godot/modules/gdnative/nativearvr/arvr_interface_gdnative.cpp

395 lines
13 KiB
C++
Raw Normal View History

/*************************************************************************/
/* arvr_interface_gdnative.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "arvr_interface_gdnative.h"
#include "main/input_default.h"
#include "servers/arvr/arvr_positional_tracker.h"
#include "servers/visual/visual_server_global.h"
ARVRInterfaceGDNative::ARVRInterfaceGDNative() {
// testing
printf("Construct gdnative interface\n");
// we won't have our data pointer until our library gets set
data = NULL;
}
ARVRInterfaceGDNative::~ARVRInterfaceGDNative() {
printf("Destruct gdnative interface\n");
if (is_initialized()) {
uninitialize();
};
// cleanup after ourselves
cleanup();
}
void ARVRInterfaceGDNative::cleanup() {
if (data != NULL) {
2017-10-14 13:42:10 +00:00
// library->call_native_raw("arvr_call_destructor", "godot_arvr_destructor", data, 0, NULL, NULL);
data = NULL;
};
if (library.is_valid()) {
library->terminate();
};
};
void ARVRInterfaceGDNative::set_gdnative_library(Ref<GDNativeLibrary> p_library) {
if (library.is_null()) {
library.instance();
} else {
cleanup();
};
library->set_library(p_library);
library->initialize();
// Now we do our constructing...
void *parameters[1];
parameters[0] = (void *)this;
2017-10-14 13:42:10 +00:00
// library->call_native_raw("arvr_call_constructor", "godot_arvr_constructor", NULL, 1, parameters, &data);
}
StringName ARVRInterfaceGDNative::get_name() const {
StringName name;
ERR_FAIL_COND_V(data == NULL, StringName());
2017-10-14 13:42:10 +00:00
// const_cast<GDNative *>(library.ptr())->call_native_raw("arvr_return_string", "godot_arvr_get_name", data, 0, NULL, &name);
return name;
}
int ARVRInterfaceGDNative::get_capabilities() const {
int capabilities;
ERR_FAIL_COND_V(data == NULL, 0); // 0 = None
2017-10-14 13:42:10 +00:00
// const_cast<GDNative *>(library.ptr())->call_native_raw("arvr_return_int", "godot_arvr_get_capabilities", data, 0, NULL, &capabilities);
return capabilities;
};
bool ARVRInterfaceGDNative::get_anchor_detection_is_enabled() const {
bool enabled;
ERR_FAIL_COND_V(data == NULL, false);
2017-10-14 13:42:10 +00:00
// const_cast<GDNative *>(library.ptr())->call_native_raw("arvr_return_bool", "godot_arvr_get_anchor_detection_is_enabled", data, 0, NULL, &enabled);
return enabled;
};
void ARVRInterfaceGDNative::set_anchor_detection_is_enabled(bool p_enable) {
void *parameters[1];
ERR_FAIL_COND(data == NULL);
parameters[0] = (void *)&p_enable;
2017-10-14 13:42:10 +00:00
// library->call_native_raw("arvr_set_bool", "godot_arvr_set_anchor_detection_is_enabled", data, 1, parameters, NULL);
};
bool ARVRInterfaceGDNative::is_stereo() {
bool stereo;
ERR_FAIL_COND_V(data == NULL, false);
2017-10-14 13:42:10 +00:00
// library->call_native_raw("arvr_return_bool", "godot_arvr_is_stereo", data, 0, NULL, &stereo);
return stereo;
};
bool ARVRInterfaceGDNative::is_initialized() {
bool initialized;
ERR_FAIL_COND_V(data == NULL, false);
2017-10-14 13:42:10 +00:00
// library->call_native_raw("arvr_return_bool", "godot_arvr_is_initialized", data, 0, NULL, &initialized);
return initialized;
};
bool ARVRInterfaceGDNative::initialize() {
bool initialized;
ERR_FAIL_COND_V(data == NULL, false);
2017-10-14 13:42:10 +00:00
// library->call_native_raw("arvr_return_bool", "godot_arvr_initialize", data, 0, NULL, &initialized);
if (initialized) {
// if we successfully initialize our interface and we don't have a primary interface yet, this becomes our primary interface
ARVRServer *arvr_server = ARVRServer::get_singleton();
if ((arvr_server != NULL) && (arvr_server->get_primary_interface() == NULL)) {
arvr_server->set_primary_interface(this);
};
};
return initialized;
}
void ARVRInterfaceGDNative::uninitialize() {
ERR_FAIL_COND(data == NULL);
ARVRServer *arvr_server = ARVRServer::get_singleton();
