godot/doc/classes/TranslationServer.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TranslationServer" inherits="Object" category="Core" version="3.1.2">
<brief_description>
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Server that manages all translations.
</brief_description>
<description>
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Server that manages all translations. Translations can be set to it and removed from it.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/3.1/tutorials/i18n/internationalizing_games.html</link>
<link>https://docs.godotengine.org/en/3.1/tutorials/i18n/locales.html</link>
</tutorials>
<methods>
<method name="add_translation">
<return type="void">
</return>
<argument index="0" name="translation" type="Translation">
</argument>
<description>
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Adds a [Translation] resource.
</description>
</method>
<method name="clear">
<return type="void">
</return>
<description>
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Clears the server from all translations.
</description>
</method>
<method name="get_locale" qualifiers="const">
<return type="String">
</return>
<description>
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Returns the current locale of the game.
</description>
</method>
<method name="get_locale_name" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="locale" type="String">
</argument>
<description>
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Returns a locale's language and its variant (e.g. "en_US" would return "English (United States)").
</description>
</method>
<method name="remove_translation">
<return type="void">
</return>
<argument index="0" name="translation" type="Translation">
</argument>
<description>
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Removes the given translation from the server.
</description>
</method>
<method name="set_locale">
<return type="void">
</return>
<argument index="0" name="locale" type="String">
</argument>
<description>
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Sets the locale of the game.
</description>
</method>
<method name="translate" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="message" type="String">
</argument>
<description>
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Returns the current locale's translation for the given message (key).
</description>
</method>
</methods>
<constants>
</constants>
</class>