godot/thirdparty/zlib/adler32.c

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/* adler32.c -- compute the Adler-32 checksum of a data stream
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* Copyright (C) 1995-2011, 2016 Mark Adler
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* For conditions of distribution and use, see copyright notice in zlib.h
*/
/* @(#) $Id$ */
#include "zutil.h"
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#define BASE 65521U /* largest prime smaller than 65536 */
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#define NMAX 5552
/* NMAX is the largest n such that 255n(n+1)/2 + (n+1)(BASE-1) <= 2^32-1 */
#define DO1(buf,i) {adler += (buf)[i]; sum2 += adler;}
#define DO2(buf,i) DO1(buf,i); DO1(buf,i+1);
#define DO4(buf,i) DO2(buf,i); DO2(buf,i+2);
#define DO8(buf,i) DO4(buf,i); DO4(buf,i+4);
#define DO16(buf) DO8(buf,0); DO8(buf,8);
/* use NO_DIVIDE if your processor does not do division in hardware --
try it both ways to see which is faster */
#ifdef NO_DIVIDE
/* note that this assumes BASE is 65521, where 65536 % 65521 == 15
(thank you to John Reiser for pointing this out) */
# define CHOP(a) \
do { \
unsigned long tmp = a >> 16; \
a &= 0xffffUL; \
a += (tmp << 4) - tmp; \
} while (0)
# define MOD28(a) \
do { \
CHOP(a); \
if (a >= BASE) a -= BASE; \
} while (0)
# define MOD(a) \
do { \
CHOP(a); \
MOD28(a); \
} while (0)
# define MOD63(a) \
do { /* this assumes a is not negative */ \
z_off64_t tmp = a >> 32; \
a &= 0xffffffffL; \
a += (tmp << 8) - (tmp << 5) + tmp; \
tmp = a >> 16; \
a &= 0xffffL; \
a += (tmp << 4) - tmp; \
tmp = a >> 16; \
a &= 0xffffL; \
a += (tmp << 4) - tmp; \
if (a >= BASE) a -= BASE; \
} while (0)
#else
# define MOD(a) a %= BASE
# define MOD28(a) a %= BASE
# define MOD63(a) a %= BASE
#endif
/* ========================================================================= */
uLong ZEXPORT adler32_z(uLong adler, const Bytef *buf, z_size_t len) {
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unsigned long sum2;
unsigned n;
/* split Adler-32 into component sums */
sum2 = (adler >> 16) & 0xffff;
adler &= 0xffff;
/* in case user likes doing a byte at a time, keep it fast */
if (len == 1) {
adler += buf[0];
if (adler >= BASE)
adler -= BASE;
sum2 += adler;
if (sum2 >= BASE)
sum2 -= BASE;
return adler | (sum2 << 16);
}
/* initial Adler-32 value (deferred check for len == 1 speed) */
if (buf == Z_NULL)
return 1L;
/* in case short lengths are provided, keep it somewhat fast */
if (len < 16) {
while (len--) {
adler += *buf++;
sum2 += adler;
}
if (adler >= BASE)
adler -= BASE;
MOD28(sum2); /* only added so many BASE's */
return adler | (sum2 << 16);
}
/* do length NMAX blocks -- requires just one modulo operation */
while (len >= NMAX) {
len -= NMAX;
n = NMAX / 16; /* NMAX is divisible by 16 */
do {
DO16(buf); /* 16 sums unrolled */
buf += 16;
} while (--n);
MOD(adler);
MOD(sum2);
}
/* do remaining bytes (less than NMAX, still just one modulo) */
if (len) { /* avoid modulos if none remaining */
while (len >= 16) {
len -= 16;
DO16(buf);
buf += 16;
}
while (len--) {
adler += *buf++;
sum2 += adler;
}
MOD(adler);
MOD(sum2);
}
/* return recombined sums */
return adler | (sum2 << 16);
}
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/* ========================================================================= */
uLong ZEXPORT adler32(uLong adler, const Bytef *buf, uInt len) {
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return adler32_z(adler, buf, len);
}
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/* ========================================================================= */
local uLong adler32_combine_(uLong adler1, uLong adler2, z_off64_t len2) {
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unsigned long sum1;
unsigned long sum2;
unsigned rem;
/* for negative len, return invalid adler32 as a clue for debugging */
if (len2 < 0)
return 0xffffffffUL;
/* the derivation of this formula is left as an exercise for the reader */
MOD63(len2); /* assumes len2 >= 0 */
rem = (unsigned)len2;
sum1 = adler1 & 0xffff;
sum2 = rem * sum1;
MOD(sum2);
sum1 += (adler2 & 0xffff) + BASE - 1;
sum2 += ((adler1 >> 16) & 0xffff) + ((adler2 >> 16) & 0xffff) + BASE - rem;
if (sum1 >= BASE) sum1 -= BASE;
if (sum1 >= BASE) sum1 -= BASE;
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if (sum2 >= ((unsigned long)BASE << 1)) sum2 -= ((unsigned long)BASE << 1);
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if (sum2 >= BASE) sum2 -= BASE;
return sum1 | (sum2 << 16);
}
/* ========================================================================= */
uLong ZEXPORT adler32_combine(uLong adler1, uLong adler2, z_off_t len2) {
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return adler32_combine_(adler1, adler2, len2);
}
uLong ZEXPORT adler32_combine64(uLong adler1, uLong adler2, z_off64_t len2) {
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return adler32_combine_(adler1, adler2, len2);
}