godot/doc/classes/MainLoop.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="MainLoop" inherits="Object" category="Core" version="3.1">
<brief_description>
Main loop is the abstract main loop base class.
</brief_description>
<description>
Main loop is the abstract main loop base class. All other main loop classes are derived from it. Upon application start, a [code]MainLoop[/code] has to be provided to OS, else the application will exit. This happens automatically (and a [SceneTree] is created), unless a main [Script] is supplied, which may or not create and return a [code]MainLoop[/code].
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="_drop_files" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="files" type="PoolStringArray">
</argument>
<argument index="1" name="screen" type="int">
</argument>
<description>
</description>
</method>
<method name="_finalize" qualifiers="virtual">
<return type="void">
</return>
<description>
Called before the program exits.
</description>
</method>
<method name="_idle" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="delta" type="float">
</argument>
<description>
Called each idle frame with time since last call as an only argument.
</description>
</method>
<method name="_initialize" qualifiers="virtual">
<return type="void">
</return>
<description>
Called once during initialization.
</description>
</method>
<method name="_input_event" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="ev" type="InputEvent">
</argument>
<description>
</description>
</method>
<method name="_input_text" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="text" type="String">
</argument>
<description>
</description>
</method>
<method name="_iteration" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="delta" type="float">
</argument>
<description>
</description>
</method>
<method name="finish">
<return type="void">
</return>
<description>
</description>
</method>
<method name="idle">
<return type="bool">
</return>
<argument index="0" name="delta" type="float">
</argument>
<description>
</description>
</method>
<method name="init">
<return type="void">
</return>
<description>
</description>
</method>
<method name="input_event">
<return type="void">
</return>
<argument index="0" name="ev" type="InputEvent">
</argument>
<description>
</description>
</method>
<method name="input_text">
<return type="void">
</return>
<argument index="0" name="text" type="String">
</argument>
<description>
</description>
</method>
<method name="iteration">
<return type="bool">
</return>
<argument index="0" name="delta" type="float">
</argument>
<description>
</description>
</method>
</methods>
<constants>
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<constant name="NOTIFICATION_WM_MOUSE_ENTER" value="2">
</constant>
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<constant name="NOTIFICATION_WM_MOUSE_EXIT" value="3">
</constant>
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<constant name="NOTIFICATION_WM_FOCUS_IN" value="4">
</constant>
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<constant name="NOTIFICATION_WM_FOCUS_OUT" value="5">
</constant>
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<constant name="NOTIFICATION_WM_QUIT_REQUEST" value="6">
</constant>
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<constant name="NOTIFICATION_WM_GO_BACK_REQUEST" value="7">
</constant>
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<constant name="NOTIFICATION_WM_UNFOCUS_REQUEST" value="8">
</constant>
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<constant name="NOTIFICATION_OS_MEMORY_WARNING" value="9">
</constant>
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<constant name="NOTIFICATION_TRANSLATION_CHANGED" value="90">
</constant>
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<constant name="NOTIFICATION_WM_ABOUT" value="91">
</constant>
</constants>
</class>