godot/doc/classes/GDExtensionManager.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="GDExtensionManager" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_extension">
<return type="GDExtension" />
<param index="0" name="path" type="String" />
<description>
</description>
</method>
<method name="get_loaded_extensions" qualifiers="const">
<return type="PackedStringArray" />
<description>
</description>
</method>
<method name="is_extension_loaded" qualifiers="const">
<return type="bool" />
<param index="0" name="path" type="String" />
<description>
</description>
</method>
<method name="load_extension">
<return type="int" enum="GDExtensionManager.LoadStatus" />
<param index="0" name="path" type="String" />
<description>
</description>
</method>
<method name="reload_extension">
<return type="int" enum="GDExtensionManager.LoadStatus" />
<param index="0" name="path" type="String" />
<description>
</description>
</method>
<method name="unload_extension">
<return type="int" enum="GDExtensionManager.LoadStatus" />
<param index="0" name="path" type="String" />
<description>
</description>
</method>
</methods>
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<signals>
<signal name="extensions_reloaded">
<description>
Emitted after the editor has automatically reloaded any extensions.
</description>
</signal>
</signals>
<constants>
<constant name="LOAD_STATUS_OK" value="0" enum="LoadStatus">
</constant>
<constant name="LOAD_STATUS_FAILED" value="1" enum="LoadStatus">
</constant>
<constant name="LOAD_STATUS_ALREADY_LOADED" value="2" enum="LoadStatus">
</constant>
<constant name="LOAD_STATUS_NOT_LOADED" value="3" enum="LoadStatus">
</constant>
<constant name="LOAD_STATUS_NEEDS_RESTART" value="4" enum="LoadStatus">
</constant>
</constants>
</class>