2016-10-17 06:50:25 +00:00
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#!/usr/bin/env python
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2020-03-30 06:28:32 +00:00
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Import("env")
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Import("env_modules")
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2018-10-01 08:59:03 +00:00
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env_freetype = env_modules.Clone()
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2016-10-14 19:57:43 +00:00
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# Thirdparty source files
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2020-12-17 15:01:36 +00:00
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thirdparty_obj = []
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2020-03-30 06:28:32 +00:00
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if env["builtin_freetype"]:
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2016-10-30 17:44:57 +00:00
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thirdparty_dir = "#thirdparty/freetype/"
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thirdparty_sources = [
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"src/autofit/autofit.c",
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"src/base/ftbase.c",
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"src/base/ftbbox.c",
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"src/base/ftbdf.c",
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"src/base/ftbitmap.c",
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"src/base/ftcid.c",
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"src/base/ftdebug.c",
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"src/base/ftfstype.c",
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"src/base/ftgasp.c",
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"src/base/ftglyph.c",
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"src/base/ftgxval.c",
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"src/base/ftinit.c",
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"src/base/ftmm.c",
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"src/base/ftotval.c",
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"src/base/ftpatent.c",
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"src/base/ftpfr.c",
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"src/base/ftstroke.c",
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"src/base/ftsynth.c",
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"src/base/ftsystem.c",
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"src/base/fttype1.c",
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"src/base/ftwinfnt.c",
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"src/bdf/bdf.c",
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2017-06-24 14:42:22 +00:00
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"src/bzip2/ftbzip2.c",
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2016-10-30 17:44:57 +00:00
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"src/cache/ftcache.c",
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"src/cff/cff.c",
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"src/cid/type1cid.c",
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"src/gxvalid/gxvalid.c",
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2017-06-24 14:42:22 +00:00
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"src/gzip/ftgzip.c",
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"src/lzw/ftlzw.c",
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2016-10-30 17:44:57 +00:00
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"src/otvalid/otvalid.c",
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"src/pcf/pcf.c",
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"src/pfr/pfr.c",
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"src/psaux/psaux.c",
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"src/pshinter/pshinter.c",
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"src/psnames/psnames.c",
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"src/raster/raster.c",
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2022-01-13 07:37:24 +00:00
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"src/sdf/sdf.c",
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2022-05-17 15:14:19 +00:00
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"src/svg/svg.c",
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2016-10-30 17:44:57 +00:00
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"src/smooth/smooth.c",
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"src/truetype/truetype.c",
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"src/type1/type1.c",
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"src/type42/type42.c",
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"src/winfonts/winfnt.c",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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2016-10-14 19:57:43 +00:00
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2022-08-03 10:38:37 +00:00
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if env["brotli"]:
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env_freetype.Append(CPPDEFINES=["FT_CONFIG_OPTION_USE_BROTLI"])
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2022-03-31 14:33:28 +00:00
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2020-03-30 06:28:32 +00:00
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if env["platform"] == "uwp":
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2018-10-01 08:59:03 +00:00
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# Include header for UWP to fix build issues
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2020-03-30 06:28:32 +00:00
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env_freetype.Append(CCFLAGS=["/FI", '"modules/freetype/uwpdef.h"'])
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2018-11-03 15:45:04 +00:00
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# Globally too, as freetype is used in scene (see bottom)
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2020-03-30 06:28:32 +00:00
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env.Append(CCFLAGS=["/FI", '"modules/freetype/uwpdef.h"'])
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2018-03-06 18:18:34 +00:00
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2019-04-30 11:12:02 +00:00
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env_freetype.Prepend(CPPPATH=[thirdparty_dir + "/include"])
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2018-10-01 08:59:03 +00:00
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# Also needed in main env for scene/
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2019-04-30 11:12:02 +00:00
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env.Prepend(CPPPATH=[thirdparty_dir + "/include"])
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2016-10-14 19:57:43 +00:00
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2022-05-17 15:14:19 +00:00
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env_freetype.Append(CPPDEFINES=["FT2_BUILD_LIBRARY", "FT_CONFIG_OPTION_USE_PNG", "FT_CONFIG_OPTION_SYSTEM_ZLIB"])
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SCons: Unify tools/target build type configuration
Implements https://github.com/godotengine/godot-proposals/issues/3371.
New `target` presets
====================
The `tools` option is removed and `target` changes to use three new presets,
which match the builds users are familiar with. These targets control the
default optimization level and enable editor-specific and debugging code:
- `editor`: Replaces `tools=yes target=release_debug`.
* Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_debug`: Replaces `tools=no target=release_debug`.
* Defines: `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_release`: Replaces `tools=no target=release`.
* Defines: `-O3`/`/O2`
New `dev_build` option
======================
The previous `target=debug` is now replaced by a separate `dev_build=yes`
option, which can be used in combination with either of the three targets,
and changes the following:
- `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`),
enables generating debug symbols, does not define `NDEBUG` so `assert()`
works in thirdparty libraries, adds a `.dev` suffix to the binary name.
Note: Unlike previously, `dev_build` defaults to off so that users who
compile Godot from source get an optimized and small build by default.
Engine contributors should now set `dev_build=yes` in their build scripts or
IDE configuration manually.
Changed binary names
====================
The name of generated binaries and object files are changed too, to follow
this format:
`godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]`
For example:
- `godot.linuxbsd.editor.dev.arm64`
- `godot.windows.template_release.double.x86_64.mono.exe`
Be sure to update your links/scripts/IDE config accordingly.
More flexible `optimize` and `debug_symbols` options
====================================================
The optimization level and whether to generate debug symbols can be further
specified with the `optimize` and `debug_symbols` options. So the default
values listed above for the various `target` and `dev_build` combinations
are indicative and can be replaced when compiling, e.g.:
`scons p=linuxbsd target=template_debug dev_build=yes optimize=debug`
will make a "debug" export template with dev-only code enabled, `-Og`
optimization level for GCC/Clang, and debug symbols. Perfect for debugging
complex crashes at runtime in an exported project.
2022-09-22 06:28:55 +00:00
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if env.dev_build:
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2020-03-30 06:28:32 +00:00
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env_freetype.Append(CPPDEFINES=["ZLIB_DEBUG"])
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2018-10-01 08:59:03 +00:00
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# Also requires libpng headers
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2020-03-30 06:28:32 +00:00
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if env["builtin_libpng"]:
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2019-04-30 11:12:02 +00:00
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env_freetype.Prepend(CPPPATH=["#thirdparty/libpng"])
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2018-10-01 08:59:03 +00:00
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2020-03-30 06:28:32 +00:00
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sfnt = thirdparty_dir + "src/sfnt/sfnt.c"
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2019-07-03 07:16:20 +00:00
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# Must be done after all CPPDEFINES are being set so we can copy them.
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2022-08-28 18:27:45 +00:00
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if env["platform"] == "web":
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2019-05-01 16:32:17 +00:00
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# Forcibly undefine this macro so SIMD is not used in this file,
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# since currently unsupported in WASM
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tmp_env = env_freetype.Clone()
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2021-08-06 08:32:02 +00:00
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tmp_env.disable_warnings()
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2020-03-30 06:28:32 +00:00
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tmp_env.Append(CPPFLAGS=["-U__OPTIMIZE__"])
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2019-05-01 16:32:17 +00:00
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sfnt = tmp_env.Object(sfnt)
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thirdparty_sources += [sfnt]
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2018-10-01 08:59:03 +00:00
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env_thirdparty = env_freetype.Clone()
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env_thirdparty.disable_warnings()
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lib = env_thirdparty.add_library("freetype_builtin", thirdparty_sources)
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2020-12-17 15:01:36 +00:00
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thirdparty_obj += lib
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2016-10-14 19:57:43 +00:00
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2017-03-19 13:26:27 +00:00
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# Needs to be appended to arrive after libscene in the linker call,
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# but we don't want it to arrive *after* system libs, so manual hack
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# LIBS contains first SCons Library objects ("SCons.Node.FS.File object")
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# and then plain strings for system library. We insert between the two.
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inserted = False
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for idx, linklib in enumerate(env["LIBS"]):
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2020-03-30 06:28:32 +00:00
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if isinstance(linklib, (str, bytes)): # first system lib such as "X11", otherwise SCons lib object
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2017-03-19 13:26:27 +00:00
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env["LIBS"].insert(idx, lib)
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inserted = True
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break
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if not inserted:
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env.Append(LIBS=[lib])
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2016-10-14 19:57:43 +00:00
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2020-12-17 15:01:36 +00:00
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2016-10-14 19:57:43 +00:00
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# Godot source files
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2020-12-17 15:01:36 +00:00
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module_obj = []
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env_freetype.add_source_files(module_obj, "*.cpp")
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env.modules_sources += module_obj
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# Needed to force rebuilding the module files when the thirdparty library is updated.
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env.Depends(module_obj, thirdparty_obj)
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