2017-09-12 20:42:36 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
2020-03-30 16:22:57 +00:00
<class name= "OmniLight3D" inherits= "Light3D" version= "4.0" >
2017-09-12 20:42:36 +00:00
<brief_description >
2018-08-19 04:29:12 +00:00
Omnidirectional light, such as a light bulb or a candle.
2017-09-12 20:42:36 +00:00
</brief_description>
<description >
2020-03-30 16:22:57 +00:00
An Omnidirectional light is a type of [Light3D] that emits light in all directions. The light is attenuated by distance and this attenuation can be configured by changing its energy, radius, and attenuation parameters.
2017-09-12 20:42:36 +00:00
</description>
<tutorials >
2018-11-05 07:46:27 +00:00
<link > https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link>
2017-09-12 20:42:36 +00:00
</tutorials>
<methods >
</methods>
<members >
2019-06-29 10:38:01 +00:00
<member name= "omni_attenuation" type= "float" setter= "set_param" getter= "get_param" default= "1.0" >
2019-06-21 23:04:47 +00:00
The light's attenuation (drop-off) curve. A number of presets are available in the [b]Inspector[/b] by right-clicking the curve.
2017-09-12 20:42:36 +00:00
</member>
2019-06-29 10:38:01 +00:00
<member name= "omni_range" type= "float" setter= "set_param" getter= "get_param" default= "5.0" >
2020-06-10 08:07:38 +00:00
The light's radius. Note that the effectively lit area may appear to be smaller depending on the [member omni_attenuation] in use. No matter the [member omni_attenuation] in use, the light will never reach anything outside this radius.
2017-09-12 20:42:36 +00:00
</member>
2020-03-30 16:22:57 +00:00
<member name= "omni_shadow_mode" type= "int" setter= "set_shadow_mode" getter= "get_shadow_mode" enum= "OmniLight3D.ShadowMode" default= "1" >
2018-08-19 04:29:12 +00:00
See [enum ShadowMode].
2017-09-12 20:42:36 +00:00
</member>
</members>
<constants >
2017-11-24 22:16:30 +00:00
<constant name= "SHADOW_DUAL_PARABOLOID" value= "0" enum= "ShadowMode" >
2019-06-21 23:04:47 +00:00
Shadows are rendered to a dual-paraboloid texture. Faster than [constant SHADOW_CUBE], but lower-quality.
2017-09-15 23:46:14 +00:00
</constant>
2017-11-24 22:16:30 +00:00
<constant name= "SHADOW_CUBE" value= "1" enum= "ShadowMode" >
2019-06-21 23:04:47 +00:00
Shadows are rendered to a cubemap. Slower than [constant SHADOW_DUAL_PARABOLOID], but higher-quality.
2017-09-15 23:46:14 +00:00
</constant>
2017-09-12 20:42:36 +00:00
</constants>
</class>