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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "Mutex" inherits= "RefCounted" version= "4.0" >
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<brief_description >
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A synchronization mutex (mutual exclusion).
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</brief_description>
<description >
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A synchronization mutex (mutual exclusion). This is used to synchronize multiple [Thread]s, and is equivalent to a binary [Semaphore]. It guarantees that only one thread can ever acquire the lock at a time. A mutex can be used to protect a critical section; however, be careful to avoid deadlocks.
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</description>
<tutorials >
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<link title= "Using multiple threads" > https://docs.godotengine.org/en/latest/tutorials/threads/using_multiple_threads.html</link>
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</tutorials>
<methods >
<method name= "lock" >
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<return type= "void" />
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<description >
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Locks this [Mutex], blocks until it is unlocked by the current owner.
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</description>
</method>
<method name= "try_lock" >
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<return type= "int" enum= "Error" />
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<description >
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Tries locking this [Mutex], but does not block. Returns [constant OK] on success, [constant ERR_BUSY] otherwise.
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</description>
</method>
<method name= "unlock" >
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<return type= "void" />
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<description >
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Unlocks this [Mutex], leaving it to other threads.
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</description>
</method>
</methods>
<constants >
</constants>
</class>