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//
// Copyright (C) 2014-2015 LunarG, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Disassembler for SPIR-V.
//
# include <cstdlib>
# include <cstring>
# include <cassert>
# include <iomanip>
# include <stack>
# include <sstream>
# include <cstring>
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# include <utility>
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# include "disassemble.h"
# include "doc.h"
namespace spv {
extern " C " {
// Include C-based headers that don't have a namespace
# include "GLSL.std.450.h"
# include "GLSL.ext.AMD.h"
# include "GLSL.ext.NV.h"
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# include "GLSL.ext.ARM.h"
# include "NonSemanticShaderDebugInfo100.h"
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}
}
const char * GlslStd450DebugNames [ spv : : GLSLstd450Count ] ;
namespace spv {
static const char * GLSLextAMDGetDebugNames ( const char * , unsigned ) ;
static const char * GLSLextNVGetDebugNames ( const char * , unsigned ) ;
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static const char * NonSemanticShaderDebugInfo100GetDebugNames ( unsigned ) ;
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static void Kill ( std : : ostream & out , const char * message )
{
out < < std : : endl < < " Disassembly failed: " < < message < < std : : endl ;
exit ( 1 ) ;
}
// used to identify the extended instruction library imported when printing
enum ExtInstSet {
GLSL450Inst ,
GLSLextAMDInst ,
GLSLextNVInst ,
OpenCLExtInst ,
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NonSemanticDebugPrintfExtInst ,
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NonSemanticShaderDebugInfo100
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} ;
// Container class for a single instance of a SPIR-V stream, with methods for disassembly.
class SpirvStream {
public :
SpirvStream ( std : : ostream & out , const std : : vector < unsigned int > & stream ) : out ( out ) , stream ( stream ) , word ( 0 ) , nextNestedControl ( 0 ) { }
virtual ~ SpirvStream ( ) { }
void validate ( ) ;
void processInstructions ( ) ;
protected :
SpirvStream ( const SpirvStream & ) ;
SpirvStream & operator = ( const SpirvStream & ) ;
Op getOpCode ( int id ) const { return idInstruction [ id ] ? ( Op ) ( stream [ idInstruction [ id ] ] & OpCodeMask ) : OpNop ; }
// Output methods
void outputIndent ( ) ;
void formatId ( Id id , std : : stringstream & ) ;
void outputResultId ( Id id ) ;
void outputTypeId ( Id id ) ;
void outputId ( Id id ) ;
void outputMask ( OperandClass operandClass , unsigned mask ) ;
void disassembleImmediates ( int numOperands ) ;
void disassembleIds ( int numOperands ) ;
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std : : pair < int , std : : string > decodeString ( ) ;
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int disassembleString ( ) ;
void disassembleInstruction ( Id resultId , Id typeId , Op opCode , int numOperands ) ;
// Data
std : : ostream & out ; // where to write the disassembly
const std : : vector < unsigned int > & stream ; // the actual word stream
int size ; // the size of the word stream
int word ; // the next word of the stream to read
// map each <id> to the instruction that created it
Id bound ;
std : : vector < unsigned int > idInstruction ; // the word offset into the stream where the instruction for result [id] starts; 0 if not yet seen (forward reference or function parameter)
std : : vector < std : : string > idDescriptor ; // the best text string known for explaining the <id>
// schema
unsigned int schema ;
// stack of structured-merge points
std : : stack < Id > nestedControl ;
Id nextNestedControl ; // need a slight delay for when we are nested
} ;
void SpirvStream : : validate ( )
{
size = ( int ) stream . size ( ) ;
if ( size < 4 )
Kill ( out , " stream is too short " ) ;
// Magic number
if ( stream [ word + + ] ! = MagicNumber ) {
out < < " Bad magic number " ;
return ;
}
// Version
out < < " // Module Version " < < std : : hex < < stream [ word + + ] < < std : : endl ;
// Generator's magic number
out < < " // Generated by (magic number): " < < std : : hex < < stream [ word + + ] < < std : : dec < < std : : endl ;
// Result <id> bound
bound = stream [ word + + ] ;
idInstruction . resize ( bound ) ;
idDescriptor . resize ( bound ) ;
out < < " // Id's are bound by " < < bound < < std : : endl ;
out < < std : : endl ;
// Reserved schema, must be 0 for now
schema = stream [ word + + ] ;
if ( schema ! = 0 )
Kill ( out , " bad schema, must be 0 " ) ;
}
// Loop over all the instructions, in order, processing each.
