godot/modules/lightmapper_cpu/config.py

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def can_build(env, platform):
if not env["tools"] or not env["module_raycast_enabled"]:
return False
# Depends on raycast module (embree), but we can't have access to the result of
# `can_build()` for that module, so we need to duplicate that code as a short-term
# solution.
if platform == "android":
return env["android_arch"] in ["arm64v8", "x86_64"]
if platform in ["javascript", "server"]:
return False
if env["bits"] == "32":
return False
return True
def configure(env):
pass