2018-08-29 20:38:13 +00:00
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/*************************************************************************/
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/* animation_bezier_editor.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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2020-01-01 10:16:22 +00:00
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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2018-08-29 20:38:13 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2018-06-07 15:46:14 +00:00
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#include "animation_bezier_editor.h"
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2018-09-02 21:40:51 +00:00
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#include "editor/editor_node.h"
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2018-06-07 15:46:14 +00:00
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float AnimationBezierTrackEdit::_bezier_h_to_pixel(float p_h) {
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float h = p_h;
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h = (h - v_scroll) / v_zoom;
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h = (get_size().height / 2) - h;
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return h;
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}
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static _FORCE_INLINE_ Vector2 _bezier_interp(real_t t, const Vector2 &start, const Vector2 &control_1, const Vector2 &control_2, const Vector2 &end) {
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/* Formula from Wikipedia article on Bezier curves. */
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real_t omt = (1.0 - t);
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real_t omt2 = omt * omt;
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real_t omt3 = omt2 * omt;
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real_t t2 = t * t;
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real_t t3 = t2 * t;
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return start * omt3 + control_1 * omt2 * t * 3.0 + control_2 * omt * t2 * 3.0 + end * t3;
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}
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void AnimationBezierTrackEdit::_draw_track(int p_track, const Color &p_color) {
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float scale = timeline->get_zoom_scale();
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int limit = timeline->get_name_limit();
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int right_limit = get_size().width - timeline->get_buttons_width();
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//selection may have altered the order of keys
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Map<float, int> key_order;
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for (int i = 0; i < animation->track_get_key_count(p_track); i++) {
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float ofs = animation->track_get_key_time(p_track, i);
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if (moving_selection && track == p_track && selection.has(i)) {
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ofs += moving_selection_offset.x;
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}
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key_order[ofs] = i;
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}
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for (Map<float, int>::Element *E = key_order.front(); E; E = E->next()) {
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int i = E->get();
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if (!E->next())
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break;
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int i_n = E->next()->get();
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float offset = animation->track_get_key_time(p_track, i);
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float height = animation->bezier_track_get_key_value(p_track, i);
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Vector2 out_handle = animation->bezier_track_get_key_out_handle(p_track, i);
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if (track == p_track && moving_handle != 0 && moving_handle_key == i) {
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out_handle = moving_handle_right;
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}
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if (moving_selection && track == p_track && selection.has(i)) {
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offset += moving_selection_offset.x;
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height += moving_selection_offset.y;
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}
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out_handle += Vector2(offset, height);
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float offset_n = animation->track_get_key_time(p_track, i_n);
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float height_n = animation->bezier_track_get_key_value(p_track, i_n);
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Vector2 in_handle = animation->bezier_track_get_key_in_handle(p_track, i_n);
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if (track == p_track && moving_handle != 0 && moving_handle_key == i_n) {
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in_handle = moving_handle_left;
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}
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if (moving_selection && track == p_track && selection.has(i_n)) {
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offset_n += moving_selection_offset.x;
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height_n += moving_selection_offset.y;
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}
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in_handle += Vector2(offset_n, height_n);
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Vector2 start(offset, height);
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Vector2 end(offset_n, height_n);
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int from_x = (offset - timeline->get_value()) * scale + limit;
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int point_start = from_x;
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int to_x = (offset_n - timeline->get_value()) * scale + limit;
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int point_end = to_x;
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if (from_x > right_limit) //not visible
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continue;
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if (to_x < limit) //not visible
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continue;
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from_x = MAX(from_x, limit);
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to_x = MIN(to_x, right_limit);
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Vector<Vector2> lines;