// Boiler plate for each is handled here directly, the rest is dispatched.
void SpirvStream : : processInstructions ( )
{
// Instructions
while ( word < size ) {
int instructionStart = word ;
// Instruction wordCount and opcode
unsigned int firstWord = stream [ word ] ;
unsigned wordCount = firstWord > > WordCountShift ;
Op opCode = ( Op ) ( firstWord & OpCodeMask ) ;
int nextInst = word + wordCount ;
+ + word ;
// Presence of full instruction
if ( nextInst > size )
Kill ( out , " stream instruction terminated too early " ) ;
// Base for computing number of operands; will be updated as more is learned
unsigned numOperands = wordCount - 1 ;
// Type <id>
Id typeId = 0 ;
if ( InstructionDesc [ opCode ] . hasType ( ) ) {
typeId = stream [ word + + ] ;
- - numOperands ;
}
// Result <id>
Id resultId = 0 ;
if ( InstructionDesc [ opCode ] . hasResult ( ) ) {
resultId = stream [ word + + ] ;
- - numOperands ;
// save instruction for future reference
idInstruction [ resultId ] = instructionStart ;
}
outputResultId ( resultId ) ;
outputTypeId ( typeId ) ;
outputIndent ( ) ;
// Hand off the Op and all its operands
disassembleInstruction ( resultId , typeId , opCode , numOperands ) ;
if ( word ! = nextInst ) {
out < < " ERROR, incorrect number of operands consumed. At " < < word < < " instead of " < < nextInst < < " instruction start was " < < instructionStart ;
word = nextInst ;
}
out < < std : : endl ;
}
}
void SpirvStream : : outputIndent ( )
{
for ( int i = 0 ; i < ( int ) nestedControl . size ( ) ; + + i )
out < < " " ;
}
void SpirvStream : : formatId ( Id id , std : : stringstream & idStream )
{
if ( id ! = 0 ) {
// On instructions with no IDs, this is called with "0", which does not
// have to be within ID bounds on null shaders.
if ( id > = bound )
Kill ( out , " Bad <id> " ) ;
idStream < < id ;
if ( idDescriptor [ id ] . size ( ) > 0 )
idStream < < " ( " < < idDescriptor [ id ] < < " ) " ;
}
}
void SpirvStream : : outputResultId ( Id id )
{
const int width = 16 ;
std : : stringstream idStream ;
formatId ( id , idStream ) ;
out < < std : : setw ( width ) < < std : : right < < idStream . str ( ) ;
if ( id ! = 0 )
out < < " : " ;
else
out < < " " ;
if ( nestedControl . size ( ) & & id = = nestedControl . top ( ) )
nestedControl . pop ( ) ;
}
void SpirvStream : : outputTypeId ( Id id )
{
const int width = 12 ;
std : : stringstream idStream ;
formatId ( id , idStream ) ;
out < < std : : setw ( width ) < < std : : right < < idStream . str ( ) < < " " ;
}
void SpirvStream : : outputId ( Id id )
{
if ( id > = bound )
Kill ( out , " Bad <id> " ) ;
out < < id ;
if ( idDescriptor [ id ] . size ( ) > 0 )
out < < " ( " < < idDescriptor [ id ] < < " ) " ;
}
void SpirvStream : : outputMask ( OperandClass operandClass , unsigned mask )
{
if ( mask = = 0 )
out < < " None " ;
else {
for ( int m = 0 ; m < OperandClassParams [ operandClass ] . ceiling ; + + m ) {
if ( mask & ( 1 < < m ) )
out < < OperandClassParams [ operandClass ] . getName ( m ) < < " " ;
}
}
}
void SpirvStream : : disassembleImmediates ( int numOperands )
{
for ( int i = 0 ; i < numOperands ; + + i ) {
out < < stream [ word + + ] ;
if ( i < numOperands - 1 )
out < < " " ;
}
}
void SpirvStream : : disassembleIds ( int numOperands )
{
for ( int i = 0 ; i < numOperands ; + + i ) {
outputId ( stream [ word + + ] ) ;
if ( i < numOperands - 1 )
out < < " " ;
}
}
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// decode string from words at current position (non-consuming)
std : : pair < int , std : : string > SpirvStream : : decodeString ( )
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{
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std : : string res ;
int wordPos = word ;
char c ;
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bool done = false ;
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do {
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unsigned int content = stream [ wordPos ] ;
