godot/platform/javascript/os_javascript.h

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/*************************************************************************/
/* os_javascript.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef OS_JAVASCRIPT_H
#define OS_JAVASCRIPT_H
#include "os/input.h"
#include "drivers/unix/os_unix.h"
#include "os/main_loop.h"
#include "servers/physics/physics_server_sw.h"
#include "servers/spatial_sound/spatial_sound_server_sw.h"
#include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h"
#include "servers/audio/audio_server_sw.h"
#include "servers/physics_2d/physics_2d_server_sw.h"
#include "servers/visual/rasterizer.h"
#include "audio_server_javascript.h"
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#include "audio_driver_javascript.h"
#include "main/input_default.h"
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#include "emscripten/html5.h"
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typedef void (*GFXInitFunc)(void *ud,bool gl2,int w, int h, bool fs);
typedef int (*OpenURIFunc)(const String&);
typedef String (*GetDataDirFunc)();
typedef String (*GetLocaleFunc)();
class OS_JavaScript : public OS_Unix {
public:
struct TouchPos {
int id;
Point2 pos;
};
private:
Vector<TouchPos> touch;
Point2 last_mouse;
unsigned int last_id;
GFXInitFunc gfx_init_func;
void*gfx_init_ud;
bool use_gl2;
int64_t time_to_save_sync;
int64_t last_sync_time;
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Rasterizer *rasterizer;
VisualServer *visual_server;
AudioServerJavascript *audio_server;
//SampleManagerMallocSW *sample_manager;
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SpatialSoundServerSW *spatial_sound_server;
SpatialSound2DServerSW *spatial_sound_2d_server;
PhysicsServer *physics_server;
Physics2DServer *physics_2d_server;
AudioDriverJavaScript audio_driver_javascript;
const char* gl_extensions;
InputDefault *input;
VideoMode default_videomode;
MainLoop * main_loop;
OpenURIFunc open_uri_func;
GetDataDirFunc get_data_dir_func;
GetLocaleFunc get_locale_func;
static void _close_notification_funcs(const String& p_file,int p_flags);
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void process_joysticks();
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public:
// functions used by main to initialize/deintialize the OS
virtual int get_video_driver_count() const;
virtual const char * get_video_driver_name(int p_driver) const;
virtual VideoMode get_default_video_mode() const;
virtual int get_audio_driver_count() const;
virtual const char * get_audio_driver_name(int p_driver) const;
virtual void initialize_core();
virtual void initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver);
virtual void set_main_loop( MainLoop * p_main_loop );
virtual void delete_main_loop();
virtual void finalize();
typedef int64_t ProcessID;
//static OS* get_singleton();
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virtual void vprint(const char* p_format, va_list p_list, bool p_stderr=false);
virtual void print(const char *p_format, ... );
virtual void alert(const String& p_alert);
virtual void set_mouse_show(bool p_show);
virtual void set_mouse_grab(bool p_grab);
virtual bool is_mouse_grab_enabled() const;
virtual Point2 get_mouse_pos() const;
virtual int get_mouse_button_state() const;
virtual void set_window_title(const String& p_title);
//virtual void set_clipboard(const String& p_text);
//virtual String get_clipboard() const;
virtual void set_video_mode(const VideoMode& p_video_mode,int p_screen=0);
virtual VideoMode get_video_mode(int p_screen=0) const;
virtual void get_fullscreen_mode_list(List<VideoMode> *p_list,int p_screen=0) const;
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virtual Size2 get_window_size() const;
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virtual String get_name();
virtual MainLoop *get_main_loop() const;
virtual bool can_draw() const;
virtual void set_cursor_shape(CursorShape p_shape);
void main_loop_begin();
bool main_loop_iterate();
void main_loop_request_quit();
void main_loop_end();
void main_loop_focusout();
void main_loop_focusin();
virtual bool has_touchscreen_ui_hint() const;
void set_opengl_extensions(const char* p_gl_extensions);
void set_display_size(Size2 p_size);
void reload_gfx();
virtual Error shell_open(String p_uri);
virtual String get_data_dir() const;
virtual String get_resource_dir() const;
virtual String get_locale() const;
void process_accelerometer(const Vector3& p_accelerometer);
void process_touch(int p_what,int p_pointer, const Vector<TouchPos>& p_points);
void push_input(const InputEvent& p_ev);
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virtual bool is_joy_known(int p_device);
virtual String get_joy_guid(int p_device) const;
bool joy_connection_changed(int p_type, const EmscriptenGamepadEvent *p_event);
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OS_JavaScript(GFXInitFunc p_gfx_init_func,void*p_gfx_init_ud, OpenURIFunc p_open_uri_func, GetDataDirFunc p_get_data_dir_func,GetLocaleFunc p_get_locale_func);
~OS_JavaScript();
};
#endif