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Vector2 prev_pos;
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for (int j = from_x; j <= to_x; j++) {
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float t = (j - limit) / scale + timeline->get_value();
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float h;
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if (j == point_end) {
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h = end.y; //make sure it always connects
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} else if (j == point_start) {
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h = start.y; //make sure it always connects
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} else { //custom interpolation, used because it needs to show paths affected by moving the selection or handles
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int iterations = 10;
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float low = 0;
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float high = 1;
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float middle;
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//narrow high and low as much as possible
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for (int k = 0; k < iterations; k++) {
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middle = (low + high) / 2;
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Vector2 interp = _bezier_interp(middle, start, out_handle, in_handle, end);
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if (interp.x < t) {
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low = middle;
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} else {
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high = middle;
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}
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}
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//interpolate the result:
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Vector2 low_pos = _bezier_interp(low, start, out_handle, in_handle, end);
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Vector2 high_pos = _bezier_interp(high, start, out_handle, in_handle, end);
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float c = (t - low_pos.x) / (high_pos.x - low_pos.x);
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h = low_pos.linear_interpolate(high_pos, c).y;
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}
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h = _bezier_h_to_pixel(h);
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Vector2 pos(j, h);
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if (j > from_x) {
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lines.push_back(prev_pos);
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lines.push_back(pos);
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}
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prev_pos = pos;
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}
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if (lines.size() >= 2) {
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draw_multiline(lines, p_color);
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}
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}
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}
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void AnimationBezierTrackEdit::_draw_line_clipped(const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, int p_clip_left, int p_clip_right) {
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Vector2 from = p_from;
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Vector2 to = p_to;
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if (from.x == to.x)
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return;
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if (to.x < from.x) {
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SWAP(to, from);
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}
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if (to.x < p_clip_left)
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return;
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if (from.x > p_clip_right)
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return;
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if (to.x > p_clip_right) {
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float c = (p_clip_right - from.x) / (to.x - from.x);
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to = from.linear_interpolate(to, c);
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}
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if (from.x < p_clip_left) {
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float c = (p_clip_left - from.x) / (to.x - from.x);
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from = from.linear_interpolate(to, c);
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}
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draw_line(from, to, p_color);
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}
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void AnimationBezierTrackEdit::_notification(int p_what) {
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if (p_what == NOTIFICATION_THEME_CHANGED || p_what == NOTIFICATION_ENTER_TREE) {
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bezier_icon = get_icon("KeyBezierPoint", "EditorIcons");
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bezier_handle_icon = get_icon("KeyBezierHandle", "EditorIcons");
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selected_icon = get_icon("KeyBezierSelected", "EditorIcons");
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if (handle_mode_option->get_item_count() == 0) {
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handle_mode_option->add_icon_item(get_icon("BezierHandlesFree", "EditorIcons"), TTR("Free"), HANDLE_MODE_FREE);
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handle_mode_option->add_icon_item(get_icon("BezierHandlesBalanced", "EditorIcons"), TTR("Balanced"), HANDLE_MODE_BALANCED);
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handle_mode_option->add_icon_item(get_icon("BezierHandlesMirror", "EditorIcons"), TTR("Mirror"), HANDLE_MODE_MIRROR);
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}
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}
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if (p_what == NOTIFICATION_RESIZED) {
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int right_limit = get_size().width - timeline->get_buttons_width();
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int hsep = get_constant("hseparation", "ItemList");
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int vsep = get_constant("vseparation", "ItemList");
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handle_mode_option->set_position(Vector2(right_limit + hsep, get_size().height - handle_mode_option->get_combined_minimum_size().height - vsep));
