godot/scene/gui/menu_button.cpp

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/*************************************************************************/
/* menu_button.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "menu_button.h"
#include "core/os/keyboard.h"
#include "scene/main/window.h"
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void MenuButton::unhandled_key_input(const Ref<InputEvent> &p_event) {
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ERR_FAIL_COND(p_event.is_null());
if (!_is_focus_owner_in_shorcut_context()) {
return;
}
if (disable_shortcuts) {
return;
}
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if (p_event->is_pressed() && !p_event->is_echo() && (Object::cast_to<InputEventKey>(p_event.ptr()) || Object::cast_to<InputEventJoypadButton>(p_event.ptr()) || Object::cast_to<InputEventAction>(*p_event) || Object::cast_to<InputEventShortcut>(*p_event))) {
if (!get_parent() || !is_visible_in_tree() || is_disabled()) {
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return;
}
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if (popup->activate_item_by_event(p_event, false)) {
accept_event();
}
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}
}
void MenuButton::_popup_visibility_changed(bool p_visible) {
set_pressed(p_visible);
if (!p_visible) {
set_process_internal(false);
return;
}
if (switch_on_hover) {
Window *window = Object::cast_to<Window>(get_viewport());
if (window) {
mouse_pos_adjusted = window->get_position();
if (window->is_embedded()) {
Window *window_parent = Object::cast_to<Window>(window->get_parent()->get_viewport());
while (window_parent) {
if (!window_parent->is_embedded()) {
mouse_pos_adjusted += window_parent->get_position();
break;
}
window_parent = Object::cast_to<Window>(window_parent->get_parent()->get_viewport());
}
}
set_process_internal(true);
}
}
}
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void MenuButton::pressed() {
emit_signal(SNAME("about_to_popup"));
Size2 size = get_size();
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Point2 gp = get_screen_position();
gp.y += get_size().y;
popup->set_position(gp);
popup->set_size(Size2(size.width, 0));
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popup->set_parent_rect(Rect2(Point2(gp - popup->get_position()), get_size()));
popup->take_mouse_focus();
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popup->popup();
}
void MenuButton::gui_input(const Ref<InputEvent> &p_event) {
BaseButton::gui_input(p_event);
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}
PopupMenu *MenuButton::get_popup() const {
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return popup;
}
void MenuButton::_set_items(const Array &p_items) {
popup->set("items", p_items);
}
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Array MenuButton::_get_items() const {
return popup->get("items");
}
void MenuButton::set_switch_on_hover(bool p_enabled) {
switch_on_hover = p_enabled;
}
bool MenuButton::is_switch_on_hover() {
return switch_on_hover;
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}
void MenuButton::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_VISIBILITY_CHANGED: {
if (!is_visible_in_tree()) {
popup->hide();
}
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
Vector2i mouse_pos = DisplayServer::get_singleton()->mouse_get_position() - mouse_pos_adjusted;
MenuButton *menu_btn_other = Object::cast_to<MenuButton>(get_viewport()->gui_find_control(mouse_pos));
if (menu_btn_other && menu_btn_other != this && menu_btn_other->is_switch_on_hover() && !menu_btn_other->is_disabled() &&
(get_parent()->is_ancestor_of(menu_btn_other) || menu_btn_other->get_parent()->is_ancestor_of(popup))) {
popup->hide();
menu_btn_other->pressed();
}
} break;
}
}
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void MenuButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_popup"), &MenuButton::get_popup);
ClassDB::bind_method(D_METHOD("_set_items"), &MenuButton::_set_items);
ClassDB::bind_method(D_METHOD("_get_items"), &MenuButton::_get_items);
ClassDB::bind_method(D_METHOD("set_switch_on_hover", "enable"), &MenuButton::set_switch_on_hover);
ClassDB::bind_method(D_METHOD("is_switch_on_hover"), &MenuButton::is_switch_on_hover);
ClassDB::bind_method(D_METHOD("set_disable_shortcuts", "disabled"), &MenuButton::set_disable_shortcuts);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "items", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_items", "_get_items");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "switch_on_hover"), "set_switch_on_hover", "is_switch_on_hover");
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ADD_SIGNAL(MethodInfo("about_to_popup"));
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}
void MenuButton::set_disable_shortcuts(bool p_disabled) {
disable_shortcuts = p_disabled;
}
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MenuButton::MenuButton() {
set_flat(true);
set_toggle_mode(true);
set_disable_shortcuts(false);
set_process_unhandled_key_input(true);
set_focus_mode(FOCUS_NONE);
set_action_mode(ACTION_MODE_BUTTON_PRESS);
popup = memnew(PopupMenu);
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popup->hide();
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add_child(popup, false, INTERNAL_MODE_FRONT);
popup->connect("about_to_popup", callable_mp(this, &MenuButton::_popup_visibility_changed), varray(true));
popup->connect("popup_hide", callable_mp(this, &MenuButton::_popup_visibility_changed), varray(false));
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}
MenuButton::~MenuButton() {
}