godot/doc/classes/ExternalTexture.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ExternalTexture" inherits="Texture2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Texture which displays the content of an external buffer.
</brief_description>
<description>
Displays the content of an external buffer provided by the platform.
Requires the [url=https://registry.khronos.org/OpenGL/extensions/OES/OES_EGL_image_external.txt]OES_EGL_image_external[/url] extension (OpenGL) or [url=https://registry.khronos.org/vulkan/specs/1.1-extensions/html/vkspec.html#VK_ANDROID_external_memory_android_hardware_buffer]VK_ANDROID_external_memory_android_hardware_buffer[/url] extension (Vulkan).
[b]Note:[/b] This is currently only supported in Android builds.
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_external_texture_id" qualifiers="const">
<return type="int" />
<description>
Returns the external texture ID.
Depending on your use case, you may need to pass this to platform APIs, for example, when creating an [code]android.graphics.SurfaceTexture[/code] on Android.
</description>
</method>
<method name="set_external_buffer_id">
<return type="void" />
<param index="0" name="external_buffer_id" type="int" />
<description>
Sets the external buffer ID.
Depending on your use case, you may need to call this with data received from a platform API, for example, [code]SurfaceTexture.getHardwareBuffer()[/code] on Android.
</description>
</method>
</methods>
<members>
<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="false" />
<member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2(256, 256)">
External texture size.
</member>
</members>
</class>