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handle_mode_option->set_size(Vector2(timeline->get_buttons_width() - hsep * 2, handle_mode_option->get_combined_minimum_size().height));
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}
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if (p_what == NOTIFICATION_DRAW) {
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if (animation.is_null())
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return;
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int limit = timeline->get_name_limit();
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if (has_focus()) {
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Color accent = get_color("accent_color", "Editor");
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accent.a *= 0.7;
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draw_rect(Rect2(Point2(), get_size()), accent, false);
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}
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Ref<Font> font = get_font("font", "Label");
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Color color = get_color("font_color", "Label");
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int hsep = get_constant("hseparation", "ItemList");
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int vsep = get_constant("vseparation", "ItemList");
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Color linecolor = color;
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linecolor.a = 0.2;
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draw_line(Point2(limit, 0), Point2(limit, get_size().height), linecolor);
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int right_limit = get_size().width - timeline->get_buttons_width();
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draw_line(Point2(right_limit, 0), Point2(right_limit, get_size().height), linecolor);
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2019-06-11 18:43:37 +00:00
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Ref<Texture2D> close_icon = get_icon("Close", "EditorIcons");
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2018-06-07 15:46:14 +00:00
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close_icon_rect.position = Vector2(get_size().width - close_icon->get_width() - hsep, hsep);
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close_icon_rect.size = close_icon->get_size();
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draw_texture(close_icon, close_icon_rect.position);
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String base_path = animation->track_get_path(track);
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int end = base_path.find(":");
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if (end != -1) {
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base_path = base_path.substr(0, end + 1);
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}
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// NAMES AND ICON
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int vofs = vsep;
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int margin = 0;
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{
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NodePath path = animation->track_get_path(track);
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Node *node = NULL;
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if (root && root->has_node(path)) {
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node = root->get_node(path);
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}
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String text;
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int h = font->get_height();
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if (node) {
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2019-07-01 10:59:42 +00:00
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int ofs = 0;
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2019-06-11 18:43:37 +00:00
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Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(node, "Node");
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2018-06-07 15:46:14 +00:00
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h = MAX(h, icon->get_height());
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draw_texture(icon, Point2(ofs, vofs + int(h - icon->get_height()) / 2));
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margin = icon->get_width();
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text = node->get_name();
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ofs += hsep;
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ofs += icon->get_width();
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Vector2 string_pos = Point2(ofs, vofs + (h - font->get_height()) / 2 + font->get_ascent());
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string_pos = string_pos.floor();
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draw_string(font, string_pos, text, color, limit - ofs - hsep);
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vofs += h + vsep;
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}
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}
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// RELATED TRACKS TITLES
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Map<int, Color> subtrack_colors;
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subtracks.clear();
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for (int i = 0; i < animation->get_track_count(); i++) {
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if (animation->track_get_type(i) != Animation::TYPE_BEZIER)
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continue;
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String path = animation->track_get_path(i);
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if (!path.begins_with(base_path))
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continue; //another node
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path = path.replace_first(base_path, "");
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Color cc = color;
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Rect2 rect = Rect2(margin, vofs, limit - margin - hsep, font->get_height() + vsep);
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if (i != track) {
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cc.a *= 0.7;
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uint32_t hash = path.hash();
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hash = ((hash >> 16) ^ hash) * 0x45d9f3b;
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hash = ((hash >> 16) ^ hash) * 0x45d9f3b;
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hash = (hash >> 16) ^ hash;
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float h = (hash % 65535) / 65536.0;
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Color subcolor;
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subcolor.set_hsv(h, 0.2, 0.8);
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subcolor.a = 0.5;
