2017-09-12 20:42:36 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
2019-04-01 10:33:56 +00:00
<class name= "World2D" inherits= "Resource" category= "Core" version= "3.2" >
2017-09-12 20:42:36 +00:00
<brief_description >
Class that has everything pertaining to a 2D world.
</brief_description>
<description >
Class that has everything pertaining to a 2D world. A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world.
</description>
<tutorials >
2018-11-05 07:46:27 +00:00
<link > https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link>
2017-09-12 20:42:36 +00:00
</tutorials>
<demos >
</demos>
<methods >
</methods>
2018-01-11 22:38:35 +00:00
<members >
<member name= "canvas" type= "RID" setter= "" getter= "get_canvas" >
The [RID] of this world's canvas resource. Used by the [VisualServer] for 2D drawing.
</member>
<member name= "direct_space_state" type= "Physics2DDirectSpaceState" setter= "" getter= "get_direct_space_state" >
The state of this world's physics space. This allows arbitrary querying for collision.
</member>
<member name= "space" type= "RID" setter= "" getter= "get_space" >
The [RID] of this world's physics space resource. Used by the [Physics2DServer] for 2D physics, treating it as both a space and an area.
</member>
</members>
2017-09-12 20:42:36 +00:00
<constants >
</constants>
</class>