godot/thirdparty/embree/common/math/col4.h

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2020-12-19 13:50:20 +00:00
// Copyright 2009-2020 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "math.h"
namespace embree
{
////////////////////////////////////////////////////////////////////////////////
/// RGBA Color Class
////////////////////////////////////////////////////////////////////////////////
template<typename T> struct Col4
{
T r, g, b, a;
////////////////////////////////////////////////////////////////////////////////
/// Construction
////////////////////////////////////////////////////////////////////////////////
__forceinline Col4 ( ) { }
__forceinline Col4 ( const Col4& other ) { r = other.r; g = other.g; b = other.b; a = other.a; }
__forceinline Col4& operator=( const Col4& other ) { r = other.r; g = other.g; b = other.b; a = other.a; return *this; }
__forceinline explicit Col4 (const T& v) : r(v), g(v), b(v), a(v) {}
__forceinline Col4 (const T& r, const T& g, const T& b, const T& a) : r(r), g(g), b(b), a(a) {}
////////////////////////////////////////////////////////////////////////////////
/// Constants
////////////////////////////////////////////////////////////////////////////////
__forceinline Col4 (ZeroTy) : r(zero) , g(zero) , b(zero) , a(zero) {}
__forceinline Col4 (OneTy) : r(one) , g(one) , b(one) , a(one) {}
__forceinline Col4 (PosInfTy) : r(pos_inf), g(pos_inf), b(pos_inf), a(pos_inf) {}
__forceinline Col4 (NegInfTy) : r(neg_inf), g(neg_inf), b(neg_inf), a(neg_inf) {}
};
/*! output operator */
template<typename T> __forceinline embree_ostream operator<<(embree_ostream cout, const Col4<T>& a) {
return cout << "(" << a.r << ", " << a.g << ", " << a.b << ", " << a.a << ")";
}
/*! default template instantiations */
typedef Col4<uint8_t > Col4uc;
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typedef Col4<float > Col4f;
}