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draw_rect(Rect2(0, vofs + font->get_height() * 0.1, margin - hsep, font->get_height() * 0.8), subcolor);
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subtrack_colors[i] = subcolor;
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subtracks[i] = rect;
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} else {
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Color ac = get_color("accent_color", "Editor");
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ac.a = 0.5;
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draw_rect(rect, ac);
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}
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draw_string(font, Point2(margin, vofs + font->get_ascent()), path, cc, limit - margin - hsep);
|
|
|
|
|
|
|
|
vofs += font->get_height() + vsep;
|
|
|
|
}
|
|
|
|
|
|
|
|
Color accent = get_color("accent_color", "Editor");
|
|
|
|
|
|
|
|
{ //guides
|
|
|
|
float min_left_scale = font->get_height() + vsep;
|
|
|
|
|
2019-08-30 13:01:40 +00:00
|
|
|
float scale = (min_left_scale * 2) * v_zoom;
|
|
|
|
float step = Math::pow(10.0, Math::round(Math::log(scale / 5.0) / Math::log(10.0))) * 5.0;
|
|
|
|
scale = Math::stepify(scale, step);
|
2018-06-07 15:46:14 +00:00
|
|
|
|
|
|
|
while (scale / v_zoom < min_left_scale * 2) {
|
2019-08-30 13:01:40 +00:00
|
|
|
scale += step;
|
2018-06-07 15:46:14 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
bool first = true;
|
|
|
|
int prev_iv = 0;
|
|
|
|
for (int i = font->get_height(); i < get_size().height; i++) {
|
|
|
|
|
|
|
|
float ofs = get_size().height / 2 - i;
|
|
|
|
ofs *= v_zoom;
|
|
|
|
ofs += v_scroll;
|
|
|
|
|
|
|
|
int iv = int(ofs / scale);
|
|
|
|
if (ofs < 0)
|
|
|
|
iv -= 1;
|
|
|
|
if (!first && iv != prev_iv) {
|
|
|
|
|
|
|
|
Color lc = linecolor;
|
|
|
|
lc.a *= 0.5;
|
|
|
|
draw_line(Point2(limit, i), Point2(right_limit, i), lc);
|
|
|
|
Color c = color;
|
|
|
|
c.a *= 0.5;
|
2019-08-30 13:01:40 +00:00
|
|
|
draw_string(font, Point2(limit + 8, i - 2), rtos(Math::stepify((iv + 1) * scale, step)), c);
|
2018-06-07 15:46:14 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
first = false;
|
|
|
|
prev_iv = iv;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
{ //draw OTHER curves
|
|
|
|
|
|
|
|
float scale = timeline->get_zoom_scale();
|
2019-06-11 18:43:37 +00:00
|
|
|
Ref<Texture2D> point = get_icon("KeyValue", "EditorIcons");
|
2018-06-07 15:46:14 +00:00
|
|
|
for (Map<int, Color>::Element *E = subtrack_colors.front(); E; E = E->next()) {
|
|
|
|
|
|
|
|
_draw_track(E->key(), E->get());
|
|
|
|
|
|
|
|
for (int i = 0; i < animation->track_get_key_count(E->key()); i++) {
|
|
|
|
|
|
|
|
float offset = animation->track_get_key_time(E->key(), i);
|
|
|
|
float value = animation->bezier_track_get_key_value(E->key(), i);
|
|
|
|
|
|
|
|
Vector2 pos((offset - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value));
|
|
|
|
|
|
|
|
if (pos.x >= limit && pos.x <= right_limit) {
|
|
|
|
draw_texture(point, pos - point->get_size() / 2, E->get());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//draw edited curve
|
2018-12-18 15:46:03 +00:00
|
|
|
const Color highlight = get_color("highlight_color", "Editor");
|
|
|
|
_draw_track(track, highlight);
|
2018-06-07 15:46:14 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//draw editor handles
|
|
|
|
{
|
|
|
|
|
|
|
|
float scale = timeline->get_zoom_scale();
|
|
|
|
edit_points.clear();
|
|
|
|
|
|
|
|
for (int i = 0; i < animation->track_get_key_count(track); i++) {
|
|
|
|
|
|
|
|
float offset = animation->track_get_key_time(track, i);
|
|
|
|
float value = animation->bezier_track_get_key_value(track, i);
|
|
|
|
|
|
|
|
if (moving_selection && selection.has(i)) {
|
|
|
|
offset += moving_selection_offset.x;
|
|
|
|
value += moving_selection_offset.y;
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector2 pos((offset - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value));
|
|
|
|
|
|
|
|
Vector2 in_vec = animation->bezier_track_get_key_in_handle(track, i);
|
|
|
|
if (moving_handle != 0 && moving_handle_key == i) {
|
|
|
|
in_vec = moving_handle_left;
|
|
|
|
}
|
|
|
|
Vector2 pos_in = Vector2(((offset + in_vec.x) - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value + in_vec.y));
|
|
|
|
|
|
|
|
Vector2 out_vec = animation->bezier_track_get_key_out_handle(track, i);
|
|
|
|
|
|
|
|
if (moving_handle != 0 && moving_handle_key == i) {
|
|
|
|
out_vec = moving_handle_right;
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector2 pos_out = Vector2(((offset + out_vec.x) - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value + out_vec.y));
|
|
|
|
|
|
|
|
_draw_line_clipped(pos, pos_in, accent, limit, right_limit);
|
|
|
|
_draw_line_clipped(pos, pos_out, accent, limit, right_limit);
|
|
|
|
|
|
|
|
EditPoint ep;
|
|
|
|
if (pos.x >= limit && pos.x <= right_limit) {
|
|
|
|
ep.point_rect.position = (pos - bezier_icon->get_size() / 2).floor();
|
|
|
|
ep.point_rect.size = bezier_icon->get_size();
|
|
|
|
if (selection.has(i)) {
|
|
|
|
draw_texture(selected_icon, ep.point_rect.position);
|
2019-04-30 09:29:18 +00:00
|
|
|
draw_string(font, ep.point_rect.position + Vector2(8, -font->get_height() - 4), TTR("Time:") + " " + rtos(Math::stepify(offset, 0.001)), accent);
|
|
|
|
draw_string(font, ep.point_rect.position + Vector2(8, -8), TTR("Value:") + " " + rtos(Math::stepify(value, 0.001)), accent);
|
2018-06-07 15:46:14 +00:00
|
|
|
} else {
|
|
|
|
draw_texture(bezier_icon, ep.point_rect.position);
|
|
|
|
}
|
|
|
|
ep.point_rect = ep.point_rect.grow(ep.point_rect.size.width * 0.5);
|
|
|
|
}
|
|
|
|
if (pos_in.x >= limit && pos_in.x <= right_limit) {
|
|
|
|
ep.in_rect.position = (pos_in - bezier_handle_icon->get_size() / 2).floor();
|
|
|
|
ep.in_rect.size = bezier_handle_icon->get_size();
|
|
|
|
draw_texture(bezier_handle_icon, ep.in_rect.position);
|
|
|
|
ep.in_rect = ep.in_rect.grow(ep.in_rect.size.width * 0.5);
|
|
|
|
}
|
|
|
|
if (pos_out.x >= limit && pos_out.x <= right_limit) {
|
|
|
|
ep.out_rect.position = (pos_out - bezier_handle_icon->get_size() / 2).floor();
|
|
|
|
ep.out_rect.size = bezier_handle_icon->get_size();
|
|
|
|
draw_texture(bezier_handle_icon, ep.out_rect.position);
|
|
|
|
ep.out_rect = ep.out_rect.grow(ep.out_rect.size.width * 0.5);
|
|
|
|
}
|
|
|
|
edit_points.push_back(ep);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (box_selecting) {
|
|
|
|
Color bs = accent;
|
|
|
|
bs.a *= 0.5;
|
|
|
|
Vector2 bs_from = box_selection_from;
|
|
|
|
Vector2 bs_to = box_selection_to;
|
|
|
|
if (bs_from.x > bs_to.x) {
|
|
|
|
SWAP(bs_from.x, bs_to.x);
|
|
|
|
}
|
|
|
|
if (bs_from.y > bs_to.y) {
|
|
|
|
SWAP(bs_from.y, bs_to.y);
|
|
|
|
}
|
|
|
|
draw_rect(Rect2(bs_from, bs_to - bs_from), bs);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Ref<Animation> AnimationBezierTrackEdit::get_animation() const {
|
|
|
|
return animation;
|
|
|
|
}
|
|
|
|
|
|
|
|
void AnimationBezierTrackEdit::set_animation_and_track(const Ref<Animation> &p_animation, int p_track) {
|
|
|
|
|
|
|
|
animation = p_animation;
|
|
|
|
