2016-06-18 12:46:12 +00:00
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/*************************************************************************/
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/* export.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 12:16:55 +00:00
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/* https://godotengine.org */
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2016-06-18 12:46:12 +00:00
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/*************************************************************************/
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2022-01-03 20:27:34 +00:00
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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2016-06-18 12:46:12 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2018-01-04 23:50:27 +00:00
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2021-07-14 20:16:11 +00:00
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#include "export.h"
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2017-02-20 02:19:30 +00:00
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2021-07-14 20:16:11 +00:00
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#include "export_plugin.h"
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2017-12-09 03:31:10 +00:00
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2014-02-10 01:10:30 +00:00
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void register_windows_exporter() {
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2017-12-09 03:31:10 +00:00
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EDITOR_DEF("export/windows/rcedit", "");
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EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/windows/rcedit", PROPERTY_HINT_GLOBAL_FILE, "*.exe"));
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2019-10-04 15:01:13 +00:00
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#ifdef WINDOWS_ENABLED
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EDITOR_DEF("export/windows/signtool", "");
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EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/windows/signtool", PROPERTY_HINT_GLOBAL_FILE, "*.exe"));
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#else
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EDITOR_DEF("export/windows/osslsigncode", "");
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EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/windows/osslsigncode", PROPERTY_HINT_GLOBAL_FILE));
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2017-12-09 10:41:56 +00:00
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// On non-Windows we need WINE to run rcedit
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EDITOR_DEF("export/windows/wine", "");
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EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/windows/wine", PROPERTY_HINT_GLOBAL_FILE));
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#endif
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2017-12-09 03:31:10 +00:00
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Ref<EditorExportPlatformWindows> platform;
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2021-06-17 22:03:09 +00:00
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platform.instantiate();
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2017-04-03 17:52:11 +00:00
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2017-05-17 10:36:47 +00:00
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Ref<Image> img = memnew(Image(_windows_logo));
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2017-04-03 17:52:11 +00:00
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Ref<ImageTexture> logo;
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2021-06-17 22:03:09 +00:00
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logo.instantiate();
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2014-02-10 01:10:30 +00:00
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logo->create_from_image(img);
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2017-04-03 17:52:11 +00:00
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platform->set_logo(logo);
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platform->set_name("Windows Desktop");
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2017-07-19 20:00:46 +00:00
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platform->set_os_name("Windows");
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2014-02-10 01:10:30 +00:00
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2017-04-03 17:52:11 +00:00
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EditorExport::get_singleton()->add_export_platform(platform);
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2017-02-20 02:19:30 +00:00
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}
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