godot/doc/classes/WorldMarginShape.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="WorldMarginShape" inherits="Shape" version="4.0">
<brief_description>
Infinite plane shape for 3D collisions.
</brief_description>
<description>
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An infinite plane shape for 3D collisions. Note that the [Plane]'s normal matters; anything "below" the plane will collide with it. If the [WorldMarginShape] is used in a [PhysicsBody], it will cause colliding objects placed "below" it to teleport "above" the plane.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="plane" type="Plane" setter="set_plane" getter="get_plane" default="Plane( 0, 1, 0, 0 )">
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The [Plane] used by the [WorldMarginShape] for collision.
</member>
</members>
<constants>
</constants>
</class>