track = p_track;
|
2020-02-19 19:27:19 +00:00
|
|
|
if (is_connected_compat("select_key", editor, "_key_selected"))
|
|
|
|
disconnect_compat("select_key", editor, "_key_selected");
|
|
|
|
if (is_connected_compat("deselect_key", editor, "_key_deselected"))
|
|
|
|
disconnect_compat("deselect_key", editor, "_key_deselected");
|
|
|
|
connect_compat("select_key", editor, "_key_selected", varray(p_track), CONNECT_DEFERRED);
|
|
|
|
connect_compat("deselect_key", editor, "_key_deselected", varray(p_track), CONNECT_DEFERRED);
|
2018-06-07 15:46:14 +00:00
|
|
|
update();
|
|
|
|
}
|
|
|
|
|
|
|
|
Size2 AnimationBezierTrackEdit::get_minimum_size() const {
|
|
|
|
|
|
|
|
return Vector2(1, 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
void AnimationBezierTrackEdit::set_undo_redo(UndoRedo *p_undo_redo) {
|
|
|
|
undo_redo = p_undo_redo;
|
|
|
|
}
|
|
|
|
|
|
|
|
void AnimationBezierTrackEdit::set_timeline(AnimationTimelineEdit *p_timeline) {
|
|
|
|
timeline = p_timeline;
|
2020-02-21 17:28:45 +00:00
|
|
|
timeline->connect("zoom_changed", callable_mp(this, &AnimationBezierTrackEdit::_zoom_changed));
|
2018-06-07 15:46:14 +00:00
|
|
|
}
|
|
|
|
void AnimationBezierTrackEdit::set_editor(AnimationTrackEditor *p_editor) {
|
|
|
|
editor = p_editor;
|
2020-02-19 19:27:19 +00:00
|
|
|
connect_compat("clear_selection", editor, "_clear_selection", varray(false));
|
2018-06-07 15:46:14 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void AnimationBezierTrackEdit::_play_position_draw() {
|
|
|
|
|
|
|
|
if (!animation.is_valid() || play_position_pos < 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
float scale = timeline->get_zoom_scale();
|
|
|
|
int h = get_size().height;
|
|
|
|
|
|
|
|
int px = (-timeline->get_value() + play_position_pos) * scale + timeline->get_name_limit();
|
|
|
|
|
|
|
|
if (px >= timeline->get_name_limit() && px < (get_size().width - timeline->get_buttons_width())) {
|
|
|
|
Color color = get_color("accent_color", "Editor");
|
|
|
|
play_position->draw_line(Point2(px, 0), Point2(px, h), color);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void AnimationBezierTrackEdit::set_play_position(float p_pos) {
|
|
|
|
|
|
|
|
play_position_pos = p_pos;
|
|
|
|
play_position->update();
|
|
|
|
}
|
|
|
|
|
|
|
|
void AnimationBezierTrackEdit::update_play_position() {
|
|
|
|
play_position->update();
|
|
|
|
}
|
|
|
|
|
|
|
|
void AnimationBezierTrackEdit::set_root(Node *p_root) {
|
|
|
|
root = p_root;
|
|
|
|
}
|
|
|
|
void AnimationBezierTrackEdit::_zoom_changed() {
|
|
|
|
update();
|
|
|
|
}
|
|
|
|
|
|
|
|
String AnimationBezierTrackEdit::get_tooltip(const Point2 &p_pos) const {
|
|
|
|
|
|
|
|
return Control::get_tooltip(p_pos);
|
|
|
|
}
|
|
|
|
|
|
|
|
void AnimationBezierTrackEdit::_clear_selection() {
|
|
|
|
selection.clear();
|
2019-04-30 09:29:18 +00:00
|
|
|
emit_signal("clear_selection");
|
2018-06-07 15:46:14 +00:00
|
|
|
update();
|
|
|
|
}
|
|
|
|
|
|
|
|
void AnimationBezierTrackEdit::_clear_selection_for_anim(const Ref<Animation> &p_anim) {
|
|
|
|
|
|
|
|
if (!(animation == p_anim))
|
|
|
|
return;
|
|
|
|
//selection.clear();
|
|
|
|
_clear_selection();
|
|
|
|
}
|
|
|
|
|
|
|
|
void AnimationBezierTrackEdit::_select_at_anim(const Ref<Animation> &p_anim, int p_track, float p_pos) {
|
|
|
|
|
|
|
|
if (!(animation == p_anim))
|
|
|
|
return;
|
|
|
|
|
|
|
|
int idx = animation->track_find_key(p_track, p_pos, true);
|
|
|
|
ERR_FAIL_COND(idx < 0);
|
|
|
|
|
|
|
|
selection.insert(idx);
|
2019-04-30 09:29:18 +00:00
|
|
|
emit_signal("select_key", idx, true);
|
2018-06-07 15:46:14 +00:00
|
|
|
update();
|
|
|
|
}
|
|
|
|
|
|
|
|
void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
|
|
|
|
|
|
|
|
if (p_event->is_pressed()) {
|
|
|
|
if (ED_GET_SHORTCUT("animation_editor/duplicate_selection")->is_shortcut(p_event)) {
|
|
|
|
duplicate_selection();
|
|
|
|
accept_event();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ED_GET_SHORTCUT("animation_editor/delete_selection")->is_shortcut(p_event)) {
|
|
|
|
delete_selection();
|
|
|
|
accept_event();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Ref<InputEventMouseButton> mb = p_event;
|
|
|
|
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_DOWN) {
|
2019-09-02 23:15:34 +00:00
|
|
|
float v_zoom_orig = v_zoom;
|
2018-06-07 15:46:14 +00:00
|
|
|
if (mb->get_command()) {
|
|
|
|
timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() * 1.05);
|
|
|
|
} else {
|
2019-08-30 13:01:40 +00:00
|
|
|
if (v_zoom < 100000) {
|
2018-06-07 15:46:14 +00:00
|
|
|
v_zoom *= 1.2;
|
|
|
|
}
|
|
|
|
}
|
2019-09-02 23:15:34 +00:00
|
|
|
v_scroll = v_scroll + (mb->get_position().y - get_size().y / 2) * (v_zoom - v_zoom_orig);
|
2018-06-07 15:46:14 +00:00
|
|
|
update();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_UP) {
|
2019-09-02 23:15:34 +00:00
|
|
|
float v_zoom_orig = v_zoom;
|
2018-06-07 15:46:14 +00:00
|
|
|
if (mb->get_command()) {
|
|
|
|
timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() / 1.05);
|
|
|
|
} else {
|
2019-08-30 13:01:40 +00:00
|
|
|
if (v_zoom > 0.000001) {
|
2018-06-07 15:46:14 +00:00
|
|
|
v_zoom /= 1.2;
|
|
|
|
}
|
|
|
|
}
|
2019-09-02 23:15:34 +00:00
|
|
|
v_scroll = v_scroll + (mb->get_position().y - get_size().y / 2) * (v_zoom - v_zoom_orig);
|
2018-06-07 15:46:14 +00:00
|
|
|
update();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (mb.is_valid() && mb->get_button_index() == BUTTON_MIDDLE) {
|
|
|
|
|
|
|
|
if (mb->is_pressed()) {
|
|
|
|
int x = mb->get_position().x - timeline->get_name_limit();
|
|
|
|
panning_timeline_from = x / timeline->get_zoom_scale();
|
|
|
|
panning_timeline = true;
|
|
|
|
panning_timeline_at = timeline->get_value();
|
|
|
|
} else {
|
|
|
|
panning_timeline = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (mb.is_valid() && mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
|
|
|
|
|
|
|
|
menu_insert_key = mb->get_position();
|
2019-04-30 09:29:18 +00:00
|
|
|
if (menu_insert_key.x >= timeline->get_name_limit() && menu_insert_key.x <= get_size().width - timeline->get_buttons_width()) {
|
|
|
|
Vector2 popup_pos = get_global_transform().xform(mb->get_position());
|
|
|
|
|
|
|
|
menu->clear();
|
|
|
|
menu->add_icon_item(bezier_icon, TTR("Insert Key Here"), MENU_KEY_INSERT);
|
|
|
|
if (selection.size()) {
|
|
|
|
menu->add_separator();
|
|
|
|
menu->add_icon_item(get_icon("Duplicate", "EditorIcons"), TTR("Duplicate Selected Key(s)"), MENU_KEY_DUPLICATE);
|
|
|
|
menu->add_separator();
|
|
|
|
menu->add_icon_item(get_icon("Remove", "EditorIcons"), TTR("Delete Selected Key(s)"), MENU_KEY_DELETE);
|
|
|
|
}
|
2018-06-07 15:46:14 +00:00
|
|
|
|
2019-04-30 09:29:18 +00:00
|
|
|
menu->set_as_minsize();
|
|
|
|
menu->set_position(popup_pos);
|
|
|
|
menu->popup();
|
|
|
|
}
|
2018-06-07 15:46:14 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
|
|
|
|
|
|
|
|
if (close_icon_rect.has_point(mb->get_position())) {
|
|
|
|
emit_signal("close_request");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
for (Map<int, Rect2>::Element *E = subtracks.front(); E; E = E->next()) {
|
|
|
|
if (E->get().has_point(mb->get_position())) {
|
|
|
|