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for ( int charCount = 0 ; charCount < 4 ; + + charCount ) {
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c = content & 0xff ;
content > > = 8 ;
if ( c = = ' \0 ' ) {
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done = true ;
break ;
}
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res + = c ;
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}
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+ + wordPos ;
} while ( ! done ) ;
return std : : make_pair ( wordPos - word , res ) ;
}
// return the number of operands consumed by the string
int SpirvStream : : disassembleString ( )
{
out < < " \" " ;
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std : : pair < int , std : : string > decoderes = decodeString ( ) ;
out < < decoderes . second ;
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out < < " \" " ;
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word + = decoderes . first ;
return decoderes . first ;
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}
void SpirvStream : : disassembleInstruction ( Id resultId , Id /*typeId*/ , Op opCode , int numOperands )
{
// Process the opcode
out < < ( OpcodeString ( opCode ) + 2 ) ; // leave out the "Op"
if ( opCode = = OpLoopMerge | | opCode = = OpSelectionMerge )
nextNestedControl = stream [ word ] ;
else if ( opCode = = OpBranchConditional | | opCode = = OpSwitch ) {
if ( nextNestedControl ) {
nestedControl . push ( nextNestedControl ) ;
nextNestedControl = 0 ;
}
} else if ( opCode = = OpExtInstImport ) {
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idDescriptor [ resultId ] = decodeString ( ) . second ;
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}
else {
if ( resultId ! = 0 & & idDescriptor [ resultId ] . size ( ) = = 0 ) {
switch ( opCode ) {
case OpTypeInt :
switch ( stream [ word ] ) {
case 8 : idDescriptor [ resultId ] = " int8_t " ; break ;
case 16 : idDescriptor [ resultId ] = " int16_t " ; break ;
default : assert ( 0 ) ; // fallthrough
case 32 : idDescriptor [ resultId ] = " int " ; break ;
case 64 : idDescriptor [ resultId ] = " int64_t " ; break ;
}
break ;
case OpTypeFloat :
switch ( stream [ word ] ) {
case 16 : idDescriptor [ resultId ] = " float16_t " ; break ;
default : assert ( 0 ) ; // fallthrough
case 32 : idDescriptor [ resultId ] = " float " ; break ;
case 64 : idDescriptor [ resultId ] = " float64_t " ; break ;
}
break ;
case OpTypeBool :
idDescriptor [ resultId ] = " bool " ;
break ;
case OpTypeStruct :
idDescriptor [ resultId ] = " struct " ;
break ;
case OpTypePointer :
idDescriptor [ resultId ] = " ptr " ;
break ;
case OpTypeVector :
if ( idDescriptor [ stream [ word ] ] . size ( ) > 0 ) {
idDescriptor [ resultId ] . append ( idDescriptor [ stream [ word ] ] . begin ( ) , idDescriptor [ stream [ word ] ] . begin ( ) + 1 ) ;
if ( strstr ( idDescriptor [ stream [ word ] ] . c_str ( ) , " 8 " ) ) {
idDescriptor [ resultId ] . append ( " 8 " ) ;
}
if ( strstr ( idDescriptor [ stream [ word ] ] . c_str ( ) , " 16 " ) ) {
idDescriptor [ resultId ] . append ( " 16 " ) ;
}
if ( strstr ( idDescriptor [ stream [ word ] ] . c_str ( ) , " 64 " ) ) {
idDescriptor [ resultId ] . append ( " 64 " ) ;
}
}
idDescriptor [ resultId ] . append ( " vec " ) ;
switch ( stream [ word + 1 ] ) {
case 2 : idDescriptor [ resultId ] . append ( " 2 " ) ; break ;
case 3 : idDescriptor [ resultId ] . append ( " 3 " ) ; break ;
case 4 : idDescriptor [ resultId ] . append ( " 4 " ) ; break ;
case 8 : idDescriptor [ resultId ] . append ( " 8 " ) ; break ;
case 16 : idDescriptor [ resultId ] . append ( " 16 " ) ; break ;
case 32 : idDescriptor [ resultId ] . append ( " 32 " ) ; break ;
default : break ;
}
break ;
default :
break ;
}
}
}
// Process the operands. Note, a new context-dependent set could be
// swapped in mid-traversal.
// Handle images specially, so can put out helpful strings.