if (arvr_server != NULL) {
// Whatever happens, make sure this is no longer our primary interface
arvr_server->clear_primary_interface_if(this);
}
2017-10-14 13:42:10 +00:00
// library->call_native_raw("arvr_call_method", "godot_arvr_uninitialize", data, 0, NULL, NULL);
}
Size2 ARVRInterfaceGDNative::get_recommended_render_targetsize() {
Size2 size;
ERR_FAIL_COND_V(data == NULL, Size2());
2017-10-14 13:42:10 +00:00
// library->call_native_raw("arvr_return_vector2", "godot_arvr_get_recommended_render_targetsize", data, 0, NULL, &size);
return size;
}
Transform ARVRInterfaceGDNative::get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform) {
void *parameters[2];
Transform ret;
ERR_FAIL_COND_V(data == NULL, Transform());
parameters[0] = (void *)&p_eye;
parameters[1] = (void *)&p_cam_transform;
2017-10-14 13:42:10 +00:00
// library->call_native_raw("arvr_return_transform_for_eye", "godot_arvr_get_transform_for_eye", data, 2, parameters, &ret);
return ret;
}
CameraMatrix ARVRInterfaceGDNative::get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) {
void *parameters[5];
CameraMatrix cm;
ERR_FAIL_COND_V(data == NULL, CameraMatrix());
parameters[0] = (void *)cm.matrix;
parameters[1] = (void *)&p_eye;
parameters[2] = (void *)&p_aspect;
parameters[3] = (void *)&p_z_near;
parameters[4] = (void *)&p_z_far;
2017-10-14 13:42:10 +00:00
// library->call_native_raw("arvr_call_fill_projection_for_eye", "godot_arvr_fill_projection_for_eye", data, 5, parameters, NULL);
return cm;
}
void ARVRInterfaceGDNative::commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) {
void *parameters[3];
ERR_FAIL_COND(data == NULL);
parameters[0] = (void *)&p_eye;
parameters[1] = (void *)&p_render_target;
parameters[2] = (void *)&p_screen_rect;
2017-10-14 13:42:10 +00:00
// library->call_native_raw("arvr_call_commit_for_eye", "godot_arvr_commit_for_eye", data, 3, parameters, NULL);
}
void ARVRInterfaceGDNative::process() {
ERR_FAIL_COND(data == NULL);
2017-10-14 13:42:10 +00:00
// library->call_native_raw("arvr_call_method", "godot_arvr_process", data, 0, NULL, NULL);
}
void ARVRInterfaceGDNative::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_gdnative_library", "library"), &ARVRInterfaceGDNative::set_gdnative_library);
}
/////////////////////////////////////////////////////////////////////////////////////
// some helper callbacks
godot_real GDAPI godot_arvr_get_worldscale() {
ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL_V(arvr_server, 1.0);
return arvr_server->get_world_scale();
};
godot_transform GDAPI godot_arvr_get_reference_frame() {
godot_transform reference_frame;
Transform *reference_frame_ptr = (Transform *)&reference_frame;
ARVRServer *arvr_server = ARVRServer::get_singleton();
if (arvr_server != NULL) {
*reference_frame_ptr = arvr_server->get_reference_frame();
} else {
godot_transform_new_identity(&reference_frame);
};
return reference_frame;
};
void GDAPI godot_arvr_blit(godot_int p_eye, godot_rid *p_render_target, godot_rect2 *p_rect) {
// blits out our texture as is, handy for preview display of one of the eyes that is already rendered with lens distortion on an external HMD
ARVRInterface::Eyes eye = (ARVRInterface::Eyes)p_eye;
RID *render_target = (RID *)p_render_target;
Rect2 screen_rect = *(Rect2 *)p_rect;
if (eye == ARVRInterface::EYE_LEFT) {
screen_rect.size.x /= 2.0;
} else if (p_eye == ARVRInterface::EYE_RIGHT) {
screen_rect.size.x /= 2.0;
screen_rect.position.x += screen_rect.size.x;
}
VSG::rasterizer->set_current_render_target(RID());
VSG::rasterizer->blit_render_target_to_screen(*render_target, screen_rect, 0);
};
godot_int GDAPI godot_arvr_get_texid(godot_rid *p_render_target) {
// In order to send off our textures to display on our hardware we need the opengl texture ID instead of the render target RID
// This is a handy function to expose that.
