirdparty/amd-fsr2/shaders/ffx_fsr2_callbacks_glsl.h
index 10da13fb81..45279bd357 100644
--- a/thirdparty/amd-fsr2/shaders/ffx_fsr2_callbacks_glsl.h
+++ b/thirdparty/amd-fsr2/shaders/ffx_fsr2_callbacks_glsl.h
@@ -52,6 +52,11 @@
FfxFloat32 fDeltaTime;
FfxFloat32 fDynamicResChangeFactor;
FfxFloat32 fViewSpaceToMetersFactor;
+
+ // -- GODOT start --
+ FfxFloat32 fPad;
+ mat4 mReprojectionMatrix;
+ // -- GODOT end --
} cbFSR2;
#endif
@@ -317,7 +322,13 @@ FfxFloat32 LoadInputDepth(FfxInt32x2 iPxPos)
#if defined(FSR2_BIND_SRV_REACTIVE_MASK)
FfxFloat32 LoadReactiveMask(FfxInt32x2 iPxPos)
{
+// -- GODOT start --
+#if FFX_FSR2_OPTION_GODOT_REACTIVE_MASK_CLAMP
+ return min(texelFetch(r_reactive_mask, FfxInt32x2(iPxPos), 0).r, 0.9f);
+#else
return texelFetch(r_reactive_mask, FfxInt32x2(iPxPos), 0).r;
+#endif
+// -- GODOT end --
}
#endif
@@ -354,6 +365,18 @@ FfxFloat32x2 LoadInputMotionVector(FfxInt32x2 iPxDilatedMotionVectorPos)
{
FfxFloat32x2 fSrcMotionVector = texelFetch(r_input_motion_vectors, iPxDilatedMotionVectorPos, 0).xy;
+// -- GODOT start --
+#if FFX_FSR2_OPTION_GODOT_DERIVE_INVALID_MOTION_VECTORS
+ bool bInvalidMotionVector = all(lessThanEqual(fSrcMotionVector, vec2(-1.0f, -1.0f)));
+ if (bInvalidMotionVector)
+ {
+ FfxFloat32 fSrcDepth = LoadInputDepth(iPxDilatedMotionVectorPos);
+ FfxFloat32x2 fUv = (iPxDilatedMotionVectorPos + FfxFloat32(0.5)) / RenderSize();
+ fSrcMotionVector = FFX_FSR2_OPTION_GODOT_DERIVE_INVALID_MOTION_VECTORS_FUNCTION(fUv, fSrcDepth, cbFSR2.mReprojectionMatrix);
+ }
+#endif
+// -- GODOT end --
+
FfxFloat32x2 fUvMotionVector = fSrcMotionVector * MotionVectorScale();
#if FFX_FSR2_OPTION_JITTERED_MOTION_VECTORS
diff --git a/thirdparty/amd-fsr2/shaders/ffx_fsr2_compute_luminance_pyramid_pass.glsl b/thirdparty/amd-fsr2/shaders/ffx_fsr2_compute_luminance_pyramid_pass.glsl
index 3c99b9819a..088e425452 100644
--- a/thirdparty/amd-fsr2/shaders/ffx_fsr2_compute_luminance_pyramid_pass.glsl
+++ b/thirdparty/amd-fsr2/shaders/ffx_fsr2_compute_luminance_pyramid_pass.glsl
@@ -19,7 +19,7 @@
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
-#version 450
+
#extension GL_GOOGLE_include_directive : require
#extension GL_EXT_samplerless_texture_functions : require
diff --git a/thirdparty/amd-fsr2/shaders/ffx_fsr2_depth_clip_pass.glsl b/thirdparty/amd-fsr2/shaders/ffx_fsr2_depth_clip_pass.glsl
index c7e30937a1..65cc8b67ef 100644
--- a/thirdparty/amd-fsr2/shaders/ffx_fsr2_depth_clip_pass.glsl
+++ b/thirdparty/amd-fsr2/shaders/ffx_fsr2_depth_clip_pass.glsl
@@ -19,7 +19,7 @@
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
-#version 450
+
#extension GL_GOOGLE_include_directive : require
#extension GL_EXT_samplerless_texture_functions : require
diff --git a/thirdparty/amd-fsr2/shaders/ffx_fsr2_lock_pass.glsl b/thirdparty/amd-fsr2/shaders/ffx_fsr2_lock_pass.glsl
index f7cad59c20..0adce1bb11 100644
--- a/thirdparty/amd-fsr2/shaders/ffx_fsr2_lock_pass.glsl
+++ b/thirdparty/amd-fsr2/shaders/ffx_fsr2_lock_pass.glsl
@@ -19,7 +19,7 @@
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
-#version 450
+
#extension GL_GOOGLE_include_directive : require
#extension GL_EXT_samplerless_texture_functions : require
diff --git a/thirdparty/amd-fsr2/shaders/ffx_fsr2_rcas_pass.glsl b/thirdparty/amd-fsr2/shaders/ffx_fsr2_rcas_pass.glsl
index 20807a32e9..f78fa53e6e 100644
--- a/thirdparty/amd-fsr2/shaders/ffx_fsr2_rcas_pass.glsl
+++ b/thirdparty/amd-fsr2/shaders/ffx_fsr2_rcas_pass.glsl
@@ -19,7 +19,7 @@
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
-#version 450
+
#extension GL_GOOGLE_include_directive : require
#extension GL_EXT_samplerless_texture_functions : require
diff --git a/thirdparty/amd-fsr2/shaders/ffx_fsr2_reconstruct_previous_depth_pass.glsl b/thirdparty/amd-fsr2/shaders/ffx_fsr2_reconstruct_previous_depth_pass.glsl
index 20e17eef8c..25c18c0622 100644
--- a/thirdparty/amd-fsr2/shaders/ffx_fsr2_reconstruct_previous_depth_pass.glsl
+++ b/thirdparty/amd-fsr2/shaders/ffx_fsr2_reconstruct_previous_depth_pass.glsl
@@ -19,7 +19,7 @@
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
-#version 450
+
#extension GL_GOOGLE_include_directive : require
#extension GL_EXT_samplerless_texture_functions : require
diff --git a/thirdparty/amd-fsr2/shaders/ffx_fsr2_tcr_autogen_pass.glsl b/thirdparty/amd-fsr2/shaders/ffx_fsr2_tcr_autogen_pass.glsl
index bebca91099..12b4b40e08 100644
--- a/thirdparty/amd-fsr2/shaders/ffx_fsr2_tcr_autogen_pass.glsl
+++ b/thirdparty/amd-fsr2/shaders/ffx_fsr2_tcr_autogen_pass.glsl
@@ -19,7 +19,7 @@
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
-#version 450
+
#extension GL_GOOGLE_include_directive : require
#extension GL_EXT_samplerless_texture_functions : require
@@ -40,6 +40,12 @@
#define FSR2_BIND_CB_FSR2 11
#define FSR2_BIND_CB_REACTIVE 12
+// -- GODOT start --
+#if FFX_FSR2_OPTION_GODOT_DERIVE_INVALID_MOTION_VECTORS
+#define FSR2_BIND_SRV_INPUT_DEPTH 13
+#endif
+// -- GODOT end --
+
#include "ffx_fsr2_callbacks_glsl.h"
#include "ffx_fsr2_common.h"