set_animation_and_track(animation, E->key());
|
2019-04-30 09:29:18 +00:00
|
|
|
_clear_selection();
|
2018-06-07 15:46:14 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int i = 0; i < edit_points.size(); i++) {
|
|
|
|
|
|
|
|
//first check point
|
|
|
|
//command makes it ignore the main point, so control point editors can be force-edited
|
|
|
|
//path 2D editing in the 3D and 2D editors works the same way
|
|
|
|
if (!mb->get_command()) {
|
|
|
|
if (edit_points[i].point_rect.has_point(mb->get_position())) {
|
|
|
|
if (mb->get_shift()) {
|
|
|
|
//add to selection
|
|
|
|
if (selection.has(i)) {
|
|
|
|
selection.erase(i);
|
|
|
|
} else {
|
|
|
|
selection.insert(i);
|
|
|
|
}
|
|
|
|
update();
|
|
|
|
select_single_attempt = -1;
|
|
|
|
} else if (selection.has(i)) {
|
|
|
|
moving_selection_attempt = true;
|
|
|
|
moving_selection = false;
|
|
|
|
moving_selection_from_key = i;
|
|
|
|
moving_selection_offset = Vector2();
|
|
|
|
select_single_attempt = i;
|
|
|
|
update();
|
|
|
|
} else {
|
|
|
|
|
|
|
|
moving_selection_attempt = true;
|
|
|
|
moving_selection = true;
|
|
|
|
moving_selection_from_key = i;
|
|
|
|
moving_selection_offset = Vector2();
|
|
|
|
selection.clear();
|
|
|
|
selection.insert(i);
|
|
|
|
update();
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (edit_points[i].in_rect.has_point(mb->get_position())) {
|
|
|
|
moving_handle = -1;
|
|
|
|
moving_handle_key = i;
|
|
|
|
moving_handle_left = animation->bezier_track_get_key_in_handle(track, i);
|
|
|
|
moving_handle_right = animation->bezier_track_get_key_out_handle(track, i);
|
|
|
|
update();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (edit_points[i].out_rect.has_point(mb->get_position())) {
|
|
|
|
moving_handle = 1;
|
|
|
|
moving_handle_key = i;
|
|
|
|
moving_handle_left = animation->bezier_track_get_key_in_handle(track, i);
|
|
|
|
moving_handle_right = animation->bezier_track_get_key_out_handle(track, i);
|
|
|
|
update();
|
|
|
|
return;
|
|
|
|
;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//insert new point
|
|
|
|
if (mb->get_command() && mb->get_position().x >= timeline->get_name_limit() && mb->get_position().x < get_size().width - timeline->get_buttons_width()) {
|
|
|
|
|
|
|
|
Array new_point;
|
|
|
|
new_point.resize(5);
|
|
|
|
|
|
|
|
float h = (get_size().height / 2 - mb->get_position().y) * v_zoom + v_scroll;
|
|
|
|
|
|
|
|
new_point[0] = h;
|
|
|
|
new_point[1] = -0.25;
|
|
|
|
new_point[2] = 0;
|
|
|
|
new_point[3] = 0.25;
|
|
|
|
new_point[4] = 0;
|
|
|
|
|
|
|
|
float time = ((mb->get_position().x - timeline->get_name_limit()) / timeline->get_zoom_scale()) + timeline->get_value();
|
|
|
|
while (animation->track_find_key(track, time, true) != -1) {
|
|
|
|
time += 0.001;
|
|
|
|
}
|
|
|
|
|
2019-02-21 19:41:01 +00:00
|
|
|
undo_redo->create_action(TTR("Add Bezier Point"));
|
2018-06-07 15:46:14 +00:00
|
|
|
undo_redo->add_do_method(animation.ptr(), "track_insert_key", track, time, new_point);
|
|
|
|
undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_position", track, time);
|
|
|
|
undo_redo->commit_action();
|
|
|
|
|
|
|
|
//then attempt to move
|
|
|
|
int index = animation->track_find_key(track, time, true);
|
|
|
|
ERR_FAIL_COND(index == -1);
|
|
|
|
_clear_selection();
|
|
|
|
selection.insert(index);
|
|
|
|
|
|
|
|
moving_selection_attempt = true;
|
|
|
|
moving_selection = false;
|
|
|
|
moving_selection_from_key = index;
|
|
|
|
moving_selection_offset = Vector2();
|
|
|
|
select_single_attempt = -1;
|
|
|
|
update();
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
//box select
|
|
|
|
if (mb->get_position().x >= timeline->get_name_limit() && mb->get_position().x < get_size().width - timeline->get_buttons_width()) {
|
|
|
|
box_selecting_attempt = true;
|
|
|
|
box_selecting = false;
|
|
|
|
box_selecting_add = false;
|
|
|
|
box_selection_from = mb->get_position();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (box_selecting_attempt && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
|
|
|
|
|
|
|
|
if (box_selecting) {
|
|
|
|
//do actual select
|
|
|
|
if (!box_selecting_add) {
|
|
|
|
_clear_selection();
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector2 bs_from = box_selection_from;
|
|
|
|
Vector2 bs_to = box_selection_to;
|
|
|
|
if (bs_from.x > bs_to.x) {
|
|
|
|
SWAP(bs_from.x, bs_to.x);
|
|
|
|
}
|
|
|
|
if (bs_from.y > bs_to.y) {
|
|
|
|
SWAP(bs_from.y, bs_to.y);
|
|
|
|
}
|
|
|
|
Rect2 selection_rect(bs_from, bs_to - bs_from);
|
|
|
|
|
|
|
|
for (int i = 0; i < edit_points.size(); i++) {
|
|
|
|
|
|
|
|
if (edit_points[i].point_rect.intersects(selection_rect)) {
|
|
|
|
selection.insert(i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
_clear_selection(); //clicked and nothing happened, so clear the selection
|
|
|
|
}
|
|
|
|
box_selecting_attempt = false;
|
|
|
|
box_selecting = false;
|
|
|
|
update();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (moving_handle != 0 && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
|
|
|
|
|
2019-02-21 19:41:01 +00:00
|
|
|
undo_redo->create_action(TTR("Move Bezier Points"));
|
2018-06-07 15:46:14 +00:00
|
|
|
undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_in_handle", track, moving_handle_key, moving_handle_left);
|
|
|
|
undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_out_handle", track, moving_handle_key, moving_handle_right);
|
|
|
|
undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_in_handle", track, moving_handle_key, animation->bezier_track_get_key_in_handle(track, moving_handle_key));
|
|
|
|
undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_out_handle", track, moving_handle_key, animation->bezier_track_get_key_out_handle(track, moving_handle_key));
|
|
|
|
undo_redo->commit_action();
|
|
|
|
|
|
|
|
moving_handle = 0;
|
|
|
|
update();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (moving_selection_attempt && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
|
|
|
|
|
|
|
|
if (moving_selection) {
|
|
|
|
//combit it
|
|
|
|
|
2019-02-21 19:41:01 +00:00
|
|
|
undo_redo->create_action(TTR("Move Bezier Points"));
|
2018-06-07 15:46:14 +00:00
|
|
|
|
|
|
|
List<AnimMoveRestore> to_restore;
|
|
|
|
// 1-remove the keys
|
|
|
|
for (Set<int>::Element *E = selection.back(); E; E = E->prev()) {
|
|
|
|
|
|
|
|
undo_redo->add_do_method(animation.ptr(), "track_remove_key", track, E->get());
|
|
|
|
}
|
|
|
|
// 2- remove overlapped keys
|
|
|
|
for (Set<int>::Element *E = selection.back(); E; E = E->prev()) {
|
|
|
|
|
2019-04-30 09:29:18 +00:00
|
|
|
float newtime = editor->snap_time(animation->track_get_key_time(track, E->get()) + moving_selection_offset.x);
|
2018-06-07 15:46:14 +00:00
|
|
|
|
|
|
|
int idx = animation->track_find_key(track, newtime, true);
|
|
|
|
if (idx == -1)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if (selection.has(idx))
|
|
|
|
continue; //already in selection, don't save
|
|
|
|
|
|
|
|
undo_redo->add_do_method(animation.ptr(), "track_remove_key_at_position", track, newtime);
|
|
|
|
AnimMoveRestore amr;
|
|
|
|
|
|
|
|
amr.key = animation->track_get_key_value(track, idx);
|
|
|
|
amr.track = track;
