godot/doc/classes/StandardMaterial3D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="StandardMaterial3D" inherits="BaseMaterial3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Physically based rendering (PBR) material that can be applied to 3D objects.
</brief_description>
<description>
StandardMaterial3D's properties are inherited from [BaseMaterial3D].
</description>
<tutorials>
<link title="Standard Material 3D and ORM Material 3D">$DOCS_URL/tutorials/3d/standard_material_3d.html</link>
</tutorials>
</class>