godot/scene/2d/back_buffer_copy.cpp

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/*************************************************************************/
/* back_buffer_copy.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "back_buffer_copy.h"
void BackBufferCopy::_update_copy_mode() {
switch (copy_mode) {
case COPY_MODE_DISABLED: {
VS::get_singleton()->canvas_item_set_copy_to_backbuffer(get_canvas_item(), false, Rect2());
} break;
case COPY_MODE_RECT: {
VS::get_singleton()->canvas_item_set_copy_to_backbuffer(get_canvas_item(), true, rect);
} break;
case COPY_MODE_VIEWPORT: {
VS::get_singleton()->canvas_item_set_copy_to_backbuffer(get_canvas_item(), true, Rect2());
} break;
}
}
Rect2 BackBufferCopy::get_item_rect() const {
return rect;
}
void BackBufferCopy::set_rect(const Rect2 &p_rect) {
rect = p_rect;
_update_copy_mode();
}
Rect2 BackBufferCopy::get_rect() const {
return rect;
}
void BackBufferCopy::set_copy_mode(CopyMode p_mode) {
copy_mode = p_mode;
_update_copy_mode();
}
BackBufferCopy::CopyMode BackBufferCopy::get_copy_mode() const {
return copy_mode;
}
void BackBufferCopy::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_rect", "rect"), &BackBufferCopy::set_rect);
ObjectTypeDB::bind_method(_MD("get_rect"), &BackBufferCopy::get_rect);
ObjectTypeDB::bind_method(_MD("set_copy_mode", "copy_mode"), &BackBufferCopy::set_copy_mode);
ObjectTypeDB::bind_method(_MD("get_copy_mode"), &BackBufferCopy::get_copy_mode);
ADD_PROPERTY(PropertyInfo(Variant::INT, "copy_mode", PROPERTY_HINT_ENUM, "Disabled,Rect,Viewport"), _SCS("set_copy_mode"), _SCS("get_copy_mode"));
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "rect"), _SCS("set_rect"), _SCS("get_rect"));
BIND_CONSTANT(COPY_MODE_DISABLED);
BIND_CONSTANT(COPY_MODE_RECT);
BIND_CONSTANT(COPY_MODE_VIEWPORT);
}
BackBufferCopy::BackBufferCopy() {
rect = Rect2(-100, -100, 200, 200);
copy_mode = COPY_MODE_RECT;
_update_copy_mode();
}
BackBufferCopy::~BackBufferCopy() {
}