if ( opCode = = OpTypeImage ) {
out < < " " ;
disassembleIds ( 1 ) ;
out < < " " < < DimensionString ( ( Dim ) stream [ word + + ] ) ;
out < < ( stream [ word + + ] ! = 0 ? " depth " : " " ) ;
out < < ( stream [ word + + ] ! = 0 ? " array " : " " ) ;
out < < ( stream [ word + + ] ! = 0 ? " multi-sampled " : " " ) ;
switch ( stream [ word + + ] ) {
case 0 : out < < " runtime " ; break ;
case 1 : out < < " sampled " ; break ;
case 2 : out < < " nonsampled " ; break ;
}
out < < " format: " < < ImageFormatString ( ( ImageFormat ) stream [ word + + ] ) ;
if ( numOperands = = 8 ) {
out < < " " < < AccessQualifierString ( stream [ word + + ] ) ;
}
return ;
}
// Handle all the parameterized operands
for ( int op = 0 ; op < InstructionDesc [ opCode ] . operands . getNum ( ) & & numOperands > 0 ; + + op ) {
out < < " " ;
OperandClass operandClass = InstructionDesc [ opCode ] . operands . getClass ( op ) ;
switch ( operandClass ) {
case OperandId :
case OperandScope :
case OperandMemorySemantics :
disassembleIds ( 1 ) ;
- - numOperands ;
// Get names for printing "(XXX)" for readability, *after* this id
if ( opCode = = OpName )
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idDescriptor [ stream [ word - 1 ] ] = decodeString ( ) . second ;
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break ;
case OperandVariableIds :
disassembleIds ( numOperands ) ;
return ;
case OperandImageOperands :
outputMask ( OperandImageOperands , stream [ word + + ] ) ;
- - numOperands ;
disassembleIds ( numOperands ) ;
return ;
case OperandOptionalLiteral :
case OperandVariableLiterals :
if ( ( opCode = = OpDecorate & & stream [ word - 1 ] = = DecorationBuiltIn ) | |
( opCode = = OpMemberDecorate & & stream [ word - 1 ] = = DecorationBuiltIn ) ) {
out < < BuiltInString ( stream [ word + + ] ) ;
- - numOperands ;
+ + op ;
}
disassembleImmediates ( numOperands ) ;
return ;
case OperandVariableIdLiteral :
while ( numOperands > 0 ) {
out < < std : : endl ;
outputResultId ( 0 ) ;
outputTypeId ( 0 ) ;
outputIndent ( ) ;
out < < " Type " ;
disassembleIds ( 1 ) ;
out < < " , member " ;
disassembleImmediates ( 1 ) ;
numOperands - = 2 ;
}
return ;
case OperandVariableLiteralId :
while ( numOperands > 0 ) {
out < < std : : endl ;
outputResultId ( 0 ) ;
outputTypeId ( 0 ) ;
outputIndent ( ) ;
out < < " case " ;
disassembleImmediates ( 1 ) ;
out < < " : " ;
disassembleIds ( 1 ) ;
numOperands - = 2 ;
}
return ;
case OperandLiteralNumber :
disassembleImmediates ( 1 ) ;
- - numOperands ;
if ( opCode = = OpExtInst ) {
ExtInstSet extInstSet = GLSL450Inst ;
const char * name = idDescriptor [ stream [ word - 2 ] ] . c_str ( ) ;
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if ( strcmp ( " OpenCL.std " , name ) = = 0 ) {
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extInstSet = OpenCLExtInst ;
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} else if ( strcmp ( " OpenCL.DebugInfo.100 " , name ) = = 0 ) {
extInstSet = OpenCLExtInst ;
} else if ( strcmp ( " NonSemantic.DebugPrintf " , name ) = = 0 ) {
extInstSet = NonSemanticDebugPrintfExtInst ;
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} else if ( strcmp ( " NonSemantic.Shader.DebugInfo.100 " , name ) = = 0 ) {
extInstSet = NonSemanticShaderDebugInfo100 ;
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} else if ( strcmp ( spv : : E_SPV_AMD_shader_ballot , name ) = = 0 | |
strcmp ( spv : : E_SPV_AMD_shader_trinary_minmax , name ) = = 0 | |
strcmp ( spv : : E_SPV_AMD_shader_explicit_vertex_parameter , name ) = = 0 | |
strcmp ( spv : : E_SPV_AMD_gcn_shader , name ) = = 0 ) {
extInstSet = GLSLextAMDInst ;
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} else if ( strcmp ( spv : : E_SPV_NV_sample_mask_override_coverage , name ) = = 0 | |
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strcmp ( spv : : E_SPV_NV_geometry_shader_passthrough , name ) = = 0 | |
strcmp ( spv : : E_SPV_NV_viewport_array2 , name ) = = 0 | |
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strcmp ( spv : : E_SPV_NVX_multiview_per_view_attributes , name ) = = 0 | |
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strcmp ( spv : : E_SPV_NV_fragment_shader_barycentric , name ) = = 0 | |
strcmp ( spv : : E_SPV_NV_mesh_shader , name ) = = 0 ) {
extInstSet = GLSLextNVInst ;
}
unsigned entrypoint = stream [ word - 1 ] ;
if ( extInstSet = = GLSL450Inst ) {
if ( entrypoint < GLSLstd450Count ) {
out < < " ( " < < GlslStd450DebugNames [ entrypoint ] < < " ) " ;
}
} else if ( extInstSet = = GLSLextAMDInst ) {
out < < " ( " < < GLSLextAMDGetDebugNames ( name , entrypoint ) < < " ) " ;
}
else if ( extInstSet = = GLSLextNVInst ) {
out < < " ( " < < GLSLextNVGetDebugNames ( name , entrypoint ) < < " ) " ;
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} else if ( extInstSet = = NonSemanticDebugPrintfExtInst ) {
out < < " (DebugPrintf) " ;
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} else if ( extInstSet = = NonSemanticShaderDebugInfo100 ) {
out < < " ( " < < NonSemanticShaderDebugInfo100GetDebugNames ( entrypoint ) < < " ) " ;
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}
}
break ;
case OperandOptionalLiteralString :
case OperandLiteralString :
numOperands - = disassembleString ( ) ;
break ;
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case OperandVariableLiteralStrings :
while ( numOperands > 0 )
numOperands - = disassembleString ( ) ;
return ;
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case OperandMemoryAccess :
outputMask ( OperandMemoryAccess , stream [ word + + ] ) ;
- - numOperands ;
// Aligned is the only memory access operand that uses an immediate
// value, and it is also the first operand that uses a value at all.
