godot/doc/classes/Joint3D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Joint3D" inherits="Node3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Abstract base class for all 3D physics joints.
</brief_description>
<description>
Abstract base class for all joints in 3D physics. 3D joints bind together two physics bodies and apply a constraint.
</description>
<tutorials>
<link title="3D Truck Town Demo">https://godotengine.org/asset-library/asset/524</link>
</tutorials>
<methods>
<method name="get_rid" qualifiers="const">
<return type="RID" />
<description>
Returns the joint's [RID].
</description>
</method>
</methods>
<members>
<member name="exclude_nodes_from_collision" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision" default="true">
If [code]true[/code], the two bodies of the nodes are not able to collide with each other.
</member>
<member name="node_a" type="NodePath" setter="set_node_a" getter="get_node_a" default="NodePath(&quot;&quot;)">
The node attached to the first side (A) of the joint.
</member>
<member name="node_b" type="NodePath" setter="set_node_b" getter="get_node_b" default="NodePath(&quot;&quot;)">
The node attached to the second side (B) of the joint.
</member>
<member name="solver_priority" type="int" setter="set_solver_priority" getter="get_solver_priority" default="1">
The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority.
</member>
</members>
</class>