RID *render_target = (RID *)p_render_target;
RID eye_texture = VSG::storage->render_target_get_texture(*render_target);
uint32_t texid = VS::get_singleton()->texture_get_texid(eye_texture);
return texid;
};
godot_int GDAPI godot_arvr_add_controller(char *p_device_name, godot_int p_hand, godot_bool p_tracks_orientation, godot_bool p_tracks_position) {
ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL_V(arvr_server, 0);
InputDefault *input = (InputDefault *)Input::get_singleton();
ERR_FAIL_NULL_V(input, 0);
ARVRPositionalTracker *new_tracker = memnew(ARVRPositionalTracker);
new_tracker->set_name(p_device_name);
new_tracker->set_type(ARVRServer::TRACKER_CONTROLLER);
if (p_hand == 1) {
new_tracker->set_hand(ARVRPositionalTracker::TRACKER_LEFT_HAND);
} else if (p_hand == 2) {
new_tracker->set_hand(ARVRPositionalTracker::TRACKER_RIGHT_HAND);
};
// also register as joystick...
int joyid = input->get_unused_joy_id();
if (joyid != -1) {
new_tracker->set_joy_id(joyid);
input->joy_connection_changed(joyid, true, p_device_name, "");
};
if (p_tracks_orientation) {
Basis orientation;
new_tracker->set_orientation(orientation);
};
if (p_tracks_position) {
Vector3 position;
new_tracker->set_position(position);
};
// add our tracker to our server and remember its pointer
arvr_server->add_tracker(new_tracker);
// note, this ID is only unique within controllers!
return new_tracker->get_tracker_id();
};
void GDAPI godot_arvr_remove_controller(godot_int p_controller_id) {
ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL(arvr_server);
InputDefault *input = (InputDefault *)Input::get_singleton();
ERR_FAIL_NULL(input);
ARVRPositionalTracker *remove_tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id);
if (remove_tracker != NULL) {
// unset our joystick if applicable
int joyid = remove_tracker->get_joy_id();
if (joyid != -1) {
input->joy_connection_changed(joyid, false, "", "");
remove_tracker->set_joy_id(-1);
};
// remove our tracker from our server
arvr_server->remove_tracker(remove_tracker);
memdelete(remove_tracker);
};
};
void GDAPI godot_arvr_set_controller_transform(godot_int p_controller_id, godot_transform *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position) {
ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL(arvr_server);
ARVRPositionalTracker *tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id);
if (tracker != NULL) {
Transform *transform = (Transform *)p_transform;
if (p_tracks_orientation) {
tracker->set_orientation(transform->basis);
};
if (p_tracks_position) {
tracker->set_position(transform->origin);
};
};
};
void GDAPI godot_arvr_set_controller_button(godot_int p_controller_id, godot_int p_button, godot_bool p_is_pressed) {
ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL(arvr_server);
InputDefault *input = (InputDefault *)Input::get_singleton();
ERR_FAIL_NULL(input);
ARVRPositionalTracker *tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id);
if (tracker != NULL) {
int joyid = tracker->get_joy_id();
if (joyid != -1) {
input->joy_button(joyid, p_button, p_is_pressed);
};
};
};
void GDAPI godot_arvr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_real p_value, godot_bool p_can_be_negative) {
ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL(arvr_server);
InputDefault *input = (InputDefault *)Input::get_singleton();
ERR_FAIL_NULL(input);
ARVRPositionalTracker *tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id);
if (tracker != NULL) {
int joyid = tracker->get_joy_id();
if (joyid != -1) {
InputDefault::JoyAxis jx;
jx.min = p_can_be_negative ? -1 : 0;
jx.value = p_value;
input->joy_axis(joyid, p_axis, jx);
};
};
};