if ( stream [ word - 1 ] & MemoryAccessAlignedMask ) {
disassembleImmediates ( 1 ) ;
numOperands - - ;
if ( numOperands )
out < < " " ;
}
disassembleIds ( numOperands ) ;
return ;
default :
assert ( operandClass > = OperandSource & & operandClass < OperandOpcode ) ;
if ( OperandClassParams [ operandClass ] . bitmask )
outputMask ( operandClass , stream [ word + + ] ) ;
else
out < < OperandClassParams [ operandClass ] . getName ( stream [ word + + ] ) ;
- - numOperands ;
break ;
}
}
return ;
}
static void GLSLstd450GetDebugNames ( const char * * names )
{
for ( int i = 0 ; i < GLSLstd450Count ; + + i )
names [ i ] = " Unknown " ;
names [ GLSLstd450Round ] = " Round " ;
names [ GLSLstd450RoundEven ] = " RoundEven " ;
names [ GLSLstd450Trunc ] = " Trunc " ;
names [ GLSLstd450FAbs ] = " FAbs " ;
names [ GLSLstd450SAbs ] = " SAbs " ;
names [ GLSLstd450FSign ] = " FSign " ;
names [ GLSLstd450SSign ] = " SSign " ;
names [ GLSLstd450Floor ] = " Floor " ;
names [ GLSLstd450Ceil ] = " Ceil " ;
names [ GLSLstd450Fract ] = " Fract " ;
names [ GLSLstd450Radians ] = " Radians " ;
names [ GLSLstd450Degrees ] = " Degrees " ;
names [ GLSLstd450Sin ] = " Sin " ;
names [ GLSLstd450Cos ] = " Cos " ;
names [ GLSLstd450Tan ] = " Tan " ;
names [ GLSLstd450Asin ] = " Asin " ;
names [ GLSLstd450Acos ] = " Acos " ;
names [ GLSLstd450Atan ] = " Atan " ;
names [ GLSLstd450Sinh ] = " Sinh " ;
names [ GLSLstd450Cosh ] = " Cosh " ;
names [ GLSLstd450Tanh ] = " Tanh " ;
names [ GLSLstd450Asinh ] = " Asinh " ;
names [ GLSLstd450Acosh ] = " Acosh " ;
names [ GLSLstd450Atanh ] = " Atanh " ;
names [ GLSLstd450Atan2 ] = " Atan2 " ;
names [ GLSLstd450Pow ] = " Pow " ;
names [ GLSLstd450Exp ] = " Exp " ;
names [ GLSLstd450Log ] = " Log " ;
names [ GLSLstd450Exp2 ] = " Exp2 " ;
names [ GLSLstd450Log2 ] = " Log2 " ;
names [ GLSLstd450Sqrt ] = " Sqrt " ;
names [ GLSLstd450InverseSqrt ] = " InverseSqrt " ;
names [ GLSLstd450Determinant ] = " Determinant " ;
names [ GLSLstd450MatrixInverse ] = " MatrixInverse " ;
names [ GLSLstd450Modf ] = " Modf " ;
names [ GLSLstd450ModfStruct ] = " ModfStruct " ;
names [ GLSLstd450FMin ] = " FMin " ;
names [ GLSLstd450SMin ] = " SMin " ;
names [ GLSLstd450UMin ] = " UMin " ;
names [ GLSLstd450FMax ] = " FMax " ;
names [ GLSLstd450SMax ] = " SMax " ;
names [ GLSLstd450UMax ] = " UMax " ;
names [ GLSLstd450FClamp ] = " FClamp " ;
names [ GLSLstd450SClamp ] = " SClamp " ;
names [ GLSLstd450UClamp ] = " UClamp " ;
names [ GLSLstd450FMix ] = " FMix " ;
names [ GLSLstd450Step ] = " Step " ;
names [ GLSLstd450SmoothStep ] = " SmoothStep " ;
names [ GLSLstd450Fma ] = " Fma " ;
names [ GLSLstd450Frexp ] = " Frexp " ;
names [ GLSLstd450FrexpStruct ] = " FrexpStruct " ;
names [ GLSLstd450Ldexp ] = " Ldexp " ;
names [ GLSLstd450PackSnorm4x8 ] = " PackSnorm4x8 " ;
names [ GLSLstd450PackUnorm4x8 ] = " PackUnorm4x8 " ;
names [ GLSLstd450PackSnorm2x16 ] = " PackSnorm2x16 " ;
names [ GLSLstd450PackUnorm2x16 ] = " PackUnorm2x16 " ;
names [ GLSLstd450PackHalf2x16 ] = " PackHalf2x16 " ;
names [ GLSLstd450PackDouble2x32 ] = " PackDouble2x32 " ;
names [ GLSLstd450UnpackSnorm2x16 ] = " UnpackSnorm2x16 " ;
names [ GLSLstd450UnpackUnorm2x16 ] = " UnpackUnorm2x16 " ;
names [ GLSLstd450UnpackHalf2x16 ] = " UnpackHalf2x16 " ;