|
|
|
|
amr.time = newtime;
|
|
|
|
|
|
|
|
to_restore.push_back(amr);
|
|
|
|
}
|
|
|
|
|
|
|
|
// 3-move the keys (re insert them)
|
|
|
|
for (Set<int>::Element *E = selection.back(); E; E = E->prev()) {
|
|
|
|
|
2019-04-30 09:29:18 +00:00
|
|
|
float newpos = editor->snap_time(animation->track_get_key_time(track, E->get()) + moving_selection_offset.x);
|
2018-06-07 15:46:14 +00:00
|
|
|
/*
|
|
|
|
if (newpos<0)
|
|
|
|
continue; //no add at the beginning
|
|
|
|
*/
|
|
|
|
Array key = animation->track_get_key_value(track, E->get());
|
|
|
|
float h = key[0];
|
|
|
|
h += moving_selection_offset.y;
|
|
|
|
key[0] = h;
|
|
|
|
undo_redo->add_do_method(animation.ptr(), "track_insert_key", track, newpos, key, 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
// 4-(undo) remove inserted keys
|
|
|
|
for (Set<int>::Element *E = selection.back(); E; E = E->prev()) {
|
|
|
|
|
2019-04-30 09:29:18 +00:00
|
|
|
float newpos = editor->snap_time(animation->track_get_key_time(track, E->get()) + moving_selection_offset.x);
|
2018-06-07 15:46:14 +00:00
|
|
|
/*
|
|
|
|
if (newpos<0)
|
|
|
|
continue; //no remove what no inserted
|
|
|
|
*/
|
|
|
|
undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_position", track, newpos);
|
|
|
|
}
|
|
|
|
|
|
|
|
// 5-(undo) reinsert keys
|
|
|
|
for (Set<int>::Element *E = selection.back(); E; E = E->prev()) {
|
|
|
|
|
|
|
|
float oldpos = animation->track_get_key_time(track, E->get());
|
|
|
|
undo_redo->add_undo_method(animation.ptr(), "track_insert_key", track, oldpos, animation->track_get_key_value(track, E->get()), 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
// 6-(undo) reinsert overlapped keys
|
|
|
|
for (List<AnimMoveRestore>::Element *E = to_restore.front(); E; E = E->next()) {
|
|
|
|
|
|
|
|
AnimMoveRestore &amr = E->get();
|
|
|
|
undo_redo->add_undo_method(animation.ptr(), "track_insert_key", amr.track, amr.time, amr.key, 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
undo_redo->add_do_method(this, "_clear_selection_for_anim", animation);
|
|
|
|
undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation);
|
|
|
|
|
|
|
|
// 7-reselect
|
|
|
|
|
|
|
|
for (Set<int>::Element *E = selection.back(); E; E = E->prev()) {
|
|
|
|
|
|
|
|
float oldpos = animation->track_get_key_time(track, E->get());
|
2019-04-30 09:29:18 +00:00
|
|
|
float newpos = editor->snap_time(oldpos + moving_selection_offset.x);
|
2018-06-07 15:46:14 +00:00
|
|
|
|
|
|
|
undo_redo->add_do_method(this, "_select_at_anim", animation, track, newpos);
|
|
|
|
undo_redo->add_undo_method(this, "_select_at_anim", animation, track, oldpos);
|
|
|
|
}
|
|
|
|
|
|
|
|
undo_redo->commit_action();
|
|
|
|
|
|
|
|
moving_selection = false;
|
|
|
|
} else if (select_single_attempt != -1) {
|
|
|
|
selection.clear();
|
|
|
|
selection.insert(select_single_attempt);
|
|
|
|
}
|
|
|
|
|
|
|
|
moving_selection_attempt = false;
|
|
|
|
update();
|
|
|
|
}
|
|
|
|
|
|
|
|
Ref<InputEventMouseMotion> mm = p_event;
|
|
|
|
if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_MIDDLE) {
|
|
|
|
v_scroll += mm->get_relative().y * v_zoom;
|
|
|
|
if (v_scroll > 100000)
|
|
|
|
v_scroll = 100000;
|
|
|
|
if (v_scroll < -100000)
|
|
|
|
v_scroll = -100000;
|
|
|
|
|
|
|
|
int x = mm->get_position().x - timeline->get_name_limit();
|
|
|
|
float ofs = x / timeline->get_zoom_scale();
|
|
|
|
float diff = ofs - panning_timeline_from;
|
|
|
|
timeline->set_value(panning_timeline_at - diff);
|
|
|
|
|
|
|
|
update();
|
|
|
|
}
|
|
|
|
if (moving_selection_attempt && mm.is_valid()) {
|
|
|
|
|
|
|
|
if (!moving_selection) {
|
|
|
|
moving_selection = true;
|
|
|
|
select_single_attempt = -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
float y = (get_size().height / 2 - mm->get_position().y) * v_zoom + v_scroll;
|
2019-04-30 09:29:18 +00:00
|
|
|
float x = editor->snap_time(((mm->get_position().x - timeline->get_name_limit()) / timeline->get_zoom_scale()) + timeline->get_value());
|
2018-06-07 15:46:14 +00:00
|
|
|
|
|
|
|
moving_selection_offset = Vector2(x - animation->track_get_key_time(track, moving_selection_from_key), y - animation->bezier_track_get_key_value(track, moving_selection_from_key));
|
|
|
|
update();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (box_selecting_attempt && mm.is_valid()) {
|
|
|
|
|
|
|
|
if (!box_selecting) {
|
|
|
|
box_selecting = true;
|
|
|
|
box_selecting_add = mm->get_shift();
|
|
|
|
}
|
|
|
|
|
|
|
|
box_selection_to = mm->get_position();
|
|
|
|
|
|
|
|
if (get_local_mouse_position().y < 0) {
|
|
|
|
//avoid cursor from going too above, so it does not lose focus with viewport
|
|
|
|
warp_mouse(Vector2(get_local_mouse_position().x, 0));
|
|
|
|
}
|
|
|
|
update();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (moving_handle != 0 && mm.is_valid()) {
|
|
|
|
|
|
|
|
float y = (get_size().height / 2 - mm->get_position().y) * v_zoom + v_scroll;
|
|
|
|
float x = ((mm->get_position().x - timeline->get_name_limit()) / timeline->get_zoom_scale()) + timeline->get_value();
|
|
|
|
|
|
|
|
Vector2 key_pos = Vector2(animation->track_get_key_time(track, moving_handle_key), animation->bezier_track_get_key_value(track, moving_handle_key));
|
|
|
|
|
|
|
|
Vector2 moving_handle_value = Vector2(x, y) - key_pos;
|
|
|
|
|
|
|
|
moving_handle_left = animation->bezier_track_get_key_in_handle(track, moving_handle_key);
|
|
|
|
moving_handle_right = animation->bezier_track_get_key_out_handle(track, moving_handle_key);
|
|
|
|
|
|
|
|
if (moving_handle == -1) {
|
|
|
|
moving_handle_left = moving_handle_value;
|
|
|
|
if (moving_handle_left.x > 0) {
|
|
|
|
moving_handle_left.x = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (handle_mode_option->get_selected() == HANDLE_MODE_BALANCED) {
|
|
|
|
Vector2 scale = Vector2(timeline->get_zoom_scale(), v_zoom);
|
|
|
|
moving_handle_right = (-(moving_handle_left * scale).normalized() * (moving_handle_right * scale).length()) / scale;
|
|
|
|
|
|
|
|
} else if (handle_mode_option->get_selected() == HANDLE_MODE_MIRROR) {
|
|
|
|
moving_handle_right = -moving_handle_left;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (moving_handle == 1) {
|
|
|
|
moving_handle_right = moving_handle_value;
|
|
|
|
if (moving_handle_right.x < 0) {
|
|
|
|
moving_handle_right.x = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (handle_mode_option->get_selected() == HANDLE_MODE_BALANCED) {
|
|
|
|
Vector2 scale = Vector2(timeline->get_zoom_scale(), v_zoom);
|
|
|
|
moving_handle_left = (-(moving_handle_right * scale).normalized() * (moving_handle_left * scale).length()) / scale;
|
|
|
|
} else if (handle_mode_option->get_selected() == HANDLE_MODE_MIRROR) {
|
|
|
|
moving_handle_left = -moving_handle_right;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
update();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void AnimationBezierTrackEdit::_menu_selected(int p_index) {
|
|
|
|
|
|
|
|
switch (p_index) {
|
|
|
|
case MENU_KEY_INSERT: {
|
|
|
|
|
|
|
|
Array new_point;
|
|
|
|
new_point.resize(5);
|
|
|
|
|
|
|
|
float h = (get_size().height / 2 - menu_insert_key.y) * v_zoom + v_scroll;
|
|
|
|
|
|
|
|
new_point[0] = h;
