godot/tests/scene/test_navigation_region_3d.h

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/**************************************************************************/
/* test_navigation_region_3d.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef TEST_NAVIGATION_REGION_3D_H
#define TEST_NAVIGATION_REGION_3D_H
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/navigation_region_3d.h"
#include "scene/main/window.h"
#include "scene/resources/primitive_meshes.h"
#include "tests/test_macros.h"
namespace TestNavigationRegion3D {
TEST_SUITE("[Navigation]") {
TEST_CASE("[SceneTree][NavigationRegion3D] New region should have valid RID") {
NavigationRegion3D *region_node = memnew(NavigationRegion3D);
CHECK(region_node->get_region_rid().is_valid());
memdelete(region_node);
}
TEST_CASE("[SceneTree][NavigationRegion3D] Region should bake successfully from valid geometry") {
Node3D *node_3d = memnew(Node3D);
SceneTree::get_singleton()->get_root()->add_child(node_3d);
Ref<NavigationMesh> navigation_mesh = memnew(NavigationMesh);
NavigationRegion3D *navigation_region = memnew(NavigationRegion3D);
navigation_region->set_navigation_mesh(navigation_mesh);
node_3d->add_child(navigation_region);
Ref<PlaneMesh> plane_mesh = memnew(PlaneMesh);
plane_mesh->set_size(Size2(10.0, 10.0));
MeshInstance3D *mesh_instance = memnew(MeshInstance3D);
mesh_instance->set_mesh(plane_mesh);
navigation_region->add_child(mesh_instance);
CHECK_FALSE(navigation_region->is_baking());
CHECK_EQ(navigation_mesh->get_polygon_count(), 0);
CHECK_EQ(navigation_mesh->get_vertices().size(), 0);
SUBCASE("Synchronous bake should have immediate effects") {
navigation_region->bake_navigation_mesh(false);
CHECK_FALSE(navigation_region->is_baking());
CHECK_NE(navigation_mesh->get_polygon_count(), 0);
CHECK_NE(navigation_mesh->get_vertices().size(), 0);
}
// Race condition is present in the below subcase, but baking should take many
// orders of magnitude longer than basic checks on the main thread, so it's fine.
SUBCASE("Asynchronous bake should not be immediate") {
navigation_region->bake_navigation_mesh(true);
CHECK(navigation_region->is_baking());
CHECK_EQ(navigation_mesh->get_polygon_count(), 0);
CHECK_EQ(navigation_mesh->get_vertices().size(), 0);
}
memdelete(mesh_instance);
memdelete(navigation_region);
memdelete(node_3d);
}
}
} //namespace TestNavigationRegion3D
#endif // TEST_NAVIGATION_REGION_3D_H