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/*************************************************************************/
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/* monodevelop_instance.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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2018-01-01 13:40:08 +00:00
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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2017-10-02 21:24:00 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2018-01-04 23:50:27 +00:00
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2017-10-02 21:24:00 +00:00
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#ifndef MONODEVELOP_INSTANCE_H
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#define MONODEVELOP_INSTANCE_H
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2018-09-11 16:13:45 +00:00
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#include "core/reference.h"
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2017-10-02 21:24:00 +00:00
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#include "../mono_gc_handle.h"
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#include "../mono_gd/gd_mono_method.h"
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class MonoDevelopInstance {
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Ref<MonoGCHandle> gc_handle;
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GDMonoMethod *execute_method;
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public:
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2018-09-17 14:40:26 +00:00
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enum EditorId {
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MONODEVELOP = 0,
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VISUALSTUDIO_FOR_MAC = 1
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};
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2017-10-02 21:24:00 +00:00
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void execute(const Vector<String> &p_files);
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2018-02-01 08:57:10 +00:00
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void execute(const String &p_file);
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2017-10-02 21:24:00 +00:00
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2018-09-17 14:40:26 +00:00
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MonoDevelopInstance(const String &p_solution, EditorId p_editor_id);
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};
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#endif // MONODEVELOP_INSTANCE_H
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