|
|
|
|
new_point[1] = -0.25;
|
|
|
|
new_point[2] = 0;
|
|
|
|
new_point[3] = 0.25;
|
|
|
|
new_point[4] = 0;
|
|
|
|
|
|
|
|
float time = ((menu_insert_key.x - timeline->get_name_limit()) / timeline->get_zoom_scale()) + timeline->get_value();
|
|
|
|
while (animation->track_find_key(track, time, true) != -1) {
|
|
|
|
time += 0.001;
|
|
|
|
}
|
|
|
|
|
2019-02-21 19:41:01 +00:00
|
|
|
undo_redo->create_action(TTR("Add Bezier Point"));
|
2018-06-07 15:46:14 +00:00
|
|
|
undo_redo->add_do_method(animation.ptr(), "track_insert_key", track, time, new_point);
|
|
|
|
undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_position", track, time);
|
|
|
|
undo_redo->commit_action();
|
|
|
|
|
|
|
|
} break;
|
|
|
|
case MENU_KEY_DUPLICATE: {
|
|
|
|
duplicate_selection();
|
|
|
|
} break;
|
|
|
|
case MENU_KEY_DELETE: {
|
|
|
|
delete_selection();
|
|
|
|
} break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void AnimationBezierTrackEdit::duplicate_selection() {
|
|
|
|
|
|
|
|
if (selection.size() == 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
float top_time = 1e10;
|
|
|
|
for (Set<int>::Element *E = selection.back(); E; E = E->prev()) {
|
|
|
|
|
|
|
|
float t = animation->track_get_key_time(track, E->get());
|
|
|
|
if (t < top_time)
|
|
|
|
top_time = t;
|
|
|
|
}
|
|
|
|
|
|
|
|
undo_redo->create_action(TTR("Anim Duplicate Keys"));
|
|
|
|
|
2020-03-17 06:33:00 +00:00
|
|
|
List<Pair<int, float>> new_selection_values;
|
2018-06-07 15:46:14 +00:00
|
|
|
|
|
|
|
for (Set<int>::Element *E = selection.back(); E; E = E->prev()) {
|
|
|
|
|
|
|
|
float t = animation->track_get_key_time(track, E->get());
|
|
|
|
float dst_time = t + (timeline->get_play_position() - top_time);
|
|
|
|
int existing_idx = animation->track_find_key(track, dst_time, true);
|
|
|
|
|
|
|
|
undo_redo->add_do_method(animation.ptr(), "track_insert_key", track, dst_time, animation->track_get_key_value(track, E->get()), animation->track_get_key_transition(track, E->get()));
|
|
|
|
undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_position", track, dst_time);
|
|
|
|
|
|
|
|
Pair<int, float> p;
|
|
|
|
p.first = track;
|
|
|
|
p.second = dst_time;
|
|
|
|
new_selection_values.push_back(p);
|
|
|
|
|
|
|
|
if (existing_idx != -1) {
|
|
|
|
|
|
|
|
undo_redo->add_undo_method(animation.ptr(), "track_insert_key", track, dst_time, animation->track_get_key_value(track, existing_idx), animation->track_get_key_transition(track, existing_idx));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
undo_redo->commit_action();
|
|
|
|
|
|
|
|
//reselect duplicated
|
|
|
|
|
|
|
|
selection.clear();
|
2020-03-17 06:33:00 +00:00
|
|
|
for (List<Pair<int, float>>::Element *E = new_selection_values.front(); E; E = E->next()) {
|
2018-06-07 15:46:14 +00:00
|
|
|
|
|
|
|
int track = E->get().first;
|
|
|
|
float time = E->get().second;
|
|
|
|
|
|
|
|
int existing_idx = animation->track_find_key(track, time, true);
|
|
|
|
|
|
|
|
if (existing_idx == -1)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
selection.insert(existing_idx);
|
|
|
|
}
|
|
|
|
|
|
|
|
update();
|
|
|
|
}
|
|
|
|
|
|
|
|
void AnimationBezierTrackEdit::delete_selection() {
|
|
|
|
if (selection.size()) {
|
|
|
|
undo_redo->create_action(TTR("Anim Delete Keys"));
|
|
|
|
|
|
|
|
for (Set<int>::Element *E = selection.back(); E; E = E->prev()) {
|
|
|
|
|
|
|
|
undo_redo->add_do_method(animation.ptr(), "track_remove_key", track, E->get());
|
|
|
|
undo_redo->add_undo_method(animation.ptr(), "track_insert_key", track, animation->track_get_key_time(track, E->get()), animation->track_get_key_value(track, E->get()), 1);
|
|
|
|
}
|
|
|
|
undo_redo->add_do_method(this, "_clear_selection_for_anim", animation);
|
|
|
|
undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation);
|
|
|
|
undo_redo->commit_action();
|
|
|
|
//selection.clear();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void AnimationBezierTrackEdit::set_block_animation_update_ptr(bool *p_block_ptr) {
|
|
|
|
block_animation_update_ptr = p_block_ptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
void AnimationBezierTrackEdit::_bind_methods() {
|
|
|
|
|
|
|
|
ClassDB::bind_method("_gui_input", &AnimationBezierTrackEdit::_gui_input);
|
|
|
|
|
|
|
|
ClassDB::bind_method("_clear_selection", &AnimationBezierTrackEdit::_clear_selection);
|
2019-04-30 09:29:18 +00:00
|
|
|
ClassDB::bind_method("_clear_selection_for_anim", &AnimationBezierTrackEdit::_clear_selection_for_anim);
|
|
|
|
ClassDB::bind_method("_select_at_anim", &AnimationBezierTrackEdit::_select_at_anim);
|
2018-06-07 15:46:14 +00:00
|
|
|
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_SIGNAL(MethodInfo("timeline_changed", PropertyInfo(Variant::FLOAT, "position"), PropertyInfo(Variant::BOOL, "drag")));
|
2018-06-07 15:46:14 +00:00
|
|
|
ADD_SIGNAL(MethodInfo("remove_request", PropertyInfo(Variant::INT, "track")));
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_SIGNAL(MethodInfo("insert_key", PropertyInfo(Variant::FLOAT, "ofs")));
|
2018-06-07 15:46:14 +00:00
|
|
|
ADD_SIGNAL(MethodInfo("select_key", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::BOOL, "single")));
|
|
|
|
ADD_SIGNAL(MethodInfo("deselect_key", PropertyInfo(Variant::INT, "index")));
|
|
|
|
ADD_SIGNAL(MethodInfo("clear_selection"));
|
|
|
|
ADD_SIGNAL(MethodInfo("close_request"));
|
|
|
|
|
|
|
|
ADD_SIGNAL(MethodInfo("move_selection_begin"));
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_SIGNAL(MethodInfo("move_selection", PropertyInfo(Variant::FLOAT, "ofs")));
|
2018-06-07 15:46:14 +00:00
|
|
|
ADD_SIGNAL(MethodInfo("move_selection_commit"));
|
|
|
|
ADD_SIGNAL(MethodInfo("move_selection_cancel"));
|
|
|
|
}
|
|
|
|
|
|
|
|
AnimationBezierTrackEdit::AnimationBezierTrackEdit() {
|
|
|
|
undo_redo = NULL;
|
|
|
|
timeline = NULL;
|
|
|
|
root = NULL;
|
|
|
|
menu = NULL;
|
|
|
|
block_animation_update_ptr = NULL;
|
|
|
|
|
|
|
|
moving_selection_attempt = false;
|
|
|
|
moving_selection = false;
|
|
|
|
select_single_attempt = -1;
|
|
|
|
box_selecting = false;
|
|
|
|
box_selecting_attempt = false;
|
|
|
|
|
|
|
|
moving_handle = 0;
|
|
|
|
|
|
|
|
play_position_pos = 0;
|
|
|
|
play_position = memnew(Control);
|
|
|
|
play_position->set_mouse_filter(MOUSE_FILTER_PASS);
|
|
|
|
add_child(play_position);
|
|
|
|
play_position->set_anchors_and_margins_preset(PRESET_WIDE);
|
2020-02-21 17:28:45 +00:00
|
|
|
play_position->connect("draw", callable_mp(this, &AnimationBezierTrackEdit::_play_position_draw));
|
2018-06-07 15:46:14 +00:00
|
|
|
set_focus_mode(FOCUS_CLICK);
|
|
|
|
|
|
|
|
v_scroll = 0;
|
|
|
|
v_zoom = 1;
|
|
|
|
|
|
|
|
panning_timeline = false;
|
|
|
|
set_clip_contents(true);
|
|
|
|
handle_mode = HANDLE_MODE_FREE;
|
|
|
|
handle_mode_option = memnew(OptionButton);
|
|
|
|
add_child(handle_mode_option);
|
|
|
|
|
|
|
|
menu = memnew(PopupMenu);
|
|
|
|
add_child(menu);
|
2020-02-21 17:28:45 +00:00
|
|
|
menu->connect("id_pressed", callable_mp(this, &AnimationBezierTrackEdit::_menu_selected));
|
2018-06-07 15:46:14 +00:00
|
|
|
|
|
|
|
//set_mouse_filter(MOUSE_FILTER_PASS); //scroll has to work too for selection
|
|
|
|
}
|