names [ GLSLstd450UnpackSnorm4x8 ] = " UnpackSnorm4x8 " ;
names [ GLSLstd450UnpackUnorm4x8 ] = " UnpackUnorm4x8 " ;
names [ GLSLstd450UnpackDouble2x32 ] = " UnpackDouble2x32 " ;
names [ GLSLstd450Length ] = " Length " ;
names [ GLSLstd450Distance ] = " Distance " ;
names [ GLSLstd450Cross ] = " Cross " ;
names [ GLSLstd450Normalize ] = " Normalize " ;
names [ GLSLstd450FaceForward ] = " FaceForward " ;
names [ GLSLstd450Reflect ] = " Reflect " ;
names [ GLSLstd450Refract ] = " Refract " ;
names [ GLSLstd450FindILsb ] = " FindILsb " ;
names [ GLSLstd450FindSMsb ] = " FindSMsb " ;
names [ GLSLstd450FindUMsb ] = " FindUMsb " ;
names [ GLSLstd450InterpolateAtCentroid ] = " InterpolateAtCentroid " ;
names [ GLSLstd450InterpolateAtSample ] = " InterpolateAtSample " ;
names [ GLSLstd450InterpolateAtOffset ] = " InterpolateAtOffset " ;
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names [ GLSLstd450NMin ] = " NMin " ;
names [ GLSLstd450NMax ] = " NMax " ;
names [ GLSLstd450NClamp ] = " NClamp " ;
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}
static const char * GLSLextAMDGetDebugNames ( const char * name , unsigned entrypoint )
{
if ( strcmp ( name , spv : : E_SPV_AMD_shader_ballot ) = = 0 ) {
switch ( entrypoint ) {
case SwizzleInvocationsAMD : return " SwizzleInvocationsAMD " ;
case SwizzleInvocationsMaskedAMD : return " SwizzleInvocationsMaskedAMD " ;
case WriteInvocationAMD : return " WriteInvocationAMD " ;
case MbcntAMD : return " MbcntAMD " ;
default : return " Bad " ;
}
} else if ( strcmp ( name , spv : : E_SPV_AMD_shader_trinary_minmax ) = = 0 ) {
switch ( entrypoint ) {
case FMin3AMD : return " FMin3AMD " ;
case UMin3AMD : return " UMin3AMD " ;
case SMin3AMD : return " SMin3AMD " ;
case FMax3AMD : return " FMax3AMD " ;
case UMax3AMD : return " UMax3AMD " ;
case SMax3AMD : return " SMax3AMD " ;
case FMid3AMD : return " FMid3AMD " ;
case UMid3AMD : return " UMid3AMD " ;
case SMid3AMD : return " SMid3AMD " ;
default : return " Bad " ;
}
} else if ( strcmp ( name , spv : : E_SPV_AMD_shader_explicit_vertex_parameter ) = = 0 ) {
switch ( entrypoint ) {
case InterpolateAtVertexAMD : return " InterpolateAtVertexAMD " ;
default : return " Bad " ;
}
}
else if ( strcmp ( name , spv : : E_SPV_AMD_gcn_shader ) = = 0 ) {
switch ( entrypoint ) {
case CubeFaceIndexAMD : return " CubeFaceIndexAMD " ;
case CubeFaceCoordAMD : return " CubeFaceCoordAMD " ;
case TimeAMD : return " TimeAMD " ;
default :
break ;
}
}
return " Bad " ;
}
static const char * GLSLextNVGetDebugNames ( const char * name , unsigned entrypoint )
{
if ( strcmp ( name , spv : : E_SPV_NV_sample_mask_override_coverage ) = = 0 | |
strcmp ( name , spv : : E_SPV_NV_geometry_shader_passthrough ) = = 0 | |
strcmp ( name , spv : : E_ARB_shader_viewport_layer_array ) = = 0 | |
strcmp ( name , spv : : E_SPV_NV_viewport_array2 ) = = 0 | |
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strcmp ( name , spv : : E_SPV_NVX_multiview_per_view_attributes ) = = 0 | |
strcmp ( name , spv : : E_SPV_NV_fragment_shader_barycentric ) = = 0 | |
strcmp ( name , spv : : E_SPV_NV_mesh_shader ) = = 0 | |
strcmp ( name , spv : : E_SPV_NV_shader_image_footprint ) = = 0 ) {
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switch ( entrypoint ) {
// NV builtins
case BuiltInViewportMaskNV : return " ViewportMaskNV " ;
case BuiltInSecondaryPositionNV : return " SecondaryPositionNV " ;
case BuiltInSecondaryViewportMaskNV : return " SecondaryViewportMaskNV " ;
case BuiltInPositionPerViewNV : return " PositionPerViewNV " ;
case BuiltInViewportMaskPerViewNV : return " ViewportMaskPerViewNV " ;
case BuiltInBaryCoordNV : return " BaryCoordNV " ;
case BuiltInBaryCoordNoPerspNV : return " BaryCoordNoPerspNV " ;
case BuiltInTaskCountNV : return " TaskCountNV " ;
case BuiltInPrimitiveCountNV : return " PrimitiveCountNV " ;
case BuiltInPrimitiveIndicesNV : return " PrimitiveIndicesNV " ;
case BuiltInClipDistancePerViewNV : return " ClipDistancePerViewNV " ;
case BuiltInCullDistancePerViewNV : return " CullDistancePerViewNV " ;
case BuiltInLayerPerViewNV : return " LayerPerViewNV " ;
case BuiltInMeshViewCountNV : return " MeshViewCountNV " ;
case BuiltInMeshViewIndicesNV : return " MeshViewIndicesNV " ;
// NV Capabilities
case CapabilityGeometryShaderPassthroughNV : return " GeometryShaderPassthroughNV " ;
case CapabilityShaderViewportMaskNV : return " ShaderViewportMaskNV " ;
case CapabilityShaderStereoViewNV : return " ShaderStereoViewNV " ;
case CapabilityPerViewAttributesNV : return " PerViewAttributesNV " ;
case CapabilityFragmentBarycentricNV : return " FragmentBarycentricNV " ;
case CapabilityMeshShadingNV : return " MeshShadingNV " ;
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case CapabilityImageFootprintNV : return " ImageFootprintNV " ;
case CapabilitySampleMaskOverrideCoverageNV : return " SampleMaskOverrideCoverageNV " ;
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// NV Decorations
case DecorationOverrideCoverageNV : return " OverrideCoverageNV " ;
case DecorationPassthroughNV : return " PassthroughNV " ;
case DecorationViewportRelativeNV : return " ViewportRelativeNV " ;
case DecorationSecondaryViewportRelativeNV : return " SecondaryViewportRelativeNV " ;
case DecorationPerVertexNV : return " PerVertexNV " ;
case DecorationPerPrimitiveNV : return " PerPrimitiveNV " ;
case DecorationPerViewNV : return " PerViewNV " ;
case DecorationPerTaskNV : return " PerTaskNV " ;
default : return " Bad " ;
}
}
return " Bad " ;
}
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static const char * NonSemanticShaderDebugInfo100GetDebugNames ( unsigned entrypoint )
{
switch ( entrypoint ) {
case NonSemanticShaderDebugInfo100DebugInfoNone : return " DebugInfoNone " ;
case NonSemanticShaderDebugInfo100DebugCompilationUnit : return " DebugCompilationUnit " ;
case NonSemanticShaderDebugInfo100DebugTypeBasic : return " DebugTypeBasic " ;
case NonSemanticShaderDebugInfo100DebugTypePointer : return " DebugTypePointer " ;
case NonSemanticShaderDebugInfo100DebugTypeQualifier : return " DebugTypeQualifier " ;
case NonSemanticShaderDebugInfo100DebugTypeArray : return " DebugTypeArray " ;
case NonSemanticShaderDebugInfo100DebugTypeVector : return " DebugTypeVector " ;
case NonSemanticShaderDebugInfo100DebugTypedef : return " DebugTypedef " ;
case NonSemanticShaderDebugInfo100DebugTypeFunction : return " DebugTypeFunction " ;
case NonSemanticShaderDebugInfo100DebugTypeEnum : return " DebugTypeEnum " ;
case NonSemanticShaderDebugInfo100DebugTypeComposite : return " DebugTypeComposite " ;
case NonSemanticShaderDebugInfo100DebugTypeMember : return " DebugTypeMember " ;
case NonSemanticShaderDebugInfo100DebugTypeInheritance : return " DebugTypeInheritance " ;
case NonSemanticShaderDebugInfo100DebugTypePtrToMember : return " DebugTypePtrToMember " ;
case NonSemanticShaderDebugInfo100DebugTypeTemplate : return " DebugTypeTemplate " ;
case NonSemanticShaderDebugInfo100DebugTypeTemplateParameter : return " DebugTypeTemplateParameter " ;
case NonSemanticShaderDebugInfo100DebugTypeTemplateTemplateParameter : return " DebugTypeTemplateTemplateParameter " ;
case NonSemanticShaderDebugInfo100DebugTypeTemplateParameterPack : return " DebugTypeTemplateParameterPack " ;
case NonSemanticShaderDebugInfo100DebugGlobalVariable : return " DebugGlobalVariable " ;
case NonSemanticShaderDebugInfo100DebugFunctionDeclaration : return " DebugFunctionDeclaration " ;
case NonSemanticShaderDebugInfo100DebugFunction : return " DebugFunction " ;
case NonSemanticShaderDebugInfo100DebugLexicalBlock : return " DebugLexicalBlock " ;
case NonSemanticShaderDebugInfo100DebugLexicalBlockDiscriminator : return " DebugLexicalBlockDiscriminator " ;
case NonSemanticShaderDebugInfo100DebugScope : return " DebugScope " ;
case NonSemanticShaderDebugInfo100DebugNoScope : return " DebugNoScope " ;
case NonSemanticShaderDebugInfo100DebugInlinedAt : return " DebugInlinedAt " ;
case NonSemanticShaderDebugInfo100DebugLocalVariable : return " DebugLocalVariable " ;
case NonSemanticShaderDebugInfo100DebugInlinedVariable : return " DebugInlinedVariable " ;
case NonSemanticShaderDebugInfo100DebugDeclare : return " DebugDeclare " ;
case NonSemanticShaderDebugInfo100DebugValue : return " DebugValue " ;
case NonSemanticShaderDebugInfo100DebugOperation : return " DebugOperation " ;
case NonSemanticShaderDebugInfo100DebugExpression : return " DebugExpression " ;
case NonSemanticShaderDebugInfo100DebugMacroDef : return " DebugMacroDef " ;
case NonSemanticShaderDebugInfo100DebugMacroUndef : return " DebugMacroUndef " ;
case NonSemanticShaderDebugInfo100DebugImportedEntity : return " DebugImportedEntity " ;
case NonSemanticShaderDebugInfo100DebugSource : return " DebugSource " ;
case NonSemanticShaderDebugInfo100DebugFunctionDefinition : return " DebugFunctionDefinition " ;
case NonSemanticShaderDebugInfo100DebugSourceContinued : return " DebugSourceContinued " ;
case NonSemanticShaderDebugInfo100DebugLine : return " DebugLine " ;
case NonSemanticShaderDebugInfo100DebugNoLine : return " DebugNoLine " ;
case NonSemanticShaderDebugInfo100DebugBuildIdentifier : return " DebugBuildIdentifier " ;
case NonSemanticShaderDebugInfo100DebugStoragePath : return " DebugStoragePath " ;
case NonSemanticShaderDebugInfo100DebugEntryPoint : return " DebugEntryPoint " ;
case NonSemanticShaderDebugInfo100DebugTypeMatrix : return " DebugTypeMatrix " ;
default : return " Bad " ;
}
return " Bad " ;
}
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void Disassemble ( std : : ostream & out , const std : : vector < unsigned int > & stream )
{
SpirvStream SpirvStream ( out , stream ) ;
spv : : Parameterize ( ) ;
GLSLstd450GetDebugNames ( GlslStd450DebugNames ) ;
SpirvStream . validate ( ) ;
SpirvStream . processInstructions ( ) ;
}
